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[godot] Clean-up NULL -> nullptr.
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@ -43,7 +43,7 @@ void SpineTimeline::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_type"), &SpineTimeline::get_type);
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ClassDB::bind_method(D_METHOD("get_type"), &SpineTimeline::get_type);
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}
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}
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SpineTimeline::SpineTimeline() : timeline(NULL) {
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SpineTimeline::SpineTimeline() : timeline(nullptr) {
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}
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}
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void SpineTimeline::apply(Ref<SpineSkeleton> skeleton, float last_time, float time, Array events, float alpha,
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void SpineTimeline::apply(Ref<SpineSkeleton> skeleton, float last_time, float time, Array events, float alpha,
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