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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
[godot] Clean-up SpineTransformConstraint.
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@ -28,6 +28,7 @@
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*****************************************************************************/
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#include "SpineTransformConstraint.h"
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#include "SpineCommon.h"
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void SpineTransformConstraint::_bind_methods() {
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ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update);
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@ -51,98 +52,121 @@ void SpineTransformConstraint::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active);
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}
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SpineTransformConstraint::SpineTransformConstraint() : transform_constraint(NULL) {}
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SpineTransformConstraint::~SpineTransformConstraint() {}
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SpineTransformConstraint::SpineTransformConstraint() : transform_constraint(nullptr) {
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}
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void SpineTransformConstraint::update() {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->update();
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}
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int SpineTransformConstraint::get_order() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getOrder();
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}
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Ref<SpineTransformConstraintData> SpineTransformConstraint::get_data() {
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auto &d = transform_constraint->getData();
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Ref<SpineTransformConstraintData> gd_d(memnew(SpineTransformConstraintData));
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gd_d->set_spine_object(&d);
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return gd_d;
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SPINE_CHECK(transform_constraint, nullptr)
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auto &data = transform_constraint->getData();
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Ref<SpineTransformConstraintData> data_ref(memnew(SpineTransformConstraintData));
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data_ref->set_spine_object(&data);
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return data_ref;
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}
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Array SpineTransformConstraint::get_bones() {
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auto &bs = transform_constraint->getBones();
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Array gd_bs;
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gd_bs.resize(bs.size());
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for (size_t i = 0; i < bs.size(); ++i) {
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auto b = bs[i];
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if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
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Ref<SpineBone> gd_b(memnew(SpineBone));
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gd_b->set_spine_object(b);
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gd_bs[i] = gd_b;
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Array result;
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SPINE_CHECK(transform_constraint, result)
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auto &bones = transform_constraint->getBones();
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result.resize((int)bones.size());
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for (int i = 0; i < bones.size(); ++i) {
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auto bone = bones[i];
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Ref<SpineBone> bone_ref(memnew(SpineBone));
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bone_ref->set_spine_object(bone);
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result[i] = bone_ref;
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}
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return gd_bs;
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return result;
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}
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Ref<SpineBone> SpineTransformConstraint::get_target() {
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auto b = transform_constraint->getTarget();
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if (b == NULL) return NULL;
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Ref<SpineBone> gd_b(memnew(SpineBone));
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gd_b->set_spine_object(b);
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return gd_b;
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SPINE_CHECK(transform_constraint, nullptr)
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auto target = transform_constraint->getTarget();
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if (!target) return nullptr;
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Ref<SpineBone> target_ref(memnew(SpineBone));
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target_ref->set_spine_object(target);
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return target_ref;
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}
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void SpineTransformConstraint::set_target(Ref<SpineBone> v) {
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if (v.is_valid()) {
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transform_constraint->setTarget(v->get_spine_object());
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} else {
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transform_constraint->setTarget(NULL);
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}
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setTarget(v.is_valid() ? v->get_spine_object() : nullptr);
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}
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float SpineTransformConstraint::get_mix_rotate() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getMixRotate();
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}
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void SpineTransformConstraint::set_mix_rotate(float v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setMixRotate(v);
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}
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float SpineTransformConstraint::get_mix_x() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getMixX();
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}
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void SpineTransformConstraint::set_mix_x(float v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setMixX(v);
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}
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float SpineTransformConstraint::get_mix_y() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getMixY();
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}
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void SpineTransformConstraint::set_mix_y(float v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setMixY(v);
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}
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float SpineTransformConstraint::get_mix_scale_x() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getMixScaleX();
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}
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void SpineTransformConstraint::set_mix_scale_x(float v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setMixScaleX(v);
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}
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float SpineTransformConstraint::get_mix_scale_y() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getMixScaleY();
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}
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void SpineTransformConstraint::set_mix_scale_y(float v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setMixScaleY(v);
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}
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float SpineTransformConstraint::get_mix_shear_y() {
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SPINE_CHECK(transform_constraint, 0)
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return transform_constraint->getMixShearY();
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}
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void SpineTransformConstraint::set_mix_shear_y(float v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setMixShearY(v);
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}
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bool SpineTransformConstraint::is_active() {
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SPINE_CHECK(transform_constraint, false)
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return transform_constraint->isActive();
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}
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void SpineTransformConstraint::set_active(bool v) {
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SPINE_CHECK(transform_constraint,)
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transform_constraint->setActive(v);
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}
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}
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@ -30,10 +30,6 @@
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#ifndef GODOT_SPINETRANSFORMCONSTRAINT_H
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#define GODOT_SPINETRANSFORMCONSTRAINT_H
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#include "core/variant_parser.h"
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#include <spine/spine.h>
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#include "SpineTransformConstraintData.h"
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#include "SpineBone.h"
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@ -48,14 +44,9 @@ private:
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public:
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SpineTransformConstraint();
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~SpineTransformConstraint();
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inline void set_spine_object(spine::TransformConstraint *tc) {
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transform_constraint = tc;
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}
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inline spine::TransformConstraint *get_spine_object() {
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return transform_constraint;
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}
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void set_spine_object(spine::TransformConstraint *tc) { transform_constraint = tc; }
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spine::TransformConstraint *get_spine_object() { return transform_constraint; }
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void update();
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@ -66,27 +57,35 @@ public:
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Array get_bones();
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Ref<SpineBone> get_target();
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void set_target(Ref<SpineBone> v);
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float get_mix_rotate();
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void set_mix_rotate(float v);
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float get_mix_x();
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void set_mix_x(float v);
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float get_mix_y();
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void set_mix_y(float v);
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float get_mix_scale_x();
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void set_mix_scale_x(float v);
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float get_mix_scale_y();
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void set_mix_scale_y(float v);
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float get_mix_shear_y();
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void set_mix_shear_y(float v);
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bool is_active();
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void set_active(bool v);
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};
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