[libgdx] Fixed noRotationOrReflection with skeleton scale.

This commit is contained in:
Nathan Sweet 2024-08-27 13:35:42 -10:00
parent 70be289f9c
commit d769c1a930

View File

@ -153,11 +153,12 @@ public class Bone implements Updatable {
break;
}
case noRotationOrReflection: {
float sx = 1 / skeleton.scaleX, sy = 1 / skeleton.scaleY;
pa *= sx;
pc *= sy;
float s = pa * pa + pc * pc, prx;
if (s > 0.0001f) {
s = Math.abs(pa * pd - pb * pc) / s;
pa /= skeleton.scaleX;
pc /= skeleton.scaleY;
s = Math.abs(pa * pd * sy - pb * sx * pc) / s;
pb = pc * s;
pd = pa * s;
prx = atan2Deg(pc, pa);
@ -441,10 +442,8 @@ public class Bone implements Updatable {
switch (inherit) {
case noRotationOrReflection: {
float s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
float sa = pa / skeleton.scaleX;
float sc = pc / skeleton.scaleY;
pb = -sc * s * skeleton.scaleX;
pd = sa * s * skeleton.scaleY;
pb = -pc * skeleton.scaleX * s / skeleton.scaleY;
pd = pa * skeleton.scaleY * s / skeleton.scaleX;
pid = 1 / (pa * pd - pb * pc);
ia = pd * pid;
ib = pb * pid;