[unity] SkeletonAnimator optional autoreset.

This commit is contained in:
pharan 2016-12-08 05:19:50 +08:00
parent 86cfefe30d
commit da7bb80953

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@ -39,6 +39,7 @@ namespace Spine.Unity {
public enum MixMode { AlwaysMix, MixNext, SpineStyle }
public MixMode[] layerMixModes = new MixMode[0];
public bool autoReset = false;
#region Bone Callbacks (ISkeletonAnimation)
protected event UpdateBonesDelegate _UpdateLocal;
@ -88,6 +89,39 @@ namespace Spine.Unity {
//skeleton.Update(Time.deltaTime); // Doesn't actually do anything, currently. (Spine 3.5).
// Clear Previous
if (autoReset)
{
for (int layer = 0, n = animator.layerCount; layer < n; layer++) {
float layerWeight = animator.GetLayerWeight(layer);
if (layerWeight <= 0) continue;
AnimatorStateInfo nextStateInfo = animator.GetNextAnimatorStateInfo(layer);
#if UNITY_5
bool hasNext = nextStateInfo.fullPathHash != 0;
AnimatorClipInfo[] clipInfo = animator.GetCurrentAnimatorClipInfo(layer);
AnimatorClipInfo[] nextClipInfo = animator.GetNextAnimatorClipInfo(layer);
#else
bool hasNext = nextStateInfo.nameHash != 0;
var clipInfo = animator.GetCurrentAnimationClipState(i);
var nextClipInfo = animator.GetNextAnimationClipState(i);
#endif
for (int c = 0; c < clipInfo.Length; c++) {
var info = clipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
animationTable[NameHashCode(info.clip)].SetKeyedItemsToSetupPose(skeleton);
}
if (hasNext) {
for (int c = 0; c < nextClipInfo.Length; c++) {
var info = nextClipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
animationTable[NameHashCode(info.clip)].SetKeyedItemsToSetupPose(skeleton);
}
}
}
}
// Apply
for (int layer = 0, n = animator.layerCount; layer < n; layer++) {
float layerWeight = (layer == 0) ? 1 : animator.GetLayerWeight(layer);