Merge branch 'reopen-starling-attachment-loader-pull-request' of https://github.com/plexonic/spine-runtimes into plexonic-reopen-starling-attachment-loader-pull-request

This commit is contained in:
badlogic 2017-07-28 10:55:53 +02:00
commit de44f15620

View File

@ -59,11 +59,11 @@ package spine.starling {
}
public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
var texture : Texture = getTexture(path);
var texture : SubTexture = getTexture(path) as SubTexture;//atlas.getTexture() method always return type of SubTexture
if (texture == null)
throw new Error("Region not found in Starling atlas: " + path + " (region attachment: " + name + ")");
var attachment : RegionAttachment = new RegionAttachment(name);
var rotated : Boolean = atlas.getRotation(path);
var rotated : Boolean = texture.rotated;//if texture == null you trhow exception, that is why atlas.getRotation() method always return texture.rotated.
attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
var frame : Rectangle = texture.frame;
attachment.regionOffsetX = frame ? -frame.x : 0;
@ -79,59 +79,58 @@ package spine.starling {
tmp = attachment.regionWidth;
attachment.regionWidth = attachment.regionHeight;
attachment.regionHeight = tmp;
attachment["regionU2"] = 0;
attachment["regionV2"] = 1;
attachment["regionU"] = 1;
attachment["regionV"] = 0;
}else{
attachment["regionU"] = 0;
attachment["regionV"] = 0;
attachment["regionU2"] = 1;
attachment["regionV2"] = 1;
}
if (!rotated) {
attachment["regionU"] = 0;
attachment["regionV"] = 0;
attachment["regionU2"] = 1;
attachment["regionV2"] = 1;
} else {
attachment["regionU2"] = 0;
attachment["regionV2"] = 1;
attachment["regionU"] = 1;
attachment["regionV"] = 0;
}
attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], rotated);
return attachment;
}
public function newMeshAttachment(skin : Skin, name : String, path : String) : MeshAttachment {
var texture : Texture = getTexture(path);
var texture : SubTexture = getTexture(path) as SubTexture;
if (texture == null)
throw new Error("Region not found in Starling atlas: " + path + " (mesh attachment: " + name + ")");
var rotated : Boolean = atlas.getRotation(path);
var rotated : Boolean =texture.rotated;
var attachment : MeshAttachment = new MeshAttachment(name);
attachment.regionRotate = rotated;
attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
var subTexture : SubTexture = texture as SubTexture;
if (subTexture) {
var root : Texture = subTexture.root;
// var subTexture : SubTexture = texture as SubTexture;
// if (subTexture) {//subTexture can't be null (line 99)
var root : Texture = texture.root;
var rectRegion : Rectangle = atlas.getRegion(path);
if (!rotated) {
attachment.regionU = rectRegion.x / root.width;
attachment.regionV = rectRegion.y / root.height;
attachment.regionU2 = (rectRegion.x + subTexture.width) / root.width;
attachment.regionV2 = (rectRegion.y + subTexture.height) / root.height;
attachment.regionU2 = (rectRegion.x + texture.width) / root.width;
attachment.regionV2 = (rectRegion.y + texture.height) / root.height;
} else {
attachment.regionU2 = rectRegion.x / root.width;
attachment.regionV2 = rectRegion.y / root.height;
attachment.regionU = (rectRegion.x + subTexture.height) / root.width;
attachment.regionV = (rectRegion.y + subTexture.width) / root.height;
attachment.regionU = (rectRegion.x + texture.height) / root.width;
attachment.regionV = (rectRegion.y + texture.width) / root.height;
}
attachment.rendererObject = new Image(root);
} else {
if (!rotated) {
attachment.regionU = 0;
attachment.regionV = 1;
attachment.regionU2 = 1;
attachment.regionV2 = 0;
} else {
attachment.regionU2 = 0;
attachment.regionV2 = 1;
attachment.regionU = 1;
attachment.regionV = 0;
}
}
// } else {
//Code never reached to here. if subTextre==null you throw exception.
// if (!rotated) {
// attachment.regionU = 0;
// attachment.regionV = 1;
// attachment.regionU2 = 1;
// attachment.regionV2 = 0;
// } else {
// attachment.regionU2 = 0;
// attachment.regionV2 = 1;
// attachment.regionU = 1;
// attachment.regionV = 0;
// }
// }
var frame : Rectangle = texture.frame;
attachment.regionOffsetX = frame ? -frame.x : 0;
attachment.regionOffsetY = frame ? -frame.y : 0;