mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Style changes for new player.
This commit is contained in:
parent
42e5222cbf
commit
d937d432d8
82
spine-ts/build/spine-widget.d.ts
vendored
82
spine-ts/build/spine-widget.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
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setup = 0,
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first = 1,
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replace = 2,
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add = 3,
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add = 3
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}
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enum MixDirection {
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in = 0,
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out = 1,
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out = 1
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}
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enum TimelineType {
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rotate = 0,
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@ -37,7 +37,7 @@ declare module spine {
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pathConstraintPosition = 11,
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pathConstraintSpacing = 12,
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pathConstraintMix = 13,
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twoColor = 14,
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twoColor = 14
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}
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abstract class CurveTimeline implements Timeline {
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static LINEAR: number;
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@ -341,7 +341,7 @@ declare module spine {
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end = 2,
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dispose = 3,
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complete = 4,
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event = 5,
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event = 5
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}
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interface AnimationStateListener2 {
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start(entry: TrackEntry): void;
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@ -380,8 +380,8 @@ declare module spine {
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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private static downloadText(url, success, error);
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private static downloadBinary(url, success, error);
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private static downloadText;
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private static downloadBinary;
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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@ -414,7 +414,7 @@ declare module spine {
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Normal = 0,
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Additive = 1,
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Multiply = 2,
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Screen = 3,
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Screen = 3
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}
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}
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declare module spine {
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@ -483,7 +483,7 @@ declare module spine {
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OnlyTranslation = 1,
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NoRotationOrReflection = 2,
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NoScale = 3,
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NoScaleOrReflection = 4,
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NoScaleOrReflection = 4
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}
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}
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declare module spine {
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@ -593,17 +593,17 @@ declare module spine {
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}
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enum PositionMode {
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Fixed = 0,
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Percent = 1,
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Percent = 1
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}
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enum SpacingMode {
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Length = 0,
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Fixed = 1,
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Percent = 2,
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Percent = 2
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}
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enum RotateMode {
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Tangent = 0,
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Chain = 1,
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ChainScale = 2,
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ChainScale = 2
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}
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}
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declare module spine {
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@ -614,12 +614,12 @@ declare module spine {
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private rawAssets;
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private errors;
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constructor(pathPrefix?: string);
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private queueAsset(clientId, textureLoader, path);
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private queueAsset;
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loadText(clientId: string, path: string): void;
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loadJson(clientId: string, path: string): void;
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loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
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get(clientId: string, path: string): any;
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private updateClientAssets(clientAssets);
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private updateClientAssets;
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isLoadingComplete(clientId: string): boolean;
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dispose(): void;
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hasErrors(): boolean;
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@ -823,12 +823,12 @@ declare module spine {
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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MipMapLinearLinear = 9987
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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Repeat = 10497
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}
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class TextureRegion {
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renderObject: any;
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@ -855,7 +855,7 @@ declare module spine {
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pages: TextureAtlasPage[];
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regions: TextureAtlasRegion[];
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constructor(atlasText: string, textureLoader: (path: string) => any);
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private load(atlasText, textureLoader);
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private load;
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findRegion(name: string): TextureAtlasRegion;
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dispose(): void;
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}
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@ -931,9 +931,9 @@ declare module spine {
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private polygonIndicesPool;
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triangulate(verticesArray: ArrayLike<number>): Array<number>;
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decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
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private static isConcave(index, vertexCount, vertices, indices);
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private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
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private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
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private static isConcave;
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private static positiveArea;
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private static winding;
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}
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}
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declare module spine {
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@ -1105,7 +1105,7 @@ declare module spine {
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5,
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Point = 5
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}
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}
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declare module spine {
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@ -1299,7 +1299,7 @@ declare module spine.webgl {
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touchesPool: Pool<Touch>;
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private listeners;
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constructor(element: HTMLElement);
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private setupCallbacks(element);
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private setupCallbacks;
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addListener(listener: InputListener): void;
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removeListener(listener: InputListener): void;
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}
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@ -1408,7 +1408,7 @@ declare module spine.webgl {
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drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
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bind(shader: Shader): void;
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unbind(shader: Shader): void;
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private update();
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private update;
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restore(): void;
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dispose(): void;
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}
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@ -1434,7 +1434,7 @@ declare module spine.webgl {
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constructor();
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}
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enum VertexAttributeType {
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Float = 0,
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Float = 0
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}
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}
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declare module spine.webgl {
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@ -1453,7 +1453,7 @@ declare module spine.webgl {
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begin(shader: Shader): void;
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setBlendMode(srcBlend: number, dstBlend: number): void;
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draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
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private flush();
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private flush;
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end(): void;
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getDrawCalls(): number;
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dispose(): void;
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@ -1493,13 +1493,13 @@ declare module spine.webgl {
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curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
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end(): void;
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resize(resizeMode: ResizeMode): void;
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private enableRenderer(renderer);
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private enableRenderer;
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dispose(): void;
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}
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enum ResizeMode {
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Stretch = 0,
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Expand = 1,
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Fit = 2,
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Fit = 2
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}
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}
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declare module spine.webgl {
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@ -1527,9 +1527,9 @@ declare module spine.webgl {
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getVertexShaderSource(): string;
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getFragmentSource(): string;
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constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
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private compile();
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private compileShader(type, source);
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private compileProgram(vs, fs);
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private compile;
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private compileShader;
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private compileProgram;
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restore(): void;
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bind(): void;
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unbind(): void;
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@ -1576,16 +1576,16 @@ declare module spine.webgl {
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polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
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circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
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curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
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private vertex(x, y, color);
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private vertex;
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end(): void;
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private flush();
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private check(shapeType, numVertices);
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private flush;
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private check;
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dispose(): void;
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}
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enum ShapeType {
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Point = 0,
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Line = 1,
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Filled = 4,
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Filled = 4
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}
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}
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declare module spine.webgl {
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@ -1732,9 +1732,9 @@ declare module spine {
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drawFrame(requestNextFrame?: boolean): void;
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scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
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loadSkeleton(): void;
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private play();
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private pause();
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private resize();
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private play;
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private pause;
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private resize;
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}
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}
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declare module spine {
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@ -1758,10 +1758,10 @@ declare module spine {
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private loaded;
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private bounds;
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constructor(element: HTMLElement | string, config: SpineWidgetConfig);
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private validateConfig(config);
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private load();
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private render();
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private resize();
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private validateConfig;
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private load;
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private render;
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private resize;
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pause(): void;
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play(): void;
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isPlaying(): boolean;
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@ -1769,7 +1769,7 @@ declare module spine {
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static loadWidgets(): void;
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static loadWidget(widget: HTMLElement): void;
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static pageLoaded: boolean;
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private static ready();
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private static ready;
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static setupDOMListener(): void;
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}
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class SpineWidgetConfig {
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@ -1,7 +1,10 @@
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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return extendStatics(d, b);
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}
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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@ -9556,10 +9559,10 @@ var spine;
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if (!_this.skeleton || _this.skeleton.data.animations.length == 0)
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return;
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dropdown.classList.remove("spine-player-hidden");
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dropdown.innerHTML = "\n\t\t\t\t\t<div>Animations</div>\n\t\t\t\t\t<hr>\n\t\t\t\t\t<div class=\"spine-player-list\" style=\"user-select: none; align-items: center; max-height: 90px; overflow: auto;\">\n\t\t\t\t\t</div>\n\t\t\t\t";
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dropdown.innerHTML = "\n\t\t\t\t\t<div class=\"spine-player-dropdown-title\">Animations</div>\n\t\t\t\t\t<hr>\n\t\t\t\t\t<ul class=\"spine-player-list\">\n\t\t\t\t\t</ul>\n\t\t\t\t";
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var rows = findWithClass(dropdown, "spine-player-list")[0];
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_this.skeleton.data.animations.forEach(function (animation) {
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var row = document.createElement("div");
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var row = document.createElement("li");
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row.classList.add("spine-player-list-item");
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if (animation.name == _this.config.animation)
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row.classList.add("spine-player-list-item-selected");
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@ -9580,10 +9583,10 @@ var spine;
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if (!_this.skeleton || _this.skeleton.data.animations.length == 0)
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return;
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dropdown.classList.remove("spine-player-hidden");
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dropdown.innerHTML = "\n\t\t\t\t\t<div>Skins</div>\n\t\t\t\t\t<hr>\n\t\t\t\t\t<div class=\"spine-player-list\" style=\"user-select: none; align-items: center; max-height: 90px; overflow: auto;\">\n\t\t\t\t\t</div>\n\t\t\t\t";
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dropdown.innerHTML = "\n\t\t\t\t\t<div class=\"spine-player-dropdown-title\">Skins</div>\n\t\t\t\t\t<hr>\n\t\t\t\t\t<ul class=\"spine-player-list\">\n\t\t\t\t\t</ul>\n\t\t\t\t";
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var rows = findWithClass(dropdown, "spine-player-list")[0];
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_this.skeleton.data.skins.forEach(function (skin) {
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var row = document.createElement("div");
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var row = document.createElement("li");
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row.classList.add("spine-player-list-item");
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if (skin.name == _this.config.skin)
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row.classList.add("spine-player-list-item-selected");
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@ -9604,7 +9607,7 @@ var spine;
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if (!_this.skeleton || _this.skeleton.data.animations.length == 0)
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return;
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dropdown.classList.remove("spine-player-hidden");
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dropdown.innerHTML = "\n\t\t\t\t\t<div>Debug</div>\n\t\t\t\t\t<hr>\n\t\t\t\t\t<div class=\"spine-player-list\" style=\"user-select: none; align-items: center; max-height: 90px; overflow: auto;\">\n\t\t\t\t\t</div>\n\t\t\t\t";
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dropdown.innerHTML = "\n\t\t\t\t\t<div class=\"spine-player-dropdown-title\">Debug</div>\n\t\t\t\t\t<hr>\n\t\t\t\t\t<div class=\"spine-player-list\" style=\"user-select: none; align-items: center; max-height: 90px; overflow: auto;\">\n\t\t\t\t\t</div>\n\t\t\t\t";
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var rows = findWithClass(dropdown, "spine-player-list")[0];
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var makeItem = function (name) {
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var row = document.createElement("div");
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File diff suppressed because one or more lines are too long
@ -30,14 +30,18 @@ body {
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display: inline-block;
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}
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.spine-player .spine-player-dropdown-title {
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text-align: center;
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}
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.spine-player .spine-player-dropdown-content {
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position: absolute;
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background: rgba(0, 0, 0, 0.6);
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background: rgba(0, 0, 0, 0.75);
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z-index: 1;
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right: 2px;
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bottom: 42px;
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padding: 16px;
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border-radius: 8px;
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padding: 4px 0px;
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border-radius: 4px;
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}
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.spine-player canvas {
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@ -64,7 +68,7 @@ body {
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width: 100%;
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background: green;
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position: relative;
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background: rgba(0, 0, 0, 0.7);
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background: rgba(0, 0, 0, 0.75);
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cursor: pointer;
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}
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@ -78,7 +82,7 @@ body {
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display: flex;
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flex-direction: row;
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width: 100%;
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background: rgba(0, 0, 0, 0.6);
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background: rgba(0, 0, 0, 0.75);
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border-bottom-left-radius: 8px;
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border-bottom-right-radius: 8px;
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padding: 0 8px;
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@ -166,17 +170,31 @@ body {
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flex-direction: row;
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}
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.spine-player-list {
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list-style: none;
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padding: 0;
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margin: 0;
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}
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.spine-player-list-item {
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padding: 0 4px;
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cursor: pointer;
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}
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.spine-player-list-item-selected {
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background: rgba(101, 176, 238, 0.605);
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.spine-player-list-item-selected:before {
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content: "";
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width: 6px;
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height: 6px;
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border-radius: 50%;
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background: #fff;
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display: inline-block;
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position: relative;
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top: -1px; /* vertical position of dot*/
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margin-right: 5px;
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}
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.spine-player-list-item:hover {
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background: #62B0EE;
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background: #979696b9;
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}
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.spine-player-speed-slider {
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@ -258,15 +258,15 @@
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if (!this.skeleton || this.skeleton.data.animations.length == 0) return;
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dropdown.classList.remove("spine-player-hidden");
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dropdown.innerHTML = /*html*/`
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<div>Animations</div>
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<div class="spine-player-dropdown-title">Animations</div>
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<hr>
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<div class="spine-player-list" style="user-select: none; align-items: center; max-height: 90px; overflow: auto;">
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</div>
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<ul class="spine-player-list">
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</ul>
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`;
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let rows = findWithClass(dropdown, "spine-player-list")[0];
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this.skeleton.data.animations.forEach((animation) => {
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let row = document.createElement("div");
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let row = document.createElement("li");
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row.classList.add("spine-player-list-item");
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if (animation.name == this.config.animation) row.classList.add("spine-player-list-item-selected");
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row.innerText = animation.name;
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@ -288,15 +288,15 @@
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if (!this.skeleton || this.skeleton.data.animations.length == 0) return;
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dropdown.classList.remove("spine-player-hidden");
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dropdown.innerHTML = /*html*/`
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<div>Skins</div>
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<div class="spine-player-dropdown-title">Skins</div>
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<hr>
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<div class="spine-player-list" style="user-select: none; align-items: center; max-height: 90px; overflow: auto;">
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</div>
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<ul class="spine-player-list">
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</ul>
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`;
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let rows = findWithClass(dropdown, "spine-player-list")[0];
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this.skeleton.data.skins.forEach((skin) => {
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let row = document.createElement("div");
|
||||
let row = document.createElement("li");
|
||||
row.classList.add("spine-player-list-item");
|
||||
if (skin.name == this.config.skin) row.classList.add("spine-player-list-item-selected");
|
||||
row.innerText = skin.name;
|
||||
@ -318,7 +318,7 @@
|
||||
if (!this.skeleton || this.skeleton.data.animations.length == 0) return;
|
||||
dropdown.classList.remove("spine-player-hidden");
|
||||
dropdown.innerHTML = /*html*/`
|
||||
<div>Debug</div>
|
||||
<div class="spine-player-dropdown-title">Debug</div>
|
||||
<hr>
|
||||
<div class="spine-player-list" style="user-select: none; align-items: center; max-height: 90px; overflow: auto;">
|
||||
</div>
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user