diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs index 66a2d9572..4039b26cf 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs @@ -296,7 +296,7 @@ namespace Spine.Unity.Editor { // EditorGUILayout.Space(); // bool addSkeletonUtility = GUILayout.Button(buttonContent, GUILayout.Height(30)); // foreach (var t in targets) { - // var component = t as SkeletonAnimation; + // var component = t as Component; // if (addSkeletonUtility && component.GetComponent() == null) // component.gameObject.AddComponent(); // }