From d8396435d307837ad2879b06032623497e895459 Mon Sep 17 00:00:00 2001 From: badlogic Date: Mon, 24 Oct 2022 14:31:26 +0200 Subject: [PATCH] [ue4] Closes #2172, check state before returning Spine::Skeleton --- .../Source/SpinePlugin/Public/SpineSkeletonComponent.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h index 43af74afb..de1294157 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h @@ -53,7 +53,7 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Spine) USpineSkeletonDataAsset *SkeletonData; - spine::Skeleton *GetSkeleton() { return skeleton; }; + spine::Skeleton *GetSkeleton() { CheckState(); return skeleton; }; UFUNCTION(BlueprintPure, Category = "Components|Spine|Skeleton") void GetSkins(TArray &Skins);