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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-26 11:41:23 +08:00
Opt-in C# events for SkeletonAnimator.
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@ -1,9 +1,9 @@
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/*****************************************************************************
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/*****************************************************************************
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* SkeletonAnimator created by Mitch Thompson
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* SkeletonAnimator created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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*****************************************************************************/
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//#define USE_SPINE_EVENTS // Uncomment this define to use C# events to handle Spine events. (Does not disable Unity AnimationClip Events)
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using UnityEngine;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -33,17 +33,21 @@ namespace Spine.Unity {
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protected event UpdateBonesDelegate _UpdateWorld;
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protected event UpdateBonesDelegate _UpdateWorld;
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protected event UpdateBonesDelegate _UpdateComplete;
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protected event UpdateBonesDelegate _UpdateComplete;
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public Skeleton Skeleton {
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public Skeleton Skeleton { get { return this.skeleton; } }
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get {
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return this.skeleton;
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}
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}
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readonly Dictionary<int, Spine.Animation> animationTable = new Dictionary<int, Spine.Animation>();
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readonly Dictionary<int, Spine.Animation> animationTable = new Dictionary<int, Spine.Animation>();
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readonly Dictionary<AnimationClip, int> clipNameHashCodeTable = new Dictionary<AnimationClip, int>();
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readonly Dictionary<AnimationClip, int> clipNameHashCodeTable = new Dictionary<AnimationClip, int>();
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Animator animator;
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Animator animator;
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float lastTime;
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float lastTime;
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#if USE_SPINE_EVENTS
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public delegate void SkeletonAnimatorEventDelegate (Spine.Event firedEvent);
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public event SkeletonAnimatorEventDelegate AnimationEvent;
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public readonly ExposedList<Spine.Event> events = new ExposedList<Spine.Event>();
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#else
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public readonly ExposedList<Spine.Event> events = null;
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#endif
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public override void Initialize (bool overwrite) {
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public override void Initialize (bool overwrite) {
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if (valid && !overwrite)
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if (valid && !overwrite)
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return;
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return;
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@ -108,7 +112,7 @@ namespace Spine.Unity {
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continue;
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continue;
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float time = stateInfo.normalizedTime * info.clip.length;
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float time = stateInfo.normalizedTime * info.clip.length;
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, null, weight);
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, events, weight);
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}
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}
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#if UNITY_5
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#if UNITY_5
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if (nextStateInfo.fullPathHash != 0) {
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if (nextStateInfo.fullPathHash != 0) {
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@ -122,7 +126,7 @@ namespace Spine.Unity {
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continue;
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continue;
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float time = nextStateInfo.normalizedTime * info.clip.length;
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float time = nextStateInfo.normalizedTime * info.clip.length;
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, null, weight);
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, events, weight);
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}
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}
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}
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}
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} else if (mode >= MixMode.MixNext) {
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} else if (mode >= MixMode.MixNext) {
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@ -136,7 +140,7 @@ namespace Spine.Unity {
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continue;
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continue;
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float time = stateInfo.normalizedTime * info.clip.length;
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float time = stateInfo.normalizedTime * info.clip.length;
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animationTable[GetAnimationClipNameHashCode(info.clip)].Apply(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, null);
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animationTable[GetAnimationClipNameHashCode(info.clip)].Apply(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, events);
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break;
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break;
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}
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}
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@ -148,7 +152,7 @@ namespace Spine.Unity {
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continue;
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continue;
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float time = stateInfo.normalizedTime * info.clip.length;
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float time = stateInfo.normalizedTime * info.clip.length;
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, null, weight);
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, events, weight);
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}
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}
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c = 0;
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c = 0;
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@ -166,7 +170,7 @@ namespace Spine.Unity {
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continue;
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continue;
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float time = nextStateInfo.normalizedTime * info.clip.length;
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float time = nextStateInfo.normalizedTime * info.clip.length;
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animationTable[GetAnimationClipNameHashCode(info.clip)].Apply(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, null);
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animationTable[GetAnimationClipNameHashCode(info.clip)].Apply(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, events);
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break;
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break;
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}
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}
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}
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}
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@ -179,12 +183,24 @@ namespace Spine.Unity {
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continue;
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continue;
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float time = nextStateInfo.normalizedTime * info.clip.length;
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float time = nextStateInfo.normalizedTime * info.clip.length;
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, null, weight);
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animationTable[GetAnimationClipNameHashCode(info.clip)].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, events, weight);
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}
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}
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}
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}
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}
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}
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}
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}
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#if USE_SPINE_EVENTS
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int eventsCount = events.Count;
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if (eventsCount > 0) {
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var eventsItems = events.Items;
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for (int i = 0; i < eventsCount; i++) {
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if (AnimationEvent != null)
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AnimationEvent(eventsItems[i]);
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}
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events.Clear(false);
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}
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#endif
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if (_UpdateLocal != null)
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if (_UpdateLocal != null)
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_UpdateLocal(this);
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_UpdateLocal(this);
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