[monogame] Fixed skin bones of other skins not being excluded in renderer. See #841.

This commit is contained in:
Harald Csaszar 2025-02-05 19:19:22 +01:00
parent 3cd1557793
commit dcf19f7021

View File

@ -121,6 +121,11 @@ namespace Spine {
for (int i = 0, n = drawOrder.Count; i < n; i++) {
Slot slot = drawOrderItems[i];
if (!slot.Bone.Active) {
clipper.ClipEnd(slot);
continue;
}
Attachment attachment = slot.Attachment;
float attachmentZOffset = z + zSpacing * i;