From dd85819c5014e486773d7bb5b6d57159ad60cff6 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 6 Mar 2019 16:57:01 +0100 Subject: [PATCH] Updated CHANGELOG. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index a40e112e9..11b2a97b8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -100,6 +100,7 @@ * Updated to Unreal Engine 4.21 (samples require 4.21). * **Breaking change**: `UBoneDriverComponent` and `UBoneFollowerComponent` are now `USceneComponent` instead of `UActorComponent`. They either update only themselves, or also the owning `UActor`, depending on whether the new flag `UseComponentTransform` is set. See https://github.com/EsotericSoftware/spine-runtimes/pull/1175 * Added query methods for slots, bones, skins and animations to `SpineSkeletonComponent` and `UTrackEntry`. These allow you to query these objects by name in both C++ and blueprints. +* Added `Preview Animation` and `Preview Skin` properties to `SpineSkeletonAnimationComponent`. Enter an animation or skin name to live-preview it in the editor. Enter an empty string to reset the animation or skin. ## C# ## * **Breaking changes**