From d794d2649c4fd50a867cd5b63650d32737d10baf Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Fri, 26 Jul 2024 09:14:09 -1000 Subject: [PATCH] [libgdx] SkeletonClipping, don't need local clippedUvs for single reference. --- .../src/com/esotericsoftware/spine/utils/SkeletonClipping.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonClipping.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonClipping.java index 1e4044516..6a5db1e94 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonClipping.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonClipping.java @@ -86,7 +86,6 @@ public class SkeletonClipping { public void clipTriangles (float[] vertices, short[] triangles, int trianglesLength) { FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices; - FloatArray clippedUvs = this.clippedUvs; ShortArray clippedTriangles = this.clippedTriangles; Object[] polygons = clippingPolygons.items; int polygonsCount = clippingPolygons.size; @@ -157,7 +156,6 @@ public class SkeletonClipping { boolean twoColor) { FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices; - FloatArray clippedUvs = this.clippedUvs; ShortArray clippedTriangles = this.clippedTriangles; Object[] polygons = clippingPolygons.items; int polygonsCount = clippingPolygons.size;