[ts][pixi] Formatting

This commit is contained in:
Davide Tantillo 2024-08-13 09:11:17 +02:00 committed by Davide
parent 29369493db
commit d8e0ca097e

View File

@ -229,7 +229,7 @@ export class Spine extends Container {
* Check the existence of a mesh for the given slot. * Check the existence of a mesh for the given slot.
* If you want to manually handle which meshes go on which slot and how you cache, overwrite this method. * If you want to manually handle which meshes go on which slot and how you cache, overwrite this method.
*/ */
protected hasMeshForSlot(slot: Slot) { protected hasMeshForSlot (slot: Slot) {
return this.meshesCache.has(slot); return this.meshesCache.has(slot);
} }
@ -237,7 +237,7 @@ export class Spine extends Container {
* Search the mesh corresponding to the given slot or create it, if it does not exists. * Search the mesh corresponding to the given slot or create it, if it does not exists.
* If you want to manually handle which meshes go on which slot and how you cache, overwrite this method. * If you want to manually handle which meshes go on which slot and how you cache, overwrite this method.
*/ */
protected getMeshForSlot(slot: Slot): ISlotMesh { protected getMeshForSlot (slot: Slot): ISlotMesh {
if (!this.hasMeshForSlot(slot)) { if (!this.hasMeshForSlot(slot)) {
let mesh = this.slotMeshFactory(); let mesh = this.slotMeshFactory();
this.addChild(mesh); this.addChild(mesh);
@ -349,8 +349,8 @@ export class Spine extends Container {
clippingAttachment.computeWorldVertices(pixiMaskSource.slot, 0, worldVerticesLength, this.clippingVertAux, 0, 2); clippingAttachment.computeWorldVertices(pixiMaskSource.slot, 0, worldVerticesLength, this.clippingVertAux, 0, 2);
mask.clear().lineStyle(0).beginFill(0x000000); mask.clear().lineStyle(0).beginFill(0x000000);
mask.moveTo(this.clippingVertAux[0], this.clippingVertAux[1]); mask.moveTo(this.clippingVertAux[0], this.clippingVertAux[1]);
for (let i = 2; i < worldVerticesLength; i+=2) { for (let i = 2; i < worldVerticesLength; i += 2) {
mask.lineTo(this.clippingVertAux[i], this.clippingVertAux[i+1]); mask.lineTo(this.clippingVertAux[i], this.clippingVertAux[i + 1]);
} }
mask.finishPoly(); mask.finishPoly();
} }