diff --git a/spine-monogame/windows8-store/example/spine-monogame-example.csproj b/spine-monogame/windows8-store/example/spine-monogame-example.csproj index 7d50a13bb..6f48c20ba 100644 --- a/spine-monogame/windows8-store/example/spine-monogame-example.csproj +++ b/spine-monogame/windows8-store/example/spine-monogame-example.csproj @@ -145,6 +145,9 @@ Assets\goblins-ffd.json + + Assets\raptor.png + Assets\spineboy.atlas @@ -173,6 +176,14 @@ SpineMonogameWindows8Store + + + Assets\raptor.atlas + + + Assets\raptor.json + + 11.0 diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs index 5532550e4..b34e5e599 100644 --- a/spine-xna/example/src/ExampleGame.cs +++ b/spine-xna/example/src/ExampleGame.cs @@ -34,7 +34,6 @@ using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; -using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; @@ -124,9 +123,10 @@ namespace Spine { protected override void Update (GameTime gameTime) { // Allows the game to exit +#if !WINDOWS_STOREAPP if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); - +#endif // TODO: Add your update logic here base.Update(gameTime);