diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs
index 87f2f3437..2e46e6511 100644
--- a/spine-csharp/src/AnimationState.cs
+++ b/spine-csharp/src/AnimationState.cs
@@ -773,7 +773,7 @@ namespace Spine {
///
/// Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
/// loop back to at this time. Defaults to the animation duration.
- public float AnimationEnd { get { return animationEnd; } }
+ public float AnimationEnd { get { return animationEnd; } set { animationEnd = value; } }
///
/// The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this