[godot] Clean-up SpineTransformConstraint.

This commit is contained in:
Mario Zechner 2022-04-20 13:39:44 +02:00
parent 0118871bd2
commit db8cba6637
2 changed files with 61 additions and 38 deletions

View File

@ -28,6 +28,7 @@
*****************************************************************************/
#include "SpineTransformConstraint.h"
#include "SpineCommon.h"
void SpineTransformConstraint::_bind_methods() {
ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update);
@ -51,98 +52,121 @@ void SpineTransformConstraint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active);
}
SpineTransformConstraint::SpineTransformConstraint() : transform_constraint(NULL) {}
SpineTransformConstraint::~SpineTransformConstraint() {}
SpineTransformConstraint::SpineTransformConstraint() : transform_constraint(nullptr) {
}
void SpineTransformConstraint::update() {
SPINE_CHECK(transform_constraint,)
transform_constraint->update();
}
int SpineTransformConstraint::get_order() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getOrder();
}
Ref<SpineTransformConstraintData> SpineTransformConstraint::get_data() {
auto &d = transform_constraint->getData();
Ref<SpineTransformConstraintData> gd_d(memnew(SpineTransformConstraintData));
gd_d->set_spine_object(&d);
return gd_d;
SPINE_CHECK(transform_constraint, nullptr)
auto &data = transform_constraint->getData();
Ref<SpineTransformConstraintData> data_ref(memnew(SpineTransformConstraintData));
data_ref->set_spine_object(&data);
return data_ref;
}
Array SpineTransformConstraint::get_bones() {
auto &bs = transform_constraint->getBones();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
auto b = bs[i];
if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
Ref<SpineBone> gd_b(memnew(SpineBone));
gd_b->set_spine_object(b);
gd_bs[i] = gd_b;
Array result;
SPINE_CHECK(transform_constraint, result)
auto &bones = transform_constraint->getBones();
result.resize((int)bones.size());
for (int i = 0; i < bones.size(); ++i) {
auto bone = bones[i];
Ref<SpineBone> bone_ref(memnew(SpineBone));
bone_ref->set_spine_object(bone);
result[i] = bone_ref;
}
return gd_bs;
return result;
}
Ref<SpineBone> SpineTransformConstraint::get_target() {
auto b = transform_constraint->getTarget();
if (b == NULL) return NULL;
Ref<SpineBone> gd_b(memnew(SpineBone));
gd_b->set_spine_object(b);
return gd_b;
SPINE_CHECK(transform_constraint, nullptr)
auto target = transform_constraint->getTarget();
if (!target) return nullptr;
Ref<SpineBone> target_ref(memnew(SpineBone));
target_ref->set_spine_object(target);
return target_ref;
}
void SpineTransformConstraint::set_target(Ref<SpineBone> v) {
if (v.is_valid()) {
transform_constraint->setTarget(v->get_spine_object());
} else {
transform_constraint->setTarget(NULL);
}
SPINE_CHECK(transform_constraint,)
transform_constraint->setTarget(v.is_valid() ? v->get_spine_object() : nullptr);
}
float SpineTransformConstraint::get_mix_rotate() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getMixRotate();
}
void SpineTransformConstraint::set_mix_rotate(float v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setMixRotate(v);
}
float SpineTransformConstraint::get_mix_x() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getMixX();
}
void SpineTransformConstraint::set_mix_x(float v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setMixX(v);
}
float SpineTransformConstraint::get_mix_y() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getMixY();
}
void SpineTransformConstraint::set_mix_y(float v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setMixY(v);
}
float SpineTransformConstraint::get_mix_scale_x() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getMixScaleX();
}
void SpineTransformConstraint::set_mix_scale_x(float v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setMixScaleX(v);
}
float SpineTransformConstraint::get_mix_scale_y() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getMixScaleY();
}
void SpineTransformConstraint::set_mix_scale_y(float v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setMixScaleY(v);
}
float SpineTransformConstraint::get_mix_shear_y() {
SPINE_CHECK(transform_constraint, 0)
return transform_constraint->getMixShearY();
}
void SpineTransformConstraint::set_mix_shear_y(float v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setMixShearY(v);
}
bool SpineTransformConstraint::is_active() {
SPINE_CHECK(transform_constraint, false)
return transform_constraint->isActive();
}
void SpineTransformConstraint::set_active(bool v) {
SPINE_CHECK(transform_constraint,)
transform_constraint->setActive(v);
}
}

View File

@ -30,10 +30,6 @@
#ifndef GODOT_SPINETRANSFORMCONSTRAINT_H
#define GODOT_SPINETRANSFORMCONSTRAINT_H
#include "core/variant_parser.h"
#include <spine/spine.h>
#include "SpineTransformConstraintData.h"
#include "SpineBone.h"
@ -48,14 +44,9 @@ private:
public:
SpineTransformConstraint();
~SpineTransformConstraint();
inline void set_spine_object(spine::TransformConstraint *tc) {
transform_constraint = tc;
}
inline spine::TransformConstraint *get_spine_object() {
return transform_constraint;
}
void set_spine_object(spine::TransformConstraint *tc) { transform_constraint = tc; }
spine::TransformConstraint *get_spine_object() { return transform_constraint; }
void update();
@ -66,27 +57,35 @@ public:
Array get_bones();
Ref<SpineBone> get_target();
void set_target(Ref<SpineBone> v);
float get_mix_rotate();
void set_mix_rotate(float v);
float get_mix_x();
void set_mix_x(float v);
float get_mix_y();
void set_mix_y(float v);
float get_mix_scale_x();
void set_mix_scale_x(float v);
float get_mix_scale_y();
void set_mix_scale_y(float v);
float get_mix_shear_y();
void set_mix_shear_y(float v);
bool is_active();
void set_active(bool v);
};