Updated CHANGELOG.

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badlogic 2018-12-22 14:29:36 +01:00
parent 794d7acd2f
commit d72302b94b

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@ -32,6 +32,7 @@
* The completion event will fire for looped 0 duration animations every frame.
* Skeleton `flipX/flipY` has been replaced with `scaleY/scaleY`. This cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance
* Mix time is no longer affected by `TrackEntry#timeScale`. See https://github.com/EsotericSoftware/spine-runtimes/issues/1194
* `spMeshAttachment` has two new fields `regionTextureWith` and `regionTextureHeight`. These must be set in custom attachment loader. See `AtlasAttachmentLoader`.
* **Additions**
* Added support for local and relative transform constraint calculation, including additional fields in `spTransformConstraintData`.
* `Animation#apply` and `Timeline#apply`` now take enums `MixPose` and `MixDirection` instead of booleans