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Merge branch '4.0' into 4.1-beta, fixed conflict.
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commit
da6016cf07
@ -276,7 +276,7 @@ GameObject:
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- component: {fileID: 651278530}
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- component: {fileID: 651278529}
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m_Layer: 0
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m_Name: 2 DataAssets from Exports
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m_Name: 2 RuntimeLoadFromExports
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -411,6 +411,7 @@ namespace Spine.Unity {
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}
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public bool MatchRectTransformWithBounds () {
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if (!wasUpdatedAfterInit) Update(0);
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UpdateMesh();
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if (!this.allowMultipleCanvasRenderers)
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