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Updated CHANGELOG.
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* The completion event will fire for looped 0 duration animations every frame.
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* Skeleton `flipX/flipY` has been replaced with `scaleY/scaleY`. This cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance
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* Mix time is no longer affected by `TrackEntry#timeScale`. See https://github.com/EsotericSoftware/spine-runtimes/issues/1194
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* `spMeshAttachment` has two new fields `regionTextureWith` and `regionTextureHeight`. These must be set in custom attachment loader. See `AtlasAttachmentLoader`.
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* **Additions**
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* Added support for local and relative transform constraint calculation, including additional fields in `spTransformConstraintData`.
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* `Animation#apply` and `Timeline#apply`` now take enums `MixPose` and `MixDirection` instead of booleans
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