[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273.

This commit is contained in:
Harald Csaszar 2022-09-09 15:27:10 +02:00
parent 16a1cc9395
commit d9935741c2

View File

@ -43,6 +43,10 @@
#define CONFIGURABLE_ENTER_PLAY_MODE
#endif
#if UNITY_2020_1_OR_NEWER
#define REVERT_HAS_OVERLOADS
#endif
#define SPINE_OPTIONAL_RENDEROVERRIDE
#define SPINE_OPTIONAL_MATERIALOVERRIDE
@ -100,7 +104,11 @@ namespace Spine.Unity {
var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) {
if (objectOverride.instanceObject == meshFilter) {
#if REVERT_HAS_OVERLOADS
objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction);
#else
objectOverride.Revert();
#endif
break;
}
}