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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 23:34:53 +08:00
Changed listeners to Vector.<Function>.
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5ef80af12e
commit
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@ -71,19 +71,19 @@ public class Main extends Sprite {
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skeleton.x = 320;
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skeleton.y = 420;
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skeleton.state.onStart = function (trackIndex:int) : void {
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skeleton.state.onStart.push(function (trackIndex:int) : void {
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trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
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};
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skeleton.state.onEnd = function (trackIndex:int) : void {
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});
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skeleton.state.onEnd.push(function (trackIndex:int) : void {
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trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
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};
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skeleton.state.onComplete = function (trackIndex:int, count:int) : void {
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});
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skeleton.state.onComplete.push(function (trackIndex:int, count:int) : void {
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trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
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};
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skeleton.state.onEvent = function (trackIndex:int, event:Event) : void {
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});
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skeleton.state.onEvent.push(function (trackIndex:int, event:Event) : void {
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trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
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+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
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};
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});
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if (true) {
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skeleton.state.setAnimationByName(0, "drawOrder", true);
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@ -40,7 +40,10 @@ public class AnimationState {
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private var _data:AnimationStateData;
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private var _tracks:Vector.<TrackEntry> = new Vector.<TrackEntry>();
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private var _events:Vector.<Event> = new Vector.<Event>();
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public var onStart:Function, onEnd:Function, onComplete:Function, onEvent:Function;
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public var onStart:Vector.<Function> = new Vector.<Function>();
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public var onEnd:Vector.<Function> = new Vector.<Function>();
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public var onComplete:Vector.<Function> = new Vector.<Function>();
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public var onEvent:Vector.<Function> = new Vector.<Function>();
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public var timeScale:Number = 1;
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public function AnimationState (data:AnimationStateData) {
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@ -102,14 +105,16 @@ public class AnimationState {
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for each (var event:Event in _events) {
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if (current.onEvent != null) current.onEvent(i, event);
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if (onEvent != null) onEvent(i, event);
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for each (var onEventFunc:Function in onEvent)
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onEventFunc(i, event);
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}
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// Check if completed the animation or a loop iteration.
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if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
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var count:int = (int)(time / endTime);
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if (current.onComplete != null) current.onComplete(i, count);
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if (onComplete != null) onComplete(i, count);
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for each (var onCompleteFunc:Function in onComplete)
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onCompleteFunc(i, count);
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}
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current.lastTime = current.time;
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@ -128,7 +133,8 @@ public class AnimationState {
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if (!current) return;
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if (current.onEnd != null) current.onEnd(trackIndex);
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if (onEnd != null) onEnd(trackIndex);
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for each (var onEndFunc:Function in onEnd)
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onEndFunc(trackIndex);
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_tracks[trackIndex] = null;
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}
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@ -144,10 +150,11 @@ public class AnimationState {
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var current:TrackEntry = expandToIndex(index);
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if (current) {
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current.previous = null;
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if (current.onEnd != null) current.onEnd(index);
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if (onEnd != null) onEnd(index);
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for each (var onEndFunc:Function in onEnd)
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onEndFunc(index);
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entry.mixDuration = _data.getMix(current.animation, entry.animation);
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if (entry.mixDuration > 0) {
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entry.mixTime = 0;
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@ -156,9 +163,10 @@ public class AnimationState {
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}
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_tracks[index] = entry;
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if (entry.onStart != null) entry.onStart(index);
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if (onStart != null) onStart(index);
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for each (var onStartFunc:Function in onStart)
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onStartFunc(index);
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}
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public function setAnimationByName (trackIndex:int, animationName:String, loop:Boolean) : TrackEntry {
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@ -44,20 +44,20 @@ public class AtlasExample extends Sprite {
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skeleton.x = 320;
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skeleton.y = 420;
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skeleton.state.onStart = function (trackIndex:int) : void {
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skeleton.state.onStart.push(function (trackIndex:int) : void {
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trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
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};
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skeleton.state.onEnd = function (trackIndex:int) : void {
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});
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skeleton.state.onEnd.push(function (trackIndex:int) : void {
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trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
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};
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skeleton.state.onComplete = function (trackIndex:int, count:int) : void {
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});
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skeleton.state.onComplete.push(function (trackIndex:int, count:int) : void {
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trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
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};
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skeleton.state.onEvent = function (trackIndex:int, event:Event) : void {
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});
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skeleton.state.onEvent.push(function (trackIndex:int, event:Event) : void {
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trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
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+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
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};
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});
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skeleton.state.setAnimationByName(0, "walk", true);
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skeleton.state.addAnimationByName(0, "jump", false, 3);
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skeleton.state.addAnimationByName(0, "walk", true, 0);
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