[unity] Minor cleanup: removed two comments mentioning methods that no longer exist after 4.0 API cleanup.

This commit is contained in:
Harald Csaszar 2021-06-14 18:57:38 +02:00
parent de697385fc
commit dbec33e556
2 changed files with 0 additions and 2 deletions

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@ -82,7 +82,6 @@ namespace Spine.Unity.Examples {
// STEP 0: PREPARE SKINS
// Let's prepare a new skin to be our custom skin with equips/customizations. We get a clone so our original skins are unaffected.
customSkin = customSkin ?? new Skin("custom skin"); // This requires that all customizations are done with skin placeholders defined in Spine.
//customSkin = customSkin ?? skeleton.UnshareSkin(true, false, skeletonAnimation.AnimationState); // use this if you are not customizing on the default skin.
var templateSkin = skeleton.Data.FindSkin(templateAttachmentsSkin);
// STEP 1: "EQUIP" ITEMS USING SPRITES

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@ -82,7 +82,6 @@ namespace Spine.Unity.Examples {
// STEP 0: PREPARE SKINS
// Let's prepare a new skin to be our custom skin with equips/customizations. We get a clone so our original skins are unaffected.
customSkin = customSkin ?? new Skin("custom skin"); // This requires that all customizations are done with skin placeholders defined in Spine.
//customSkin = customSkin ?? skeleton.UnshareSkin(true, false, skeletonAnimation.AnimationState); // use this if you are not customizing on the default skin and don't plan to remove
// Next let's get the skin that contains our source attachments. These are the attachments that
var baseSkin = skeleton.Data.FindSkin(baseSkinName);