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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
[flutter] Fix retention of drawable in SpineWidgetState, beginnings of debug renderer.
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26
spine-flutter/example/lib/debug_rendering.dart
Normal file
26
spine-flutter/example/lib/debug_rendering.dart
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@ -0,0 +1,26 @@
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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class DebugRendering extends StatelessWidget {
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const DebugRendering({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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reportLeaks();
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const debugRenderer = DebugRenderer();
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final controller = SpineWidgetController(
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onInitialized: (controller) {
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controller.animationState.setAnimationByName(0, "walk", true);
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},
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onAfterPaint: (controller, canvas, commands) {
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debugRenderer.render(controller.drawable, canvas, commands);
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}
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);
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return Scaffold(
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appBar: AppBar(title: const Text('Debug Renderer')),
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body: SpineWidget.asset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
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);
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}
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}
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@ -1,5 +1,6 @@
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:spine_flutter_example/debug_rendering.dart';
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import 'flame_example.dart';
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import 'simple_animation.dart';
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@ -57,6 +58,18 @@ class ExampleSelector extends StatelessWidget {
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Debug Rendering'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => DebugRendering(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Skins'),
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onPressed: () {
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@ -3,6 +3,7 @@ import 'dart:io';
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import 'dart:typed_data';
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import 'dart:ui';
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import 'package:flutter/material.dart' as material;
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import 'package:flutter/rendering.dart' as rendering;
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import 'package:flutter/services.dart';
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import 'package:http/http.dart' as http;
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@ -3242,7 +3243,6 @@ class AnimationState {
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}
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}
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// FIXME add callbacks for update, apply and updateWorldTransform. Pass through SpineWidgetController
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class SkeletonDrawable {
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final Atlas atlas;
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final SkeletonData skeletonData;
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@ -3321,19 +3321,23 @@ class SkeletonDrawable {
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class RenderCommand {
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late final Vertices vertices;
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late final int atlasPageIndex;
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late final Float32List positions;
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late final Float32List uvs;
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late final Int32List colors;
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late final Uint16List indices;
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RenderCommand._(spine_render_command nativeCmd, double pageWidth, double pageHeight) {
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atlasPageIndex = _bindings.spine_render_command_get_atlas_page(nativeCmd);
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int numVertices = _bindings.spine_render_command_get_num_vertices(nativeCmd);
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int numIndices = _bindings.spine_render_command_get_num_indices(nativeCmd);
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final positions = _bindings.spine_render_command_get_positions(nativeCmd).asTypedList(numVertices * 2);
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final uvs = _bindings.spine_render_command_get_uvs(nativeCmd).asTypedList(numVertices * 2);
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positions = _bindings.spine_render_command_get_positions(nativeCmd).asTypedList(numVertices * 2);
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uvs = _bindings.spine_render_command_get_uvs(nativeCmd).asTypedList(numVertices * 2);
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for (int i = 0; i < numVertices * 2; i += 2) {
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uvs[i] *= pageWidth;
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uvs[i + 1] *= pageHeight;
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}
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final colors = _bindings.spine_render_command_get_colors(nativeCmd).asTypedList(numVertices);
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final indices = _bindings.spine_render_command_get_indices(nativeCmd).asTypedList(numIndices);
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colors = _bindings.spine_render_command_get_colors(nativeCmd).asTypedList(numVertices);
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indices = _bindings.spine_render_command_get_indices(nativeCmd).asTypedList(numIndices);
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if (!kIsWeb) {
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// We pass the native data as views directly to Vertices.raw. According to the sources, the data
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@ -3356,4 +3360,17 @@ class RenderCommand {
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indices: indicesCopy);
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}
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}
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}
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class DebugRenderer {
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const DebugRenderer();
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void render(SkeletonDrawable drawable, Canvas canvas, List<RenderCommand> commands) {
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final bonePaint = Paint()
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..color = material.Colors.blue
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..style = PaintingStyle.fill;
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for (final bone in drawable.skeleton.getBones()) {
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canvas.drawRect(Rect.fromCenter(center: Offset(bone.getWorldX(), bone.getWorldY()), width: 5, height: 5), bonePaint);
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}
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}
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}
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@ -14,7 +14,7 @@ class SpineWidgetController {
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final void Function(SpineWidgetController controller)? onBeforeUpdateWorldTransforms;
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final void Function(SpineWidgetController controller)? onAfterUpdateWorldTransforms;
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final void Function(SpineWidgetController controller, Canvas canvas)? onBeforePaint;
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final void Function(SpineWidgetController controller, Canvas canvas)? onAfterPaint;
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final void Function(SpineWidgetController controller, Canvas canvas, List<RenderCommand> commands)? onAfterPaint;
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SpineWidgetController({this.onInitialized, this.onBeforeUpdateWorldTransforms, this.onAfterUpdateWorldTransforms, this.onBeforePaint, this.onAfterPaint});
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@ -211,6 +211,7 @@ class SpineWidget extends StatefulWidget {
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class _SpineWidgetState extends State<SpineWidget> {
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late Bounds _computedBounds;
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SkeletonDrawable? _drawable;
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@override
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void initState() {
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@ -223,6 +224,7 @@ class _SpineWidgetState extends State<SpineWidget> {
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}
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void loadDrawable(SkeletonDrawable drawable) {
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_drawable = drawable;
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_computedBounds = widget._boundsProvider.computeBounds(drawable);
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widget._controller._initialize(drawable);
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setState(() {});
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@ -246,8 +248,8 @@ class _SpineWidgetState extends State<SpineWidget> {
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@override
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Widget build(BuildContext context) {
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if (widget._controller._drawable != null) {
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return _SpineRenderObjectWidget(widget._controller._drawable!, widget._controller, widget._fit, widget._alignment, _computedBounds, widget._sizedByBounds);
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if (_drawable != null) {
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return _SpineRenderObjectWidget(_drawable!, widget._controller, widget._fit, widget._alignment, _computedBounds, widget._sizedByBounds);
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} else {
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return const SizedBox();
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}
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@ -461,8 +463,11 @@ class _SpineRenderObject extends RenderBox {
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_setCanvasTransform(canvas, offset);
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_controller.onBeforePaint?.call(_controller, canvas);
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_skeletonDrawable.renderToCanvas(canvas);
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_controller.onAfterPaint?.call(_controller, canvas);
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var commands = _skeletonDrawable.render();
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for (final cmd in commands) {
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canvas.drawVertices(cmd.vertices, rendering.BlendMode.modulate, _skeletonDrawable.atlas.atlasPagePaints[cmd.atlasPageIndex]);
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}
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_controller.onAfterPaint?.call(_controller, canvas, commands);
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canvas.restore();
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SchedulerBinding.instance.scheduleFrameCallback(_beginFrame);
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