diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs index 87f2f3437..2e46e6511 100644 --- a/spine-csharp/src/AnimationState.cs +++ b/spine-csharp/src/AnimationState.cs @@ -773,7 +773,7 @@ namespace Spine { /// /// Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will /// loop back to at this time. Defaults to the animation duration. - public float AnimationEnd { get { return animationEnd; } } + public float AnimationEnd { get { return animationEnd; } set { animationEnd = value; } } /// /// The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this