[cpp] More 4.0 porting, SkeletonBinary.

This commit is contained in:
badlogic 2021-03-04 19:19:21 +01:00
parent df6de224e3
commit dbd708c866
5 changed files with 483 additions and 503 deletions

View File

@ -45,26 +45,38 @@ namespace spine {
class Attachment;
class VertexAttachment;
class Animation;
class Timeline;
class CurveTimeline;
class CurveTimeline1;
class CurveTimeline2;
class SP_API SkeletonBinary : public SpineObject {
public:
static const int BONE_ROTATE;
static const int BONE_TRANSLATE;
static const int BONE_SCALE;
static const int BONE_SHEAR;
static const int BONE_ROTATE = 0;
static const int BONE_TRANSLATE = 1;
static const int BONE_TRANSLATEX = 2;
static const int BONE_TRANSLATEY = 3;
static const int BONE_SCALE = 4;
static const int BONE_SCALEX = 5;
static const int BONE_SCALEY = 6;
static const int BONE_SHEAR = 7;
static const int BONE_SHEARX = 8;
static const int BONE_SHEARY = 9;
static const int SLOT_ATTACHMENT;
static const int SLOT_COLOR;
static const int SLOT_TWO_COLOR;
static const int SLOT_ATTACHMENT = 0;
static const int SLOT_RGBA = 1;
static const int SLOT_RGB = 2;
static const int SLOT_RGBA2 = 3;
static const int SLOT_RGB2 = 4;
static const int SLOT_ALPHA = 5;
static const int PATH_POSITION;
static const int PATH_SPACING;
static const int PATH_MIX;
static const int PATH_POSITION = 0;
static const int PATH_SPACING = 1;
static const int PATH_MIX = 2;
static const int CURVE_LINEAR;
static const int CURVE_STEPPED;
static const int CURVE_BEZIER;
static const int CURVE_LINEAR = 0;
static const int CURVE_STEPPED = 1;
static const int CURVE_BEZIER = 2;
explicit SkeletonBinary(Atlas* atlasArray);
@ -124,7 +136,12 @@ namespace spine {
Animation* readAnimation(const String& name, DataInput* input, SkeletonData *skeletonData);
void readCurve(DataInput* input, int frameIndex, CurveTimeline* timeline);
void setBezier(DataInput* input, CurveTimeline* timeline, int bezier, int frame, int value, float time1, float time2,
float value1, float value2, float scale);
Timeline *readTimeline (DataInput *input, CurveTimeline1 *timeline, float scale);
Timeline *readTimeline2 (DataInput *input, CurveTimeline2 *timeline, float scale);
};
}

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@ -1,80 +0,0 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_TwoColorTimeline_h
#define Spine_TwoColorTimeline_h
#include <spine/CurveTimeline.h>
namespace spine {
class SP_API TwoColorTimeline : public CurveTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
static const int ENTRIES;
explicit TwoColorTimeline(int frameCount);
virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
virtual int getPropertyId();
/// Sets the time and value of the specified keyframe.
void setFrame(int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2);
int getSlotIndex();
void setSlotIndex(int inValue);
private:
static const int PREV_TIME;
static const int PREV_R;
static const int PREV_G;
static const int PREV_B;
static const int PREV_A;
static const int PREV_R2;
static const int PREV_G2;
static const int PREV_B2;
static const int R;
static const int G;
static const int B;
static const int A;
static const int R2;
static const int G2;
static const int B2;
Vector<float> _frames; // time, r, g, b, a, r2, g2, b2, ...
int _slotIndex;
};
}
#endif /* Spine_TwoColorTimeline_h */

View File

@ -59,7 +59,6 @@
#include <spine/EventData.h>
#include <spine/AttachmentTimeline.h>
#include <spine/ColorTimeline.h>
#include <spine/TwoColorTimeline.h>
#include <spine/RotateTimeline.h>
#include <spine/TranslateTimeline.h>
#include <spine/ScaleTimeline.h>
@ -76,23 +75,6 @@
using namespace spine;
const int SkeletonBinary::BONE_ROTATE = 0;
const int SkeletonBinary::BONE_TRANSLATE = 1;
const int SkeletonBinary::BONE_SCALE = 2;
const int SkeletonBinary::BONE_SHEAR = 3;
const int SkeletonBinary::SLOT_ATTACHMENT = 0;
const int SkeletonBinary::SLOT_COLOR = 1;
const int SkeletonBinary::SLOT_TWO_COLOR = 2;
const int SkeletonBinary::PATH_POSITION = 0;
const int SkeletonBinary::PATH_SPACING = 1;
const int SkeletonBinary::PATH_MIX = 2;
const int SkeletonBinary::CURVE_LINEAR = 0;
const int SkeletonBinary::CURVE_STEPPED = 1;
const int SkeletonBinary::CURVE_BEZIER = 2;
SkeletonBinary::SkeletonBinary(Atlas *atlasArray) : _attachmentLoader(
new(__FILE__, __LINE__) AtlasAttachmentLoader(atlasArray)), _error(), _scale(1), _ownsLoader(true) {
@ -123,17 +105,18 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
skeletonData = new(__FILE__, __LINE__) SkeletonData();
char *skeletonData_hash = readString(input);
skeletonData->_hash.own(skeletonData_hash);
char buffer[8] = { 0 };
int lowHash = readInt(input);
int hightHash = readInt(input);
String hashString;
sprintf(buffer, "%x", hightHash);
hashString.append(buffer);
sprintf(buffer, "%x", lowHash);
hashString.append(buffer);
skeletonData->_hash = hashString;
char *skeletonData_version = readString(input);
skeletonData->_version.own(skeletonData_version);
if ("3.8.75" == skeletonData->_version) {
delete input;
delete skeletonData;
setError("Unsupported skeleton data, please export with a newer version of Spine.", "");
return NULL;
}
char *skeletonDataVersion = readString(input);
skeletonData->_version.own(skeletonDataVersion);
skeletonData->_x = readFloat(input);
skeletonData->_y = readFloat(input);
@ -239,10 +222,12 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
data->_offsetScaleX = readFloat(input);
data->_offsetScaleY = readFloat(input);
data->_offsetShearY = readFloat(input);
data->_rotateMix = readFloat(input);
data->_translateMix = readFloat(input);
data->_scaleMix = readFloat(input);
data->_shearMix = readFloat(input);
data->_mixRotate = readFloat(input);
data->_mixX = readFloat(input);
data->_mixY = readFloat(input);
data->_mixScaleX = readFloat(input);
data->_mixScaleY = readFloat(input);
data->_mixShearY = readFloat(input);
skeletonData->_transformConstraints[i] = data;
}
@ -268,8 +253,9 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
data->_spacing = readFloat(input);
if (data->_spacingMode == SpacingMode_Length || data->_spacingMode == SpacingMode_Fixed)
data->_spacing *= _scale;
data->_rotateMix = readFloat(input);
data->_translateMix = readFloat(input);
data->_mixRotate = readFloat(input);
data->_mixX = readFloat(input);
data->_mixY = readFloat(input);
skeletonData->_pathConstraints[i] = data;
}
@ -700,69 +686,276 @@ void SkeletonBinary::readShortArray(DataInput *input, Vector<unsigned short> &ar
}
}
void SkeletonBinary::setBezier(DataInput* input, CurveTimeline* timeline, int bezier, int frame, int value, float time1, float time2,
float value1, float value2, float scale) {
float cx1 = readFloat(input);
float cy1 = readFloat(input);
float cx2 = readFloat(input);
float cy2 = readFloat(input);
timeline->setBezier(bezier, frame, value, time1, value1, cx1, cy1 * scale, cx2, cy2 * scale, time2, value2);
}
Timeline *SkeletonBinary::readTimeline (DataInput *input, CurveTimeline1 *timeline, float scale) {
float time = readFloat(input);
float value = readFloat(input) * scale;
for (int frame = 0, bezier = 0, frameLast = timeline->getFrameCount() - 1;; frame++) {
timeline->setFrame(frame, time, value);
if (frame == frameLast) break;
float time2 = readFloat(input);
float value2 = readFloat(input) * scale;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, value, value2, 1);
}
time = time2;
value = value2;
}
return timeline;
}
Timeline *SkeletonBinary::readTimeline2 (DataInput *input, CurveTimeline2 *timeline, float scale) {
float time = readFloat(input);
float value1 = readFloat(input) * scale;
float value2 = readFloat(input) * scale;
for (int frame = 0, bezier = 0, frameLast = timeline->getFrameCount() - 1;; frame++) {
timeline->setFrame(frame, time, value1, value2);
if (frame == frameLast) break;
float time2 = readFloat(input);
float nvalue1 = readFloat(input) * scale;
float nvalue2 = readFloat(input) * scale;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, value1, nvalue1, scale);
setBezier(input, timeline, bezier++, frame, 1, time, time2, value2, nvalue2, scale);
}
time = time2;
value1 = nvalue1;
value2 = nvalue2;
}
return timeline;
}
Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, SkeletonData *skeletonData) {
Vector<Timeline *> timelines;
float scale = _scale;
float duration = 0;
int numTimelines = readVarint(input, true);
// Slot timelines.
for (int i = 0, n = readVarint(input, true); i < n; ++i) {
for (int i = 0, n = numTimelines; i < n; ++i) {
int slotIndex = readVarint(input, true);
for (int ii = 0, nn = readVarint(input, true); ii < nn; ++ii) {
unsigned char timelineType = readByte(input);
int frameCount = readVarint(input, true);
int frameLast = frameCount - 1;
switch (timelineType) {
case SLOT_ATTACHMENT: {
AttachmentTimeline *timeline = new(__FILE__, __LINE__) AttachmentTimeline(frameCount);
timeline->_slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
AttachmentTimeline *timeline = new(__FILE__, __LINE__) AttachmentTimeline(frameCount, slotIndex);
for (int frame = 0; frame < frameCount; ++frame) {
float time = readFloat(input);
String attachmentName(readStringRef(input, skeletonData));
timeline->setFrame(frameIndex, time, attachmentName);
timeline->setFrame(frame, time, attachmentName);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[frameCount - 1]);
break;
}
case SLOT_COLOR: {
ColorTimeline *timeline = new(__FILE__, __LINE__) ColorTimeline(frameCount);
timeline->_slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
int color = readInt(input);
float r = ((color & 0xff000000) >> 24) / 255.0f;
float g = ((color & 0x00ff0000) >> 16) / 255.0f;
float b = ((color & 0x0000ff00) >> 8) / 255.0f;
float a = ((color & 0x000000ff)) / 255.0f;
timeline->setFrame(frameIndex, time, r, g, b, a);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * ColorTimeline::ENTRIES]);
break;
}
case SLOT_TWO_COLOR: {
TwoColorTimeline *timeline = new(__FILE__, __LINE__) TwoColorTimeline(frameCount);
timeline->_slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
int color = readInt(input);
float r = ((color & 0xff000000) >> 24) / 255.0f;
float g = ((color & 0x00ff0000) >> 16) / 255.0f;
float b = ((color & 0x0000ff00) >> 8) / 255.0f;
float a = ((color & 0x000000ff)) / 255.0f;
int color2 = readInt(input); // 0x00rrggbb
float r2 = ((color2 & 0x00ff0000) >> 16) / 255.0f;
float g2 = ((color2 & 0x0000ff00) >> 8) / 255.0f;
float b2 = ((color2 & 0x000000ff)) / 255.0f;
case SLOT_RGBA: {
int bezierCount = readVarint(input, true);
RGBATimeline *timeline = new(__FILE__, __LINE__) RGBATimeline(frameCount, bezierCount, slotIndex);
timeline->setFrame(frameIndex, time, r, g, b, a, r2, g2, b2);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * TwoColorTimeline::ENTRIES]);
break;
float time = readFloat(input);
float r = readByte(input) / 255.0;
float g = readByte(input) / 255.0;
float b = readByte(input) / 255.0;
float a = readByte(input) / 255.0;
for (int frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, r, g, b, a);
if (frame == frameLast) break;
float time2 = readFloat(input);
float r2 = readByte(input) / 255.0;
float g2 = readByte(input) / 255.0;
float b2 = readByte(input) / 255.0;
float a2 = readByte(input) / 255.0;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, a, a2, 1);
}
time = time2;
r = r2;
g = g2;
b = b2;
a = a2;
}
timelines.add(timeline);
break;
}
case SLOT_RGB: {
int bezierCount = readVarint(input, true);
RGBTimeline *timeline = new(__FILE__, __LINE__) RGBTimeline(frameCount, bezierCount, slotIndex);
float time = readFloat(input);
float r = readByte(input) / 255.0;
float g = readByte(input) / 255.0;
float b = readByte(input) / 255.0;
for (int frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, r, g, b);
if (frame == frameLast) break;
float time2 = readFloat(input);
float r2 = readByte(input) / 255.0;
float g2 = readByte(input) / 255.0;
float b2 = readByte(input) / 255.0;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1);
}
time = time2;
r = r2;
g = g2;
b = b2;
}
timelines.add(timeline);
break;
}
case SLOT_RGBA2: {
int bezierCount = readVarint(input, true);
RGBA2Timeline *timeline = new(__FILE__, __LINE__) RGBA2Timeline(frameCount, bezierCount, slotIndex);
float time = readFloat(input);
float r = readByte(input) / 255.0;
float g = readByte(input) / 255.0;
float b = readByte(input) / 255.0;
float a = readByte(input) / 255.0;
float r2 = readByte(input) / 255.0;
float g2 = readByte(input) / 255.0;
float b2 = readByte(input) / 255.0;
for (int frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, r, g, b, a, r2, g2, b2);
if (frame == frameLast) break;
float time2 = readFloat(input);
float nr = readByte(input) / 255.0;
float ng = readByte(input) / 255.0;
float nb = readByte(input) / 255.0;
float na = readByte(input) / 255.0;
float nr2 = readByte(input) / 255.0;
float ng2 = readByte(input) / 255.0;
float nb2 = readByte(input) / 255.0;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, a, na, 1);
setBezier(input, timeline, bezier++, frame, 4, time, time2, r2, nr2, 1);
setBezier(input, timeline, bezier++, frame, 5, time, time2, g2, ng2, 1);
setBezier(input, timeline, bezier++, frame, 6, time, time2, b2, nb2, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
a = na;
r2 = nr2;
g2 = ng2;
b2 = nb2;
}
timelines.add(timeline);
break;
}
case SLOT_RGB2: {
int bezierCount = readVarint(input, true);
RGB2Timeline *timeline = new(__FILE__, __LINE__) RGB2Timeline(frameCount, bezierCount, slotIndex);
float time = readFloat(input);
float r = readByte(input) / 255.0;
float g = readByte(input) / 255.0;
float b = readByte(input) / 255.0;
float r2 = readByte(input) / 255.0;
float g2 = readByte(input) / 255.0;
float b2 = readByte(input) / 255.0;
for (int frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, r, g, b, r2, g2, b2);
if (frame == frameLast) break;
float time2 = readFloat(input);
float nr = readByte(input) / 255.0;
float ng = readByte(input) / 255.0;
float nb = readByte(input) / 255.0;
float nr2 = readByte(input) / 255.0;
float ng2 = readByte(input) / 255.0;
float nb2 = readByte(input) / 255.0;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, r2, nr2, 1);
setBezier(input, timeline, bezier++, frame, 4, time, time2, g2, ng2, 1);
setBezier(input, timeline, bezier++, frame, 5, time, time2, b2, nb2, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
r2 = nr2;
g2 = ng2;
b2 = nb2;
}
timelines.add(timeline);
break;
}
case SLOT_ALPHA: {
int bezierCount = readVarint(input, true);
AlphaTimeline *timeline = new(__FILE__, __LINE__) AlphaTimeline(frameCount, bezierCount, slotIndex);
float time = readFloat(input);
float a = readByte(input) / 255.0;
for (int frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, a);
if (frame == frameLast) break;
float time2 = readFloat(input);
float a2 = readByte(input) / 255;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, a, a2, 1);
}
time = time2;
a = a2;
}
timelines.add(timeline);
break;
}
default: {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError("Invalid timeline type for a slot: ", skeletonData->_slots[slotIndex]->_name.buffer());
@ -778,144 +971,186 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
for (int ii = 0, nn = readVarint(input, true); ii < nn; ++ii) {
unsigned char timelineType = readByte(input);
int frameCount = readVarint(input, true);
int bezierCount = readVarint(input, true);
Timeline *timeline = NULL;
switch (timelineType) {
case BONE_ROTATE: {
RotateTimeline *timeline = new(__FILE__, __LINE__) RotateTimeline(frameCount);
timeline->_boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float degrees = readFloat(input);
timeline->setFrame(frameIndex, time, degrees);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * RotateTimeline::ENTRIES]);
break;
}
case BONE_TRANSLATE:
case BONE_SCALE:
case BONE_SHEAR: {
TranslateTimeline *timeline;
float timelineScale = 1;
if (timelineType == BONE_SCALE) {
timeline = new(__FILE__, __LINE__) ScaleTimeline(frameCount);
} else if (timelineType == BONE_SHEAR) {
timeline = new(__FILE__, __LINE__) ShearTimeline(frameCount);
} else {
timeline = new(__FILE__, __LINE__) TranslateTimeline(frameCount);
timelineScale = scale;
}
timeline->_boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float x = readFloat(input) * timelineScale;
float y = readFloat(input) * timelineScale;
timeline->setFrame(frameIndex, time, x, y);
if (frameIndex < frameCount - 1) {
readCurve(input, frameIndex, timeline);
}
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * TranslateTimeline::ENTRIES]);
break;
}
case BONE_ROTATE:
timeline = readTimeline(input, new(__FILE__, __LINE__) RotateTimeline(frameCount, bezierCount, boneIndex), 1);
break;
case BONE_TRANSLATE:
timeline = readTimeline2(input, new(__FILE__, __LINE__) TranslateTimeline(frameCount, bezierCount, boneIndex), scale);
break;
case BONE_TRANSLATEX:
timeline = readTimeline(input, new(__FILE__, __LINE__) TranslateXTimeline(frameCount, bezierCount, boneIndex), scale);
break;
case BONE_TRANSLATEY:
timeline = readTimeline(input, new(__FILE__, __LINE__) TranslateYTimeline(frameCount, bezierCount, boneIndex), scale);
break;
case BONE_SCALE:
timeline = readTimeline2(input, new(__FILE__, __LINE__) ScaleTimeline(frameCount, bezierCount, boneIndex), 1);
break;
case BONE_SCALEX:
timeline = readTimeline(input, new(__FILE__, __LINE__) ScaleXTimeline(frameCount, bezierCount, boneIndex), 1);
break;
case BONE_SCALEY:
timeline = readTimeline(input, new(__FILE__, __LINE__) ScaleYTimeline(frameCount, bezierCount, boneIndex), 1);
break;
case BONE_SHEAR:
timeline = readTimeline2(input, new(__FILE__, __LINE__) ShearTimeline(frameCount, bezierCount, boneIndex), 1);
break;
case BONE_SHEARX:
timeline = readTimeline(input, new(__FILE__, __LINE__) ShearXTimeline(frameCount, bezierCount, boneIndex), 1);
break;
case BONE_SHEARY:
timeline = readTimeline(input, new(__FILE__, __LINE__) ShearYTimeline(frameCount, bezierCount, boneIndex), 1);
break;
default: {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError("Invalid timeline type for a bone: ", skeletonData->_bones[boneIndex]->_name.buffer());
return NULL;
}
}
timelines.add(timeline);
}
}
// IK timelines.
for (int i = 0, n = readVarint(input, true); i < n; ++i) {
int index = readVarint(input, true);
int frameCount = readVarint(input, true);
IkConstraintTimeline *timeline = new(__FILE__, __LINE__) IkConstraintTimeline(frameCount);
timeline->_ikConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float mix = readFloat(input);
float softness = readFloat(input) * _scale;
signed char bendDirection = readSByte(input);
bool compress = readBoolean(input);
bool stretch = readBoolean(input);
timeline->setFrame(frameIndex, time, mix, softness, bendDirection, compress, stretch);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
int index = readVarint(input, true);
int frameCount = readVarint(input, true);
int frameLast = frameCount - 1;
int bezierCount = readVarint(input, true);
IkConstraintTimeline *timeline = new (__FILE__, __LINE__) IkConstraintTimeline(frameCount, bezierCount, index);
float time = readFloat(input);
float mix = readFloat(input);
float softness = readFloat(input) * scale;
for (int frame = 0, bezier = 0;; frame++) {
int bendDirection = readSByte(input);
bool compress = readBoolean(input);
bool stretch = readBoolean(input);
timeline->setFrame(frame, time, mix, softness, bendDirection, compress, stretch);
if (frame == frameLast) break;
float time2 = readFloat(input);
float mix2 = readFloat(input);
float softness2 = readFloat(input) * scale;
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale);
}
time = time2;
mix = mix2;
softness = softness2;
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * IkConstraintTimeline::ENTRIES]);
}
// Transform constraint timelines.
for (int i = 0, n = readVarint(input, true); i < n; ++i) {
int index = readVarint(input, true);
int frameCount = readVarint(input, true);
TransformConstraintTimeline *timeline = new(__FILE__, __LINE__) TransformConstraintTimeline(frameCount);
timeline->_transformConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float rotateMix = readFloat(input);
float translateMix = readFloat(input);
float scaleMix = readFloat(input);
float shearMix = readFloat(input);
timeline->setFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
int index = readVarint(input, true);
int frameCount = readVarint(input, true);
int frameLast = frameCount - 1;
int bezierCount = readVarint(input, true);
TransformConstraintTimeline *timeline = new TransformConstraintTimeline(frameCount, bezierCount, index);
float time = readFloat(input);
float mixRotate = readFloat(input);
float mixX = readFloat(input);
float mixY = readFloat(input);
float mixScaleX = readFloat(input);
float mixScaleY = readFloat(input);
float mixShearY = readFloat(input);
for (int frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
if (frame == frameLast) break;
float time2 = readFloat(input);
float mixRotate2 = readFloat(input);
float mixX2 = readFloat(input);
float mixY2 = readFloat(input);
float mixScaleX2 = readFloat(input);
float mixScaleY2 = readFloat(input);
float mixShearY2 = readFloat(input);
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
setBezier(input, timeline, bezier++, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
setBezier(input, timeline, bezier++, frame, 5, time, time2, mixShearY, mixShearY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
mixScaleX = mixScaleX2;
mixScaleY = mixScaleY2;
mixShearY = mixShearY2;
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * TransformConstraintTimeline::ENTRIES]);
}
// Path constraint timelines.
for (int i = 0, n = readVarint(input, true); i < n; ++i) {
int index = readVarint(input, true);
PathConstraintData *data = skeletonData->_pathConstraints[index];
for (int ii = 0, nn = readVarint(input, true); ii < nn; ++ii) {
int timelineType = readSByte(input);
int frameCount = readVarint(input, true);
switch (timelineType) {
case PATH_POSITION:
case PATH_SPACING: {
PathConstraintPositionTimeline *timeline;
float timelineScale = 1;
if (timelineType == PATH_SPACING) {
timeline = new(__FILE__, __LINE__) PathConstraintSpacingTimeline(frameCount);
int index = readVarint(input, true);
PathConstraintData *data = skeletonData->_pathConstraints[index];
for (int ii = 0, nn = readVarint(input, true); ii < nn; ii++) {
int type = readSByte(input);
int frameCount = readVarint(input, true);
int bezierCount = readVarint(input, true);
switch (type) {
case PATH_POSITION: {
timelines
.add(readTimeline(input, new PathConstraintPositionTimeline(frameCount, bezierCount, index),
data->_positionMode == PositionMode_Fixed ? scale : 1));
break;
}
case PATH_SPACING: {
timelines
.add(readTimeline(input,
new PathConstraintSpacingTimeline(frameCount,
bezierCount,
index),
data->_spacingMode == SpacingMode_Length ||
data->_spacingMode == SpacingMode_Fixed ? scale : 1));
break;
}
case PATH_MIX:
PathConstraintMixTimeline *timeline = new PathConstraintMixTimeline(frameCount, bezierCount, index);
float time = readFloat(input);
float mixRotate = readFloat(input);
float mixX = readFloat(input);
float mixY = readFloat(input);
for (int frame = 0, bezier = 0, frameLast = timeline->getFrameCount() - 1;; frame++) {
timeline->setFrame(frame, time, mixRotate, mixX, mixY);
if (frame == frameLast) break;
float time2 = readFloat(input);
float mixRotate2 = readFloat(input);
float mixX2 = readFloat(input);
float mixY2 = readFloat(input);
switch (readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1);
if (data->_spacingMode == SpacingMode_Length || data->_spacingMode == SpacingMode_Fixed) timelineScale = scale;
} else {
timeline = new(__FILE__, __LINE__) PathConstraintPositionTimeline(frameCount);
if (data->_positionMode == PositionMode_Fixed) timelineScale = scale;
}
timeline->_pathConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float value = readFloat(input) * timelineScale;
timeline->setFrame(frameIndex, time, value);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * PathConstraintPositionTimeline::ENTRIES]);
break;
}
case PATH_MIX: {
PathConstraintMixTimeline *timeline = new(__FILE__, __LINE__) PathConstraintMixTimeline(frameCount);
timeline->_pathConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float rotateMix = readFloat(input);
float translateMix = readFloat(input);
timeline->setFrame(frameIndex, time, rotateMix, translateMix);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[(frameCount - 1) * PathConstraintMixTimeline::ENTRIES]);
break;
}
}
}
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
}
timelines.add(timeline);
}
}
}
// Deform timelines.
@ -937,22 +1172,21 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
bool weighted = attachment->_bones.size() > 0;
Vector<float> &vertices = attachment->_vertices;
size_t deformLength = weighted ? vertices.size() / 3 * 2 : vertices.size();
int deformLength = weighted ? vertices.size() / 3 * 2 : vertices.size();
size_t frameCount = (size_t)readVarint(input, true);
int frameCount = readVarint(input, true);
int frameLast = frameCount -1;
int bezierCount = readVarint(input, true);
DeformTimeline *timeline = new(__FILE__, __LINE__) DeformTimeline(frameCount, bezierCount, slotIndex, attachment);
DeformTimeline *timeline = new(__FILE__, __LINE__) DeformTimeline(frameCount);
timeline->_slotIndex = slotIndex;
timeline->_attachment = attachment;
for (size_t frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
float time = readFloat(input);
float time = readFloat(input);
for (int frame = 0, bezier = 0;; ++frame) {
Vector<float> deform;
size_t end = (size_t)readVarint(input, true);
if (end == 0) {
if (weighted) {
deform.setSize(deformLength, 0);
for (size_t iiii = 0; iiii < deformLength; ++iiii)
for (int iiii = 0; iiii < deformLength; ++iiii)
deform[iiii] = 0;
} else {
deform.clearAndAddAll(vertices);
@ -975,12 +1209,20 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
}
}
timeline->setFrame(frameIndex, time, deform);
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
timeline->setFrame(frame, time, deform);
if (frame == frameLast) break;
float time2 = readFloat(input);
switch(readSByte(input)) {
case CURVE_STEPPED:
timeline->setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, 0, 1, 1);
}
time = time2;
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[frameCount - 1]);
}
}
}
@ -1024,7 +1266,6 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
timeline->setFrame(i, time, drawOrder);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[drawOrderCount - 1]);
}
// Event timeline.
@ -1050,27 +1291,12 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
}
timeline->setFrame(i, event);
}
timelines.add(timeline);
duration = MathUtil::max(duration, timeline->_frames[eventCount - 1]);
}
float duration = 0;
for (int i = 0, n = timelines.size(); i < n; i++) {
duration = MathUtil::max(duration, (timelines[i])->getDuration());
}
return new(__FILE__, __LINE__) Animation(String(name), timelines, duration);
}
void SkeletonBinary::readCurve(DataInput *input, int frameIndex, CurveTimeline *timeline) {
switch (readByte(input)) {
case CURVE_STEPPED: {
timeline->setStepped(frameIndex);
break;
}
case CURVE_BEZIER: {
float cx1 = readFloat(input);
float cy1 = readFloat(input);
float cx2 = readFloat(input);
float cy2 = readFloat(input);
timeline->setCurve(frameIndex, cx1, cy1, cx2, cy2);
break;
}
}
}

View File

@ -58,7 +58,6 @@
#include <spine/EventData.h>
#include <spine/AttachmentTimeline.h>
#include <spine/ColorTimeline.h>
#include <spine/TwoColorTimeline.h>
#include <spine/RotateTimeline.h>
#include <spine/TranslateTimeline.h>
#include <spine/ScaleTimeline.h>

View File

@ -1,182 +0,0 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/TwoColorTimeline.h>
#include <spine/Skeleton.h>
#include <spine/Event.h>
#include <spine/Animation.h>
#include <spine/Bone.h>
#include <spine/Property.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL(TwoColorTimeline, CurveTimeline)
const int TwoColorTimeline::ENTRIES = 8;
const int TwoColorTimeline::PREV_TIME = -8;
const int TwoColorTimeline::PREV_R = -7;
const int TwoColorTimeline::PREV_G = -6;
const int TwoColorTimeline::PREV_B = -5;
const int TwoColorTimeline::PREV_A = -4;
const int TwoColorTimeline::PREV_R2 = -3;
const int TwoColorTimeline::PREV_G2 = -2;
const int TwoColorTimeline::PREV_B2 = -1;
const int TwoColorTimeline::R = 1;
const int TwoColorTimeline::G = 2;
const int TwoColorTimeline::B = 3;
const int TwoColorTimeline::A = 4;
const int TwoColorTimeline::R2 = 5;
const int TwoColorTimeline::G2 = 6;
const int TwoColorTimeline::B2 = 7;
TwoColorTimeline::TwoColorTimeline(int frameCount) : CurveTimeline(frameCount), _slotIndex(0) {
_frames.ensureCapacity(frameCount * ENTRIES);
_frames.setSize(frameCount * ENTRIES, 0);
}
void TwoColorTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
MixBlend blend, MixDirection direction
) {
SP_UNUSED(lastTime);
SP_UNUSED(pEvents);
SP_UNUSED(direction);
Slot *slotP = skeleton._slots[_slotIndex];
Slot &slot = *slotP;
if (!slot._bone.isActive()) return;
if (time < _frames[0]) {
// Time is before first frame.
switch (blend) {
case MixBlend_Setup:
slot.getColor().set(slot.getData().getColor());
slot.getDarkColor().set(slot.getData().getDarkColor());
return;
case MixBlend_First: {
Color &color = slot.getColor();
color.r += (color.r - slot._data.getColor().r) * alpha;
color.g += (color.g - slot._data.getColor().g) * alpha;
color.b += (color.b - slot._data.getColor().b) * alpha;
color.a += (color.a - slot._data.getColor().a) * alpha;
Color &darkColor = slot.getDarkColor();
darkColor.r += (darkColor.r - slot._data.getDarkColor().r) * alpha;
darkColor.g += (darkColor.g - slot._data.getDarkColor().g) * alpha;
darkColor.b += (darkColor.b - slot._data.getDarkColor().b) * alpha;
return;
}
default:
return;
}
}
float r, g, b, a, r2, g2, b2;
if (time >= _frames[_frames.size() - ENTRIES]) {
// Time is after last frame.
size_t i = _frames.size();
r = _frames[i + PREV_R];
g = _frames[i + PREV_G];
b = _frames[i + PREV_B];
a = _frames[i + PREV_A];
r2 = _frames[i + PREV_R2];
g2 = _frames[i + PREV_G2];
b2 = _frames[i + PREV_B2];
} else {
// Interpolate between the previous frame and the current frame.
size_t frame = (size_t)Animation::binarySearch(_frames, time, ENTRIES);
r = _frames[frame + PREV_R];
g = _frames[frame + PREV_G];
b = _frames[frame + PREV_B];
a = _frames[frame + PREV_A];
r2 = _frames[frame + PREV_R2];
g2 = _frames[frame + PREV_G2];
b2 = _frames[frame + PREV_B2];
float frameTime = _frames[frame];
float percent = getCurvePercent(frame / ENTRIES - 1,
1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
r += (_frames[frame + R] - r) * percent;
g += (_frames[frame + G] - g) * percent;
b += (_frames[frame + B] - b) * percent;
a += (_frames[frame + A] - a) * percent;
r2 += (_frames[frame + R2] - r2) * percent;
g2 += (_frames[frame + G2] - g2) * percent;
b2 += (_frames[frame + B2] - b2) * percent;
}
if (alpha == 1) {
Color &color = slot.getColor();
color.set(r, g, b, a);
Color &darkColor = slot.getDarkColor();
darkColor.set(r2, g2, b2, 1);
} else {
Color &light = slot._color;
Color &dark = slot._darkColor;
if (blend == MixBlend_Setup) {
light.set(slot._data._color);
dark.set(slot._data._darkColor);
}
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
}
}
int TwoColorTimeline::getPropertyId() {
return ((int) TimelineType_TwoColor << 24) + _slotIndex;
}
void TwoColorTimeline::setFrame(int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
frameIndex *= ENTRIES;
_frames[frameIndex] = time;
_frames[frameIndex + R] = r;
_frames[frameIndex + G] = g;
_frames[frameIndex + B] = b;
_frames[frameIndex + A] = a;
_frames[frameIndex + R2] = r2;
_frames[frameIndex + G2] = g2;
_frames[frameIndex + B2] = b2;
}
int TwoColorTimeline::getSlotIndex() {
return _slotIndex;
}
void TwoColorTimeline::setSlotIndex(int inValue) {
assert(inValue >= 0);
_slotIndex = inValue;
}