mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
Merge branch '3.7' into 3.8-beta
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commit
dae018e889
@ -45,7 +45,7 @@ namespace Spine {
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internal bool hasSecondColor;
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internal bool hasSecondColor;
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internal Attachment attachment;
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internal Attachment attachment;
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internal float attachmentTime;
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internal float attachmentTime;
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internal ExposedList<float> deform = new ExposedList<float>();
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internal ExposedList<float> attachmentVertices = new ExposedList<float>();
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public Slot (SlotData data, Bone bone) {
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public Slot (SlotData data, Bone bone) {
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if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
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if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
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@ -84,7 +84,6 @@ namespace Spine {
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attachment = slot.attachment;
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attachment = slot.attachment;
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attachmentTime = slot.attachmentTime;
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attachmentTime = slot.attachmentTime;
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deform.AddRange(slot.deform);
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}
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}
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/// <summary>The slot's setup pose data.</summary>
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/// <summary>The slot's setup pose data.</summary>
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@ -122,14 +121,14 @@ namespace Spine {
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/// <summary>The current attachment for the slot, or null if the slot has no attachment.</summary>
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/// <summary>The current attachment for the slot, or null if the slot has no attachment.</summary>
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get { return attachment; }
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get { return attachment; }
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/// <summary>
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/// <summary>
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/// Sets the slot's attachment and, if the attachment changed, resets <see cref="AttachmentTime"/> and clears <see cref="Deform">.
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/// Sets the slot's attachment and, if the attachment changed, resets <see cref="AttachmentTime"/> and clears
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/// </summary>
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/// <see cref="AttachmentVertices">.</summary>
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/// <param name="value">May be null.</param>
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/// <param name="value">May be null.</param>
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set {
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set {
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if (attachment == value) return;
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if (attachment == value) return;
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attachment = value;
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attachment = value;
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attachmentTime = bone.skeleton.time;
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attachmentTime = bone.skeleton.time;
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deform.Clear(false);
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attachmentVertices.Clear(false);
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}
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}
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}
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}
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@ -140,17 +139,17 @@ namespace Spine {
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set { attachmentTime = bone.skeleton.time - value; }
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set { attachmentTime = bone.skeleton.time - value; }
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}
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}
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/// <summary> Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
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/// <summary> Vertices to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
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/// weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
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/// weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
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/// <para />
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/// <para />
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/// See <see cref="VertexAttachment.ComputeWorldVertices(Slot, int, int, float[], int, int)"/> and <see cref="DeformTimeline"/>.</summary>
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/// See <see cref="VertexAttachment.ComputeWorldVertices(Slot, int, int, float[], int, int)"/> and <see cref="DeformTimeline"/>.</summary>
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public ExposedList<float> Deform {
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public ExposedList<float> AttachmentVertices {
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get {
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get {
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return deform;
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return attachmentVertices;
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}
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}
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set {
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set {
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if (deform == null) throw new ArgumentNullException("deform", "deform cannot be null.");
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if (attachmentVertices == null) throw new ArgumentNullException("attachmentVertices", "attachmentVertices cannot be null.");
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deform = value;
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attachmentVertices = value;
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}
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}
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}
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}
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