diff --git a/spine-monogame/windows8-store/example/spine-monogame-example.csproj b/spine-monogame/windows8-store/example/spine-monogame-example.csproj
index 7d50a13bb..6f48c20ba 100644
--- a/spine-monogame/windows8-store/example/spine-monogame-example.csproj
+++ b/spine-monogame/windows8-store/example/spine-monogame-example.csproj
@@ -145,6 +145,9 @@
Assets\goblins-ffd.json
+
+ Assets\raptor.png
+
Assets\spineboy.atlas
@@ -173,6 +176,14 @@
SpineMonogameWindows8Store
+
+
+ Assets\raptor.atlas
+
+
+ Assets\raptor.json
+
+
11.0
diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs
index 5532550e4..b34e5e599 100644
--- a/spine-xna/example/src/ExampleGame.cs
+++ b/spine-xna/example/src/ExampleGame.cs
@@ -34,7 +34,6 @@ using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
-using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
@@ -124,9 +123,10 @@ namespace Spine {
protected override void Update (GameTime gameTime) {
// Allows the game to exit
+#if !WINDOWS_STOREAPP
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
-
+#endif
// TODO: Add your update logic here
base.Update(gameTime);