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[godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow
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.github/workflows/spine-godot-v4.yml
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.github/workflows/spine-godot-v4.yml
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@ -448,6 +448,7 @@ jobs:
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run: |
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BRANCH=${GITHUB_REF#refs/heads/}
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echo "branch: $BRANCH"
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ls -lah
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mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
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mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
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zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
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