From d776be80789c0ca7a8666eced2af6e3986aa77de Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Fri, 5 Apr 2013 14:53:09 +0200 Subject: [PATCH] Fixed SFML. --- spine-sfml/example/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/spine-sfml/example/main.cpp b/spine-sfml/example/main.cpp index dcc5c626b..819576397 100644 --- a/spine-sfml/example/main.cpp +++ b/spine-sfml/example/main.cpp @@ -52,8 +52,8 @@ void spineboy () { skeleton->flipY = false; Skeleton_setToBindPose(skeleton); - Skeleton_getRootBone(skeleton)->x = 320; - Skeleton_getRootBone(skeleton)->y = 420; + skeleton->root->x = 320; + skeleton->root->y = 420; Skeleton_updateWorldTransform(skeleton); AnimationState_setAnimationByName(drawable->state, "walk", true); @@ -104,8 +104,8 @@ void goblins () { Skeleton_setSlotsToBindPose(skeleton); Skeleton_setAttachment(skeleton, "left hand item", "dagger"); - Skeleton_getRootBone(skeleton)->x = 320; - Skeleton_getRootBone(skeleton)->y = 420; + skeleton->root->x = 320; + skeleton->root->y = 420; Skeleton_updateWorldTransform(skeleton); AnimationState_setAnimation(drawable->state, walkAnimation, true);