diff --git a/spine-unity/Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs b/spine-unity/Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs index 38e1fce87..4efb3f985 100644 --- a/spine-unity/Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs +++ b/spine-unity/Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs @@ -47,7 +47,6 @@ namespace Spine.Unity { string currentAttachmentName; PolygonCollider2D currentCollider; - bool valid = false; bool hasReset; public readonly Dictionary colliderTable = new Dictionary(); @@ -128,7 +127,7 @@ namespace Spine.Unity { } #if UNITY_EDITOR - valid = colliderTable.Count != 0; + bool valid = colliderTable.Count != 0; if (!valid) { if (this.gameObject.activeInHierarchy) Debug.LogWarning("Bounding Box Follower not valid! Slot [" + slotName + "] does not contain any Bounding Box Attachments!");