From d9c6e048a05a7c94d2137fce80148a25c8170430 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 28 Jul 2022 18:47:49 +0200 Subject: [PATCH] [unity] Fixed Inspector preview skeleton `PMA Vertex Color` not being enabled for all Spine shaders. Closes #2129. --- .../Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs index 53455f111..be32b33f3 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs @@ -1240,7 +1240,7 @@ namespace Spine.Unity.Editor { internal static readonly List additionalSpawnTypes = new List(); public static void TryInitializeSkeletonRendererSettings (SkeletonRenderer skeletonRenderer, Skin skin = null) { - const string PMAShaderQuery = "Spine/Skeleton"; + const string PMAShaderQuery = "Spine/"; const string TintBlackShaderQuery = "Tint Black"; if (skeletonRenderer == null) return;