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[monogame] Fixed skin bones of other skins not being excluded in renderer. See #841.
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@ -121,6 +121,11 @@ namespace Spine {
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for (int i = 0, n = drawOrder.Count; i < n; i++) {
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Slot slot = drawOrderItems[i];
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if (!slot.Bone.Active) {
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clipper.ClipEnd(slot);
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continue;
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}
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Attachment attachment = slot.Attachment;
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float attachmentZOffset = z + zSpacing * i;
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