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[cocos2dx] Update README.md for M1.
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@ -68,12 +68,14 @@ Execute the following on the command line:
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```
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cd spine-runtimes/spine-cocos2dx/example
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mkdir build-macos && cmake . -GXcode -Bbuild-macos
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mkdir build-macos && cmake . -GXcode -Bbuild-macos -DCMAKE_OSX_ARCHITECTURES=x86_64
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open build-macos/spine-cocos2dx-example.xcodeproj
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```
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This will generate an Xcode project in `build-macos/spine-cocos2dx-example.xcodeproj` and open it in Xcode. To build and run the example, select the `spine-cocos2dx-example` scheme and press `CMD + R`.
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> **NOTE:** Passing `-DCMAKE_OSX_ARCHITECTURES=x86_64` to CMake is currently required, as Cocos2d-X only provides prebuilt x86_64 binaries for its external dependencies.
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### iOS
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Execute the following on the command line:
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