diff --git a/spine-as3/spine-as3-example/.actionScriptProperties b/spine-as3/spine-as3-example/.actionScriptProperties index 0d78d262b..c1ebbc092 100644 --- a/spine-as3/spine-as3-example/.actionScriptProperties +++ b/spine-as3/spine-as3-example/.actionScriptProperties @@ -1,6 +1,6 @@ - - + + @@ -33,10 +33,9 @@ - + - diff --git a/spine-as3/spine-as3-example/src/Main.as b/spine-as3/spine-as3-example/src/spine/Main.as similarity index 95% rename from spine-as3/spine-as3-example/src/Main.as rename to spine-as3/spine-as3-example/src/spine/Main.as index 3f499db10..bf8c1c6fa 100644 --- a/spine-as3/spine-as3-example/src/Main.as +++ b/spine-as3/spine-as3-example/src/spine/Main.as @@ -28,20 +28,17 @@ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ -package { +package spine { import flash.display.Sprite; -import spine.Event; -import spine.SkeletonData; -import spine.SkeletonJson; import spine.animation.AnimationStateData; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.flash.FlashTextureLoader; import spine.flash.SkeletonAnimation; -[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")] +[SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { [Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")] static public const SpineboyAtlas:Class; @@ -66,8 +63,8 @@ public class Main extends Sprite { stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData, stateData); - skeleton.x = 320; - skeleton.y = 420; + skeleton.x = 400; + skeleton.y = 560; skeleton.state.onStart.add(function (trackIndex:int) : void { trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex)); diff --git a/spine-libgdx/test/com/esotericsoftware/spine/IkTest.java b/spine-libgdx/test/com/esotericsoftware/spine/IkTest.java new file mode 100644 index 000000000..7b5b189dd --- /dev/null +++ b/spine-libgdx/test/com/esotericsoftware/spine/IkTest.java @@ -0,0 +1,170 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +package com.esotericsoftware.spine; + +import com.badlogic.gdx.ApplicationAdapter; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.backends.lwjgl.LwjglApplication; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.math.Vector2; + +public class IkTest extends ApplicationAdapter { + OrthographicCamera camera; + SpriteBatch batch; + SkeletonRenderer renderer; + SkeletonRendererDebug debugRenderer; + + TextureAtlas atlas; + Skeleton skeleton; + AnimationState state; + + public void create () { + camera = new OrthographicCamera(); + batch = new SpriteBatch(); + renderer = new SkeletonRenderer(); + renderer.setPremultipliedAlpha(true); + debugRenderer = new SkeletonRendererDebug(); + debugRenderer.setBoundingBoxes(false); + debugRenderer.setRegionAttachments(false); + + atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy.atlas")); + SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless. + json.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine. + SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json")); + + skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc). + skeleton.setPosition(250, 20); + + AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations. + stateData.setMix("run", "jump", 0.2f); + stateData.setMix("jump", "run", 0.2f); + + state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc). + state.setTimeScale(0.5f); // Slow all animations down to 50% speed. + state.setAnimation(0, "run", true); + state.addAnimation(0, "jump", false, 2); // Jump after 2 seconds. + state.addAnimation(0, "run", true, 0); // Run after the jump. + + // skeleton.findBone("front_foot").parent = skeleton.findBone("hip"); + + IkConstraintData data; + + data = new IkConstraintData("head"); + data.getBones().add(skeletonData.findBone("torso")); + data.getBones().add(skeletonData.findBone("head")); + data.target = skeletonData.findBone("front_foot"); + data.setBendDirection(-1); + skeleton.getIkConstraints().add(new IkConstraint(data, skeleton)); + +// data = new IkConstraintData("arm"); +// data.getBones().add(skeletonData.findBone("front_upper_arm")); +// data.getBones().add(skeletonData.findBone("front_bracer")); +// data.setTarget(skeletonData.findBone("front_foot")); +// skeleton.getIkConstraints().add(new IkConstraint(data, skeleton)); +// +// data = new IkConstraintData("leg"); +// data.getBones().add(skeletonData.findBone("front_thigh")); +// data.getBones().add(skeletonData.findBone("front_shin")); +// data.target = skeletonData.findBone("front_foot"); +// data.setBendDirection(-1); +// skeleton.getIkConstraints().add(new IkConstraint(data, skeleton)); +// //skeleton.getIkConstraints().peek().setMix(0.5f); + + skeleton.updateCache(); + skeleton.updateWorldTransform(); + } + + public void render () { + state.update(Gdx.graphics.getDeltaTime()); // Update the animation time. + + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + // state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT. + +// skeleton.findBone("front_shin").y = 40; +// skeleton.findBone("front_shin").scaleX = 2; +// skeleton.findBone("front_thigh").scaleX = 2; +// skeleton.findBone("front_bracer").y = 40; +// skeleton.findBone("front_bracer").scaleX = 2; +// skeleton.findBone("front_upper_arm").scaleX = 2; +// skeleton.getRootBone().setScale(1.3f, 0.6f); + + // skeleton.findBone("front_upper_arm").parent = skeleton.findBone("front_shin"); +// skeleton.findBone("head").scaleX = 2; +// skeleton.findBone("head").x = 100; +// skeleton.findBone("head").y = 100; +// skeleton.findBone("head").rotation = 0; +// skeleton.findBone("neck").x = 100; +// skeleton.findBone("neck").y = 100; +// skeleton.findBone("neck").rotation = 45; + + skeleton.setPosition(250, 20); +// skeleton.setFlip(false, false); + skeleton.setPosition(250, 20); +// skeleton.setFlipX(true); +// skeleton.setFlipY(false); + +// skeleton.findBone("torso").setFlipX(true); +// skeleton.findBone("torso").setFlipY(true); + + Vector2 p = skeleton.findBone("front_foot").parent.worldToLocal(new Vector2(Gdx.input.getX() - skeleton.getX(), + Gdx.graphics.getHeight() - Gdx.input.getY() - skeleton.getY())); + skeleton.findBone("front_foot").setPosition(p.x, p.y); + + skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT. + + // Configure the camera, SpriteBatch, and SkeletonRendererDebug. + camera.update(); + batch.getProjectionMatrix().set(camera.combined); + debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined); + + batch.begin(); + renderer.draw(batch, skeleton); // Draw the skeleton images. + batch.end(); + + debugRenderer.draw(skeleton); // Draw debug lines. + } + + public void resize (int width, int height) { + camera.setToOrtho(false); // Update camera with new size. + } + + public void dispose () { + atlas.dispose(); + } + + public static void main (String[] args) throws Exception { + new LwjglApplication(new IkTest()); + } +} diff --git a/spine-starling/spine-starling-example/src/spine/GoblinsExample.as b/spine-starling/spine-starling-example/src/spine/GoblinsExample.as index 2d36d3387..f4aece8fe 100644 --- a/spine-starling/spine-starling-example/src/spine/GoblinsExample.as +++ b/spine-starling/spine-starling-example/src/spine/GoblinsExample.as @@ -34,8 +34,10 @@ public class GoblinsExample extends Sprite { private var skeleton:SkeletonAnimation; public function GoblinsExample () { + var useStarlingAtlas:Boolean = true; + var attachmentLoader:AttachmentLoader; - if (Main.useStarlingAtlas) { + if (useStarlingAtlas) { var texture:Texture = Texture.fromBitmap(new GoblinsStarlingAtlasTexture()); var xml:XML = XML(new GoblinsStarlingAtlas()); var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml); diff --git a/spine-starling/spine-starling-example/src/spine/Main.as b/spine-starling/spine-starling-example/src/spine/Main.as index 6985e7715..057c9e0af 100644 --- a/spine-starling/spine-starling-example/src/spine/Main.as +++ b/spine-starling/spine-starling-example/src/spine/Main.as @@ -8,14 +8,12 @@ import starling.core.Starling; [SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { private var _starling:Starling; - static public var useStarlingAtlas:Boolean; public function Main () { var example:Class; //example = SpineboyExample; //example = GoblinsExample; example = RaptorExample; - useStarlingAtlas = true; _starling = new Starling(example, stage); _starling.enableErrorChecking = true; diff --git a/spine-starling/spine-starling-example/src/spine/RaptorExample.as b/spine-starling/spine-starling-example/src/spine/RaptorExample.as index cc26eb931..706d33713 100644 --- a/spine-starling/spine-starling-example/src/spine/RaptorExample.as +++ b/spine-starling/spine-starling-example/src/spine/RaptorExample.as @@ -38,7 +38,7 @@ public class RaptorExample extends Sprite { var skeletonData:SkeletonData = json.readSkeletonData(new RaptorJson()); skeleton = new SkeletonAnimation(skeletonData, true); - skeleton.x = 320; + skeleton.x = 400; skeleton.y = 560; skeleton.state.setAnimationByName(0, "walk", true); diff --git a/spine-starling/spine-starling-example/src/spine/SpineboyExample.as b/spine-starling/spine-starling-example/src/spine/SpineboyExample.as index 9baba5430..29142c1fa 100644 --- a/spine-starling/spine-starling-example/src/spine/SpineboyExample.as +++ b/spine-starling/spine-starling-example/src/spine/SpineboyExample.as @@ -26,26 +26,11 @@ public class SpineboyExample extends Sprite { [Embed(source = "spineboy.png")] static public const SpineboyAtlasTexture:Class; - [Embed(source = "spineboy-starling.xml", mimeType = "application/octet-stream")] - static public const SpineboyStarlingAtlas:Class; - - [Embed(source = "spineboy-starling.png")] - static public const SpineboyStarlingAtlasTexture:Class; - private var skeleton:SkeletonAnimation; public function SpineboyExample () { - var attachmentLoader:AttachmentLoader; - if (Main.useStarlingAtlas) { - var texture:Texture = Texture.fromBitmap(new SpineboyAtlasTexture()); - var xml:XML = XML(new SpineboyStarlingAtlas()); - var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml); - attachmentLoader = new StarlingAtlasAttachmentLoader(starlingAtlas); - } else { - var spineAtlas:Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture())); - attachmentLoader = new AtlasAttachmentLoader(spineAtlas); - } - + var spineAtlas:Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture())); + var attachmentLoader:AttachmentLoader = new AtlasAttachmentLoader(spineAtlas); var json:SkeletonJson = new SkeletonJson(attachmentLoader); json.scale = 0.6; var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson()); @@ -56,8 +41,8 @@ public class SpineboyExample extends Sprite { stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData, false, stateData); - skeleton.x = 320; - skeleton.y = 420; + skeleton.x = 400; + skeleton.y = 560; skeleton.state.onStart.add(function (trackIndex:int) : void { trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex)); diff --git a/spine-starling/spine-starling-example/src/spineboy-starling.json b/spine-starling/spine-starling-example/src/spineboy-starling.json deleted file mode 100644 index 113e72c33..000000000 --- a/spine-starling/spine-starling-example/src/spineboy-starling.json +++ /dev/null @@ -1,1002 +0,0 @@ -{ -"bones": [ - { "name": "root" }, - { "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 }, - { "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 }, - { "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }, - { "name": "right upper leg", "parent": "hip", "length": 45.76, "x": -18.27, "rotation": -101.13 }, - { "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 94.95 }, - { "name": "left lower leg", "parent": "left upper leg", "length": 56.45, "x": 51.78, "y": 3.46, "rotation": -16.65 }, - { "name": "left shoulder", "parent": "torso", "length": 44.19, "x": 78.96, "y": -15.75, "rotation": -156.96 }, - { "name": "neck", "parent": "torso", "length": 18.38, "x": 83.64, "y": -1.78, "rotation": 0.9 }, - { "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 50.21, "y": 0.6, "rotation": -10.7 }, - { "name": "right shoulder", "parent": "torso", "length": 49.95, "x": 81.9, "y": 6.79, "rotation": 130.6 }, - { "name": "head", "parent": "neck", "length": 68.28, "x": 19.09, "y": 6.97, "rotation": -8.94 }, - { "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 44.19, "y": -0.01, "rotation": 28.16 }, - { "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 64.02, "y": -8.67, "rotation": 102.43 }, - { "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 49.95, "y": -0.12, "rotation": 40.12 }, - { "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 }, - { "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 }, - { "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 } -], -"slots": [ - { "name": "left shoulder", "bone": "left shoulder", "attachment": "left-shoulder" }, - { "name": "left arm", "bone": "left arm", "attachment": "left-arm" }, - { "name": "left hand", "bone": "left hand", "attachment": "left-hand" }, - { "name": "left foot", "bone": "left foot", "attachment": "left-foot" }, - { "name": "left lower leg", "bone": "left lower leg", "attachment": "left-lower-leg" }, - { "name": "left upper leg", "bone": "left upper leg", "attachment": "left-upper-leg" }, - { "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" }, - { "name": "right foot", "bone": "right foot", "attachment": "right-foot" }, - { "name": "right lower leg", "bone": "right lower leg", "attachment": "right-lower-leg" }, - { "name": "right upper leg", "bone": "right upper leg", "attachment": "right-upper-leg" }, - { "name": "torso", "bone": "torso", "attachment": "torso" }, - { "name": "neck", "bone": "neck", "attachment": "neck" }, - { "name": "head", "bone": "head", "attachment": "head" }, - { "name": "eyes", "bone": "head", "attachment": "eyes" }, - { "name": "right shoulder", "bone": "right shoulder", "attachment": "right-shoulder", "additive": true }, - { "name": "right arm", "bone": "right arm", "attachment": "right-arm" }, - { "name": "right hand", "bone": "right hand", "attachment": "right-hand" }, - { "name": "bb-head", "bone": "head", "attachment": "bb-head" } -], -"skins": { - "default": { - "bb-head": { - "bb-head": { - "type": "boundingbox", - "vertices": [ - 55.69696, - -44.60648, - 8.2226715, - -47.609646, - -11.244263, - -32.942703, - -0.05206299, - 35.835804, - 61.018433, - 43.227512, - 90.35846, - -16.054127, - 115.41275, - -32.817406, - 78.29431, - -56.05409 - ] - } - }, - "eyes": { - "eyes": { "x": 28.94, "y": -32.92, "rotation": -86.9, "width": 34, "height": 27 }, - "eyes-closed": { "x": 28.77, "y": -32.86, "rotation": -86.9, "width": 34, "height": 27 } - }, - "head": { - "head": { "x": 53.94, "y": -5.75, "rotation": -86.9, "width": 121, "height": 132 } - }, - "left arm": { - "left-arm": { "x": 15.11, "y": -0.44, "rotation": 33.84, "width": 35, "height": 29 } - }, - "left foot": { - "left-foot": { "x": 24.35, "y": 8.88, "rotation": 3.32, "width": 65, "height": 30 } - }, - "left hand": { - "left-hand": { "x": 0.75, "y": 1.86, "rotation": 31.14, "width": 35, "height": 38 } - }, - "left lower leg": { - "left-lower-leg": { "x": 24.55, "y": -1.92, "rotation": 105.75, "width": 49, "height": 64 } - }, - "left shoulder": { - "left-shoulder": { "x": 23.74, "y": 0.11, "rotation": 62.01, "width": 34, "height": 53 } - }, - "left upper leg": { - "left-upper-leg": { "x": 26.12, "y": -1.85, "rotation": 89.09, "width": 33, "height": 67 } - }, - "neck": { - "neck": { "x": 9.42, "y": -3.66, "rotation": -100.15, "width": 34, "height": 28 } - }, - "pelvis": { - "pelvis": { "x": -4.83, "y": 10.62, "width": 63, "height": 47 } - }, - "right arm": { - "right-arm": { "x": 18.34, "y": -2.64, "rotation": 94.32, "width": 21, "height": 45 } - }, - "right foot": { - "right-foot": { "x": 19.02, "y": 8.47, "rotation": 1.52, "width": 67, "height": 30 } - }, - "right hand": { - "right-hand": { "x": 6.82, "y": 1.25, "rotation": 91.96, "width": 32, "height": 32 } - }, - "right lower leg": { - "right-lower-leg": { "x": 23.28, "y": -2.59, "rotation": 111.83, "width": 51, "height": 64 } - }, - "right shoulder": { - "right-shoulder": { "x": 25.86, "y": 0.03, "rotation": 134.44, "width": 52, "height": 51 } - }, - "right upper leg": { - "right-upper-leg": { "x": 23.03, "y": 0.25, "rotation": 101.13, "width": 44, "height": 70 } - }, - "torso": { - "torso": { "x": 44.57, "y": -7.08, "rotation": -94.95, "width": 68, "height": 92 } - } - } -}, -"events": { - "behind": {}, - "headAttach": {}, - "headPop": {} -}, -"animations": { - "drawOrder": { - "bones": { - "head": { - "rotate": [ - { "time": 0, "angle": 0 }, - { "time": 0.4827, "angle": -23.11 }, - { "time": 0.8965, "angle": -56.45 }, - { "time": 1.3103, "angle": 1.38 }, - { "time": 1.7931, "angle": 36.12 }, - { "time": 2.1379, "angle": 1.24 }, - { "time": 2.6206, "angle": -37.12 }, - { "time": 2.9666, "angle": 2.07 }, - { "time": 3.4666, "angle": 34.72 }, - { "time": 3.9, "angle": 359.99 } - ], - "translate": [ - { - "time": 0, - "x": 0, - "y": 0, - "curve": [ 0.19, 0.4, 0.586, 0.75 ] - }, - { - "time": 0.2758, - "x": 57.88, - 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