diff --git a/CHANGELOG.md b/CHANGELOG.md index a40e112e9..11b2a97b8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -100,6 +100,7 @@ * Updated to Unreal Engine 4.21 (samples require 4.21). * **Breaking change**: `UBoneDriverComponent` and `UBoneFollowerComponent` are now `USceneComponent` instead of `UActorComponent`. They either update only themselves, or also the owning `UActor`, depending on whether the new flag `UseComponentTransform` is set. See https://github.com/EsotericSoftware/spine-runtimes/pull/1175 * Added query methods for slots, bones, skins and animations to `SpineSkeletonComponent` and `UTrackEntry`. These allow you to query these objects by name in both C++ and blueprints. +* Added `Preview Animation` and `Preview Skin` properties to `SpineSkeletonAnimationComponent`. Enter an animation or skin name to live-preview it in the editor. Enter an empty string to reset the animation or skin. ## C# ## * **Breaking changes**