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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-15 11:31:37 +08:00
Fix fomatting script, apply formatting.
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parent
beea7c5b4d
commit
d7bb172c95
@ -8,8 +8,7 @@ setup() {
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cp $dir/.clang-format $dir/..
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cp $dir/build.gradle $dir/..
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cp $dir/settings.gradle $dir/..
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cp $dir/.editorconfig $dir/../spine-csharp
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cp $dir/.editorconfig $dir/../spine-xna
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cp $dir/.editorconfig $dir/../spine-csharp
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cp $dir/.editorconfig $dir/../spine-monogame
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cp $dir/.editorconfig $dir/../spine-unity
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}
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@ -18,8 +17,7 @@ cleanup() {
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rm $dir/../.clang-format
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rm $dir/../build.gradle
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rm $dir/../settings.gradle
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rm $dir/../spine-csharp/.editorconfig
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rm $dir/../spine-xna/.editorconfig
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rm $dir/../spine-csharp/.editorconfig
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rm $dir/../spine-monogame/.editorconfig
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rm $dir/../spine-unity/.editorconfig
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}
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@ -31,7 +29,6 @@ setup
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pushd $dir/..
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./formatters/gradlew spotlessApply
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dotnet-format spine-csharp/spine-csharp.sln
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dotnet-format -f spine-xna
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dotnet-format -f spine-monogame
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dotnet-format -f spine-unity
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popd
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@ -34,7 +34,7 @@
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static int /*bool*/ loadSequence(spAtlas *atlas, const char *basePath, spSequence *sequence) {
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spTextureRegionArray *regions = sequence->regions;
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char *path = CALLOC(char, strlen(basePath) + sequence->digits + 1);
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int i ;
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int i;
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for (i = 0; i < regions->size; i++) {
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spSequence_getPath(basePath, i, path);
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regions->items[i] = SUPER(spAtlas_findRegion(atlas, path));
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@ -30,7 +30,7 @@
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#include <spine/Sequence.h>
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#include <spine/extension.h>
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_SP_ARRAY_IMPLEMENT_TYPE(spTextureRegionArray, spTextureRegion*)
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_SP_ARRAY_IMPLEMENT_TYPE(spTextureRegionArray, spTextureRegion *)
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static int nextSequenceId = 0;
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@ -69,7 +69,7 @@ void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment)
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region = self->regions->items[index];
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if (attachment->type == SP_ATTACHMENT_REGION) {
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spRegionAttachment *regionAttachment = (spRegionAttachment*)attachment;
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spRegionAttachment *regionAttachment = (spRegionAttachment *) attachment;
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if (regionAttachment->region != region) {
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regionAttachment->rendererObject = region;
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regionAttachment->region = region;
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@ -78,7 +78,7 @@ void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment)
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}
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if (attachment->type == SP_ATTACHMENT_MESH) {
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spMeshAttachment *meshAttachment = (spMeshAttachment*)attachment;
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spMeshAttachment *meshAttachment = (spMeshAttachment *) attachment;
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if (meshAttachment->region != region) {
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meshAttachment->rendererObject = region;
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meshAttachment->region = region;
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@ -87,6 +87,6 @@ void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment)
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}
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}
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void spSequence_getPath(const char* basePath, int index, char* path) {
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void spSequence_getPath(const char *basePath, int index, char *path) {
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fix me
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}
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@ -656,7 +656,7 @@ namespace spine {
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RegionAttachment *attachment = (RegionAttachment *) slot->getAttachment();
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float worldVertices[8];
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attachment->computeWorldVertices(*slot, worldVertices, 0, 2);
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attachment->computeWorldVertices(*slot, worldVertices, 0, 2);
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const Vec2 points[4] =
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{
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{worldVertices[0], worldVertices[1]},
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@ -907,23 +907,22 @@ namespace spine {
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return startSlotIndex > index || endSlotIndex < index;
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}
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bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex) {
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bool nothingToDraw(Slot &slot, int startSlotIndex, int endSlotIndex) {
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Attachment *attachment = slot.getAttachment();
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if (!attachment ||
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slotIsOutRange(slot, startSlotIndex, endSlotIndex) ||
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!slot.getBone().isActive())
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return true;
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const auto& attachmentRTTI = attachment->getRTTI();
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const auto &attachmentRTTI = attachment->getRTTI();
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if (attachmentRTTI.isExactly(ClippingAttachment::rtti))
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return false;
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if (slot.getColor().a == 0)
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return true;
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if (attachmentRTTI.isExactly(RegionAttachment::rtti)) {
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if (static_cast<RegionAttachment*>(attachment)->getColor().a == 0)
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if (static_cast<RegionAttachment *>(attachment)->getColor().a == 0)
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return true;
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}
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else if (attachmentRTTI.isExactly(MeshAttachment::rtti)) {
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if (static_cast<MeshAttachment*>(attachment)->getColor().a == 0)
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} else if (attachmentRTTI.isExactly(MeshAttachment::rtti)) {
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if (static_cast<MeshAttachment *>(attachment)->getColor().a == 0)
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return true;
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}
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return false;
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@ -139,7 +139,7 @@ export class AssetManagerBase implements Disposable {
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loadTextureAtlas (path: string,
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success: (path: string, atlas: TextureAtlas) => void = null,
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error: (path: string, message: string) => void = null,
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fileAlias: {[keyword:string] : string} = null
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fileAlias: { [keyword: string]: string } = null
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) {
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let index = path.lastIndexOf("/");
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let parent = index >= 0 ? path.substring(0, index + 1) : "";
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