mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[cocos2dx] Unify SkeletonRenderer interface.
This commit is contained in:
parent
bf14723dcc
commit
d950c32ba2
@ -209,6 +209,9 @@
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76D28AD0239FAF2C00FB142D /* SkeletonTwoColorBatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D28AC5239FAF0A00FB142D /* SkeletonTwoColorBatch.cpp */; };
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76D520E61EB362DD00572471 /* CoinExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D520E41EB362DD00572471 /* CoinExample.cpp */; };
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76F10839239FC8DA005B0CE9 /* SkeletonRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76F10836239FC8DA005B0CE9 /* SkeletonRenderer.cpp */; };
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76F1083A239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76F10837239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp */; };
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76F1083B239FC8DA005B0CE9 /* SkeletonBatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76F10838239FC8DA005B0CE9 /* SkeletonBatch.cpp */; };
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76F5BD551D2BD7D3005917E5 /* TankExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76F5BD531D2BD7D3005917E5 /* TankExample.cpp */; };
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76F5BD561D2BD7EF005917E5 /* TankExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76F5BD531D2BD7D3005917E5 /* TankExample.cpp */; };
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76F5BD571D2BD7EF005917E5 /* TankExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76F5BD541D2BD7D3005917E5 /* TankExample.h */; };
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@ -392,12 +395,17 @@
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76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkeletonRendererSeparatorExample.cpp; sourceTree = "<group>"; };
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76D28AC5239FAF0A00FB142D /* SkeletonTwoColorBatch.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkeletonTwoColorBatch.cpp; path = ../../src/spine/v3/SkeletonTwoColorBatch.cpp; sourceTree = "<group>"; };
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76D28AC6239FAF0B00FB142D /* SkeletonTwoColorBatch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SkeletonTwoColorBatch.h; path = ../../src/spine/v3/SkeletonTwoColorBatch.h; sourceTree = "<group>"; };
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76D28AC7239FAF0B00FB142D /* SkeletonRenderer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SkeletonRenderer.h; path = ../../src/spine/v3/SkeletonRenderer.h; sourceTree = "<group>"; };
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76D28AC8239FAF0B00FB142D /* SkeletonBatch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SkeletonBatch.h; path = ../../src/spine/v3/SkeletonBatch.h; sourceTree = "<group>"; };
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76D28AC9239FAF0B00FB142D /* SkeletonRenderer.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkeletonRenderer.cpp; path = ../../src/spine/v3/SkeletonRenderer.cpp; sourceTree = "<group>"; };
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76D28ACA239FAF0B00FB142D /* SkeletonBatch.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkeletonBatch.cpp; path = ../../src/spine/v3/SkeletonBatch.cpp; sourceTree = "<group>"; };
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76D520E41EB362DD00572471 /* CoinExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CoinExample.cpp; sourceTree = "<group>"; };
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76D520E51EB362DD00572471 /* CoinExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CoinExample.h; sourceTree = "<group>"; };
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76F10834239FC8D9005B0CE9 /* SkeletonBatch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SkeletonBatch.h; path = ../../src/spine/v4/SkeletonBatch.h; sourceTree = "<group>"; };
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76F10835239FC8DA005B0CE9 /* SkeletonTwoColorBatch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SkeletonTwoColorBatch.h; path = ../../src/spine/v4/SkeletonTwoColorBatch.h; sourceTree = "<group>"; };
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76F10836239FC8DA005B0CE9 /* SkeletonRenderer.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkeletonRenderer.cpp; path = ../../src/spine/v4/SkeletonRenderer.cpp; sourceTree = "<group>"; };
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76F10837239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkeletonTwoColorBatch.cpp; path = ../../src/spine/v4/SkeletonTwoColorBatch.cpp; sourceTree = "<group>"; };
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76F10838239FC8DA005B0CE9 /* SkeletonBatch.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkeletonBatch.cpp; path = ../../src/spine/v4/SkeletonBatch.cpp; sourceTree = "<group>"; };
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76F1083C239FC8E5005B0CE9 /* SkeletonRenderer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SkeletonRenderer.h; path = ../../src/spine/SkeletonRenderer.h; sourceTree = "<group>"; };
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76F5BD531D2BD7D3005917E5 /* TankExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = TankExample.cpp; sourceTree = "<group>"; };
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76F5BD541D2BD7D3005917E5 /* TankExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TankExample.h; sourceTree = "<group>"; };
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8262943D1AAF051F00CB7CF7 /* Security.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Security.framework; path = System/Library/Frameworks/Security.framework; sourceTree = SDKROOT; };
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@ -689,7 +697,8 @@
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76AAA3FF1D18102C00C54FCB /* spine-cocos2dx */ = {
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isa = PBXGroup;
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children = (
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76D28AC4239FAEEA00FB142D /* v4 */,
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76F1083C239FC8E5005B0CE9 /* SkeletonRenderer.h */,
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76F10833239FC8CB005B0CE9 /* v4 */,
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76D28AC2239FAED800FB142D /* v3 */,
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76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */,
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76AAA4011D18106000C54FCB /* AttachmentVertices.h */,
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@ -707,16 +716,20 @@
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76D28ACA239FAF0B00FB142D /* SkeletonBatch.cpp */,
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76D28AC8239FAF0B00FB142D /* SkeletonBatch.h */,
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76D28AC9239FAF0B00FB142D /* SkeletonRenderer.cpp */,
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76D28AC7239FAF0B00FB142D /* SkeletonRenderer.h */,
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76D28AC5239FAF0A00FB142D /* SkeletonTwoColorBatch.cpp */,
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76D28AC6239FAF0B00FB142D /* SkeletonTwoColorBatch.h */,
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);
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name = v3;
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sourceTree = "<group>";
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};
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76D28AC4239FAEEA00FB142D /* v4 */ = {
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76F10833239FC8CB005B0CE9 /* v4 */ = {
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isa = PBXGroup;
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children = (
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76F10838239FC8DA005B0CE9 /* SkeletonBatch.cpp */,
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76F10834239FC8D9005B0CE9 /* SkeletonBatch.h */,
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76F10836239FC8DA005B0CE9 /* SkeletonRenderer.cpp */,
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76F10837239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp */,
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76F10835239FC8DA005B0CE9 /* SkeletonTwoColorBatch.h */,
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);
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name = v4;
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sourceTree = "<group>";
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@ -869,6 +882,7 @@
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763104EF20BC1B5E00927A1E /* IkConstraintTimeline.cpp in Sources */,
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763104D820BC1B5E00927A1E /* AnimationState.cpp in Sources */,
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763104EE20BC1B5E00927A1E /* SkeletonClipping.cpp in Sources */,
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76F1083A239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp in Sources */,
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763104E420BC1B5E00927A1E /* ClippingAttachment.cpp in Sources */,
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76D28ACD239FAF0B00FB142D /* SkeletonBatch.cpp in Sources */,
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763104C620BC1B5E00927A1E /* CurveTimeline.cpp in Sources */,
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@ -925,6 +939,7 @@
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763104FB20BC1B5E00927A1E /* DeformTimeline.cpp in Sources */,
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503AE10217EB989F00D1A890 /* RootViewController.mm in Sources */,
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503AE10117EB989F00D1A890 /* main.m in Sources */,
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76F1083B239FC8DA005B0CE9 /* SkeletonBatch.cpp in Sources */,
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763104CC20BC1B5E00927A1E /* RTTI.cpp in Sources */,
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763104F020BC1B5E00927A1E /* Timeline.cpp in Sources */,
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763104FE20BC1B5E00927A1E /* ShearTimeline.cpp in Sources */,
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@ -941,6 +956,7 @@
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763104E220BC1B5E00927A1E /* Updatable.cpp in Sources */,
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763104D220BC1B5E00927A1E /* RotateTimeline.cpp in Sources */,
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763104E320BC1B5E00927A1E /* RegionAttachment.cpp in Sources */,
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76F10839239FC8DA005B0CE9 /* SkeletonRenderer.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@ -33,12 +33,12 @@
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#include <spine/spine.h>
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#include "cocos2d.h"
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#include <spine/SkeletonRenderer.h>
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#if COCOS2D_VERSION < 0x00040000
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#include <spine/v3/SkeletonRenderer.h>
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#include <spine/v3/SkeletonBatch.h>
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#include <spine/v3/SkeletonTwoColorBatch.h>
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#else
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#include <spine/v4/SkeletonRenderer.h>
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#include <spine/v4/SkeletonBatch.h>
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#include <spine/v4/SkeletonTwoColorBatch.h>
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#endif
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@ -1,168 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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||||
*
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||||
* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
||||
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
||||
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
||||
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONRENDERER_H_
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#define SPINE_SKELETONRENDERER_H_
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#include "cocos2d.h"
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#if COCOS2D_VERSION < 0x00040000
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#include <spine/spine.h>
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namespace spine {
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class AttachmentVertices;
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/* Draws a skeleton. */
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class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
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public:
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CREATE_FUNC(SkeletonRenderer);
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static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void update (float deltaTime) override;
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void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
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cocos2d::Rect getBoundingBox () const override;
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void onEnter () override;
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void onExit () override;
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Skeleton* getSkeleton() const;
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void setTimeScale(float scale);
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float getTimeScale() const;
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/* */
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void setDebugSlotsEnabled(bool enabled);
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bool getDebugSlotsEnabled() const;
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void setDebugBonesEnabled(bool enabled);
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bool getDebugBonesEnabled() const;
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void setDebugMeshesEnabled(bool enabled);
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bool getDebugMeshesEnabled() const;
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void setDebugBoundingRectEnabled(bool enabled);
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bool getDebugBoundingRectEnabled() const;
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// --- Convenience methods for common Skeleton_* functions.
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void updateWorldTransform ();
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void setToSetupPose ();
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void setBonesToSetupPose ();
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void setSlotsToSetupPose ();
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/* Returns 0 if the bone was not found. */
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Bone* findBone (const std::string& boneName) const;
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/* Returns 0 if the slot was not found. */
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Slot* findSlot (const std::string& slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached.
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* @param skin May be empty string ("") for no skin.*/
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void setSkin (const std::string& skinName);
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/** @param skin May be 0 for no skin.*/
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void setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
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Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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/* Returns false if the slot or attachment was not found.
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* @param attachmentName May be empty string ("") for no attachment. */
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bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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/* @param attachmentName May be 0 for no attachment. */
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bool setAttachment (const std::string& slotName, const char* attachmentName);
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/* Enables/disables two color tinting for this instance. May break batching */
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void setTwoColorTint(bool enabled);
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/* Whether two color tinting is enabled */
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bool isTwoColorTint();
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/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
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void setVertexEffect(VertexEffect* effect);
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/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
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void setSlotsRange(int startSlotIndex, int endSlotIndex);
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// --- BlendProtocol
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void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
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const cocos2d::BlendFunc& getBlendFunc () const override;
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void setOpacityModifyRGB (bool value) override;
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bool isOpacityModifyRGB () const override;
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CC_CONSTRUCTOR_ACCESS:
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SkeletonRenderer ();
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SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual ~SkeletonRenderer ();
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void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual void initialize ();
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protected:
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void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
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void setupGLProgramState(bool twoColorTintEnabled);
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virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
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bool _ownsSkeletonData;
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bool _ownsSkeleton;
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bool _ownsAtlas = false;
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Atlas* _atlas;
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AttachmentLoader* _attachmentLoader;
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cocos2d::CustomCommand _debugCommand;
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cocos2d::BlendFunc _blendFunc;
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bool _premultipliedAlpha;
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Skeleton* _skeleton;
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float _timeScale;
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bool _debugSlots;
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bool _debugBones;
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bool _debugMeshes;
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bool _debugBoundingRect;
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SkeletonClipping* _clipper;
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VertexEffect* _effect;
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cocos2d::Rect _boundingRect;
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int _startSlotIndex;
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int _endSlotIndex;
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};
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}
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#endif
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#endif /* SPINE_SKELETONRENDERER_H_ */
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@ -1,166 +0,0 @@
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/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated May 1, 2019. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2019, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
||||
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
||||
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
||||
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
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#ifndef SPINE_SKELETONRENDERER_H_
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#define SPINE_SKELETONRENDERER_H_
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#include "cocos2d.h"
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#if COCOS2D_VERSION >= 0x00040000
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#include <spine/spine.h>
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namespace spine {
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class AttachmentVertices;
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/* Draws a skeleton. */
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class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
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public:
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CREATE_FUNC(SkeletonRenderer);
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static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual void update (float deltaTime) override;
|
||||
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
|
||||
virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
|
||||
virtual cocos2d::Rect getBoundingBox () const override;
|
||||
virtual void onEnter () override;
|
||||
virtual void onExit () override;
|
||||
|
||||
Skeleton* getSkeleton();
|
||||
|
||||
void setTimeScale(float scale);
|
||||
float getTimeScale() const;
|
||||
|
||||
/* */
|
||||
void setDebugSlotsEnabled(bool enabled);
|
||||
bool getDebugSlotsEnabled() const;
|
||||
|
||||
void setDebugBonesEnabled(bool enabled);
|
||||
bool getDebugBonesEnabled() const;
|
||||
|
||||
void setDebugMeshesEnabled(bool enabled);
|
||||
bool getDebugMeshesEnabled() const;
|
||||
|
||||
// --- Convenience methods for common Skeleton_* functions.
|
||||
void updateWorldTransform ();
|
||||
|
||||
void setToSetupPose ();
|
||||
void setBonesToSetupPose ();
|
||||
void setSlotsToSetupPose ();
|
||||
|
||||
/* Returns 0 if the bone was not found. */
|
||||
Bone* findBone (const std::string& boneName) const;
|
||||
/* Returns 0 if the slot was not found. */
|
||||
Slot* findSlot (const std::string& slotName) const;
|
||||
|
||||
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
|
||||
* attached if the corresponding attachment from the old skin was attached.
|
||||
* @param skin May be empty string ("") for no skin.*/
|
||||
void setSkin (const std::string& skinName);
|
||||
/** @param skin May be 0 for no skin.*/
|
||||
void setSkin (const char* skinName);
|
||||
|
||||
/* Returns 0 if the slot or attachment was not found. */
|
||||
Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
|
||||
/* Returns false if the slot or attachment was not found.
|
||||
* @param attachmentName May be empty string ("") for no attachment. */
|
||||
bool setAttachment (const std::string& slotName, const std::string& attachmentName);
|
||||
/* @param attachmentName May be 0 for no attachment. */
|
||||
bool setAttachment (const std::string& slotName, const char* attachmentName);
|
||||
|
||||
/* Enables/disables two color tinting for this instance. May break batching */
|
||||
void setTwoColorTint(bool enabled);
|
||||
/* Whether two color tinting is enabled */
|
||||
bool isTwoColorTint();
|
||||
|
||||
/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
|
||||
void setVertexEffect(VertexEffect* effect);
|
||||
|
||||
/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
|
||||
void setSlotsRange(int startSlotIndex, int endSlotIndex);
|
||||
|
||||
// --- BlendProtocol
|
||||
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
|
||||
virtual const cocos2d::BlendFunc& getBlendFunc () const override;
|
||||
virtual void setOpacityModifyRGB (bool value) override;
|
||||
virtual bool isOpacityModifyRGB () const override;
|
||||
|
||||
// Frees global memory used for temporay vertex transformations.
|
||||
static void destroyScratchBuffers();
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
SkeletonRenderer ();
|
||||
SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
|
||||
SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
|
||||
SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
|
||||
virtual ~SkeletonRenderer ();
|
||||
|
||||
void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
|
||||
void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
|
||||
void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
|
||||
void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
|
||||
virtual void initialize ();
|
||||
|
||||
protected:
|
||||
void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
|
||||
void setupGLProgramState(bool twoColorTintEnabled);
|
||||
|
||||
bool _ownsSkeletonData;
|
||||
bool _ownsSkeleton;
|
||||
bool _ownsAtlas;
|
||||
Atlas* _atlas;
|
||||
AttachmentLoader* _attachmentLoader;
|
||||
|
||||
cocos2d::BlendFunc _blendFunc;
|
||||
bool _premultipliedAlpha;
|
||||
Skeleton* _skeleton;
|
||||
float _timeScale;
|
||||
bool _debugSlots;
|
||||
bool _debugBones;
|
||||
bool _debugMeshes;
|
||||
SkeletonClipping* _clipper;
|
||||
VertexEffect* _effect;
|
||||
bool _twoColorTintEnabled = false;
|
||||
int _startSlotIndex;
|
||||
int _endSlotIndex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* SPINE_SKELETONRENDERER_H_ */
|
||||
Loading…
x
Reference in New Issue
Block a user