[godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow

This commit is contained in:
Mario Zechner 2023-08-04 10:27:32 +02:00
parent 002276351a
commit d7434324ad

View File

@ -448,6 +448,7 @@ jobs:
run: | run: |
BRANCH=${GITHUB_REF#refs/heads/} BRANCH=${GITHUB_REF#refs/heads/}
echo "branch: $BRANCH" echo "branch: $BRANCH"
ls -lah
mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp