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[unity] Docs for GetSkeletonData(bool)
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@ -100,6 +100,7 @@ namespace Spine.Unity {
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stateData = null;
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}
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/// <summary>Loads, caches and returns the SkeletonData from the skeleton data file. Returns the cached SkeletonData after the first time it is called. Pass false to prevent direct errors from being logged.</summary>
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public SkeletonData GetSkeletonData (bool quiet) {
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if (skeletonJSON == null) {
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if (!quiet)
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