From d83361e8f0cc4268b330f254ab8bad8d7643867b Mon Sep 17 00:00:00 2001 From: pharan Date: Wed, 4 Jan 2017 00:56:15 +0800 Subject: [PATCH] [unity] Remove extra fields from default shaders. --- .../Assets/spine-unity/Modules/Shaders/SkeletonTint.shader | 2 +- spine-unity/Assets/spine-unity/Shaders/Skeleton.shader | 2 +- spine-unity/Assets/spine-unity/Shaders/SkeletonLit.shader | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Modules/Shaders/SkeletonTint.shader b/spine-unity/Assets/spine-unity/Modules/Shaders/SkeletonTint.shader index ed9794814..ae467f3af 100644 --- a/spine-unity/Assets/spine-unity/Modules/Shaders/SkeletonTint.shader +++ b/spine-unity/Assets/spine-unity/Modules/Shaders/SkeletonTint.shader @@ -8,7 +8,7 @@ Shader "Spine/Skeleton Tint" { Properties { _Color ("Tint Color", Color) = (1,1,1,1) _Black ("Black Point", Color) = (0,0,0,0) - _MainTex ("MainTex", 2D) = "black" {} + [NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {} _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 } diff --git a/spine-unity/Assets/spine-unity/Shaders/Skeleton.shader b/spine-unity/Assets/spine-unity/Shaders/Skeleton.shader index cda7d3d76..d603b7f84 100644 --- a/spine-unity/Assets/spine-unity/Shaders/Skeleton.shader +++ b/spine-unity/Assets/spine-unity/Shaders/Skeleton.shader @@ -1,7 +1,7 @@ Shader "Spine/Skeleton" { Properties { _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 - _MainTex ("Texture to blend", 2D) = "black" {} + [NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {} } // 2 texture stage GPUs SubShader { diff --git a/spine-unity/Assets/spine-unity/Shaders/SkeletonLit.shader b/spine-unity/Assets/spine-unity/Shaders/SkeletonLit.shader index 7cee739f6..4c2279974 100644 --- a/spine-unity/Assets/spine-unity/Shaders/SkeletonLit.shader +++ b/spine-unity/Assets/spine-unity/Shaders/SkeletonLit.shader @@ -1,7 +1,7 @@ Shader "Spine/Skeleton Lit" { Properties { _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 - _MainTex ("Texture to blend", 2D) = "black" {} + [NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {} } // 2 texture stage GPUs SubShader {