diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs index 53455f111..be32b33f3 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs @@ -1240,7 +1240,7 @@ namespace Spine.Unity.Editor { internal static readonly List additionalSpawnTypes = new List(); public static void TryInitializeSkeletonRendererSettings (SkeletonRenderer skeletonRenderer, Skin skin = null) { - const string PMAShaderQuery = "Spine/Skeleton"; + const string PMAShaderQuery = "Spine/"; const string TintBlackShaderQuery = "Tint Black"; if (skeletonRenderer == null) return;