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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts] Fix port of 899f7d7
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@ -30,6 +30,8 @@
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import { Utils, Color, Skeleton, RegionAttachment, TextureAtlasRegion, BlendMode, MeshAttachment, Slot } from "@esotericsoftware/spine-core";
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import { CanvasTexture } from "./CanvasTexture";
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const worldVertices = Utils.newFloatArray(8);
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export class SkeletonRenderer {
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static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
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static VERTEX_SIZE = 2 + 2 + 4;
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@ -65,6 +67,7 @@ export class SkeletonRenderer {
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let attachment = slot.getAttachment();
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if (!(attachment instanceof RegionAttachment)) continue;
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attachment.computeWorldVertices(slot, worldVertices, 0, 2);
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let region: TextureAtlasRegion = <TextureAtlasRegion>attachment.region;
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let image: HTMLImageElement = (<CanvasTexture>region.page.texture).getImage() as HTMLImageElement;
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@ -93,7 +93,7 @@ export class RegionAttachment extends Attachment implements HasTextureRegion {
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if (region == null) {
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uvs[0] = 0;
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uvs[1] = 0;
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uvs[2] = 1;
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uvs[2] = 0;
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uvs[3] = 1;
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uvs[4] = 1;
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uvs[5] = 1;
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@ -131,23 +131,23 @@ export class RegionAttachment extends Attachment implements HasTextureRegion {
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offset[7] = localYCos + localX2Sin;
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if (region.degrees == 90) {
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uvs[0] = region.u2;
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uvs[1] = region.v;
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uvs[2] = region.u2;
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uvs[3] = region.v2;
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uvs[4] = region.u;
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uvs[5] = region.v2;
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uvs[6] = region.u;
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uvs[7] = region.v;
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} else {
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uvs[0] = region.u2;
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uvs[1] = region.v2;
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uvs[2] = region.u;
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uvs[3] = region.v2;
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uvs[4] = region.u;
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uvs[5] = region.v;
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uvs[6] = region.u2;
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uvs[7] = region.v;
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uvs[0] = region.u2;
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uvs[1] = region.v2;
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} else {
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uvs[0] = region.u;
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uvs[1] = region.v2;
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uvs[2] = region.u;
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uvs[3] = region.v;
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uvs[4] = region.u2;
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uvs[5] = region.v;
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uvs[6] = region.u2;
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uvs[7] = region.v2;
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}
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}
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