mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-08 16:24:53 +08:00
[cpp] Ported holdPrevious in AnimationState. See #1169.
This commit is contained in:
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0ff14743f5
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de6bbc356d
@ -76,6 +76,21 @@ namespace Spine {
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/// If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
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bool getLoop();
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void setLoop(bool inValue);
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///
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/// If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
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/// of being mixed out.
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///
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/// When mixing between animations that key the same property, if a lower track also keys that property then the value will
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/// briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
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/// while the second animation mixes from 0% to 100%. Setting holdPrevious to true applies the first animation
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/// at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
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/// keys the property, only when a higher track also keys the property.
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///
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/// Snapping will occur if holdPrevious is true and this animation does not key all the same properties as the
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/// previous animation.
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bool getHoldPrevious();
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void setHoldPrevious(bool inValue);
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///
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/// Seconds to postpone playing the animation. When a track entry is the current track entry, delay postpones incrementing
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@ -203,8 +218,13 @@ namespace Spine {
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///
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/// The track entry for the previous animation when mixing from the previous animation to this animation, or NULL if no
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/// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a linked list.
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/// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a double linked list with MixingTo.
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TrackEntry* getMixingFrom();
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///
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/// The track entry for the next animation when mixing from this animation, or NULL if no mixing is currently occuring.
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/// When mixing from multiple animations, MixingTo makes up a double linked list with MixingFrom.
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TrackEntry* getMixingTo();
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///
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/// Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the
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@ -224,25 +244,20 @@ namespace Spine {
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TrackEntry* _next;
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TrackEntry* _mixingFrom;
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TrackEntry* _mixingTo;
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int _trackIndex;
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bool _loop;
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bool _loop, _holdPrevious;
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float _eventThreshold, _attachmentThreshold, _drawOrderThreshold;
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float _animationStart, _animationEnd, _animationLast, _nextAnimationLast;
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float _delay, _trackTime, _trackLast, _nextTrackLast, _trackEnd, _timeScale;
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float _alpha, _mixTime, _mixDuration, _interruptAlpha, _totalAlpha;
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MixBlend _mixBlend;
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Vector<int> _timelineData;
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Vector<TrackEntry*> _timelineDipMix;
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Vector<int> _timelineMode;
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Vector<TrackEntry*> _timelineHoldMix;
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Vector<float> _timelinesRotation;
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OnAnimationEventFunc _onAnimationEventFunc;
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/// Sets the timeline data.
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/// @param to May be NULL.
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TrackEntry* setTimelineData(TrackEntry* to, Vector<TrackEntry*>& mixingToArray, Vector<int>& propertyIDs);
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bool hasTimeline(int inId);
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void reset();
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};
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@ -384,7 +399,7 @@ namespace Spine {
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void* getRendererObject();
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private:
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static const int Subsequent, First, Dip, DipMix;
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static const int Subsequent, First, Hold, HoldMix;
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AnimationStateData* _data;
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@ -394,7 +409,6 @@ namespace Spine {
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EventQueue* _queue;
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Vector<int> _propertyIDs;
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Vector<TrackEntry*> _mixingTo;
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bool _animationsChanged;
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void* _rendererObject;
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@ -427,6 +441,10 @@ namespace Spine {
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void disposeNext(TrackEntry* entry);
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void animationsChanged();
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void setTimelineModes(TrackEntry* entry);
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bool hasTimeline(TrackEntry* entry, int inId);
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};
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}
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@ -51,7 +51,7 @@ void dummyOnAnimationEventFunc(AnimationState *state, Spine::EventType type, Tra
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SP_UNUSED(event);
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}
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TrackEntry::TrackEntry() : _animation(NULL), _next(NULL), _mixingFrom(NULL), _trackIndex(0), _loop(false),
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TrackEntry::TrackEntry() : _animation(NULL), _next(NULL), _mixingFrom(NULL), _mixingTo(0), _trackIndex(0), _loop(false), _holdPrevious(false),
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_eventThreshold(0), _attachmentThreshold(0), _drawOrderThreshold(0), _animationStart(0),
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_animationEnd(0), _animationLast(0), _nextAnimationLast(0), _delay(0), _trackTime(0),
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_trackLast(0), _nextTrackLast(0), _trackEnd(0), _timeScale(1.0f), _alpha(0), _mixTime(0),
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@ -67,6 +67,10 @@ bool TrackEntry::getLoop() { return _loop; }
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void TrackEntry::setLoop(bool inValue) { _loop = inValue; }
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bool TrackEntry::getHoldPrevious() { return _holdPrevious; }
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void TrackEntry::setHoldPrevious(bool inValue) { _holdPrevious = inValue; }
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float TrackEntry::getDelay() { return _delay; }
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void TrackEntry::setDelay(float inValue) { _delay = inValue; }
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@ -143,6 +147,8 @@ void TrackEntry::setMixDuration(float inValue) { _mixDuration = inValue; }
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TrackEntry *TrackEntry::getMixingFrom() { return _mixingFrom; }
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TrackEntry *TrackEntry::getMixingTo() { return _mixingTo; }
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void TrackEntry::setMixBlend(MixBlend blend) { _mixBlend = blend; }
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MixBlend TrackEntry::getMixBlend() { return _mixBlend; }
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@ -155,67 +161,14 @@ void TrackEntry::setOnAnimationEventFunc(OnAnimationEventFunc inValue) {
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_onAnimationEventFunc = inValue;
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}
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TrackEntry *TrackEntry::setTimelineData(TrackEntry *to, Vector<TrackEntry *> &mixingToArray, Vector<int> &propertyIDs) {
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if (to != NULL) mixingToArray.add(to);
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TrackEntry *lastEntry = _mixingFrom != NULL ? _mixingFrom->setTimelineData(this, mixingToArray, propertyIDs) : this;
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if (to != NULL) mixingToArray.removeAt(mixingToArray.size() - 1);
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size_t mixingToLast = mixingToArray.size() - 1;
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Vector<Timeline *> &timelines = _animation->_timelines;
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size_t timelinesCount = timelines.size();
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_timelineData.setSize(timelinesCount, 0);
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_timelineDipMix.setSize(timelinesCount, 0);
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// outer:
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size_t i = 0;
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continue_outer:
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for (; i < timelinesCount; ++i) {
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int id = timelines[i]->getPropertyId();
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if (propertyIDs.contains(id)) {
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_timelineData[i] = AnimationState::Subsequent;
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} else {
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propertyIDs.add(id);
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if (to == NULL || !to->hasTimeline(id)) {
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_timelineData[i] = AnimationState::First;
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} else {
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for (int ii = mixingToLast; ii >= 0; --ii) {
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TrackEntry *entry = mixingToArray[ii];
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if (!entry->hasTimeline(id)) {
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if (entry->_mixDuration > 0) {
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_timelineData[i] = AnimationState::DipMix;
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_timelineDipMix[i] = entry;
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i++;
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goto continue_outer; // continue outer;
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}
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break;
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}
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}
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_timelineData[i] = AnimationState::Dip;
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}
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}
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}
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return lastEntry;
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}
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bool TrackEntry::hasTimeline(int inId) {
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Vector<Timeline *> &timelines = _animation->_timelines;
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for (size_t i = 0, n = timelines.size(); i < n; ++i) {
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if (timelines[i]->getPropertyId() == inId) {
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return true;
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}
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}
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return false;
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}
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void TrackEntry::reset() {
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_animation = NULL;
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_next = NULL;
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_mixingFrom = NULL;
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_mixingTo = NULL;
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_timelineData.clear();
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_timelineDipMix.clear();
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_timelineMode.clear();
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_timelineHoldMix.clear();
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_timelinesRotation.clear();
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_onAnimationEventFunc = dummyOnAnimationEventFunc;
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@ -314,8 +267,8 @@ void EventQueue::drain() {
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const int AnimationState::Subsequent = 0;
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const int AnimationState::First = 1;
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const int AnimationState::Dip = 2;
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const int AnimationState::DipMix = 3;
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const int AnimationState::Hold = 2;
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const int AnimationState::HoldMix = 3;
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AnimationState::AnimationState(AnimationStateData *data) :
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_data(data),
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@ -400,6 +353,7 @@ void AnimationState::update(float delta) {
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// End mixing from entries once all have completed.
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TrackEntry *from = current._mixingFrom;
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current._mixingFrom = NULL;
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if (from != NULL) from->_mixingTo = NULL;
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while (from != NULL) {
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_queue->end(from);
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from = from->_mixingFrom;
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@ -441,13 +395,13 @@ bool AnimationState::apply(Skeleton &skeleton) {
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float animationLast = current._animationLast, animationTime = current.getAnimationTime();
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size_t timelineCount = current._animation->_timelines.size();
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Vector<Timeline *> &timelines = current._animation->_timelines;
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if (mix == 1 || blend == MixBlend_Add) {
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if (i == 0 && (mix == 1 || blend == MixBlend_Add)) {
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for (size_t ii = 0; ii < timelineCount; ++ii) {
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timelines[ii]->apply(skeleton, animationLast, animationTime, &_events, mix, blend,
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MixDirection_In);
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}
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} else {
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Vector<int> &timelineData = current._timelineData;
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Vector<int> &timelineMode = current._timelineMode;
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bool firstFrame = current._timelinesRotation.size() == 0;
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if (firstFrame) {
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@ -459,7 +413,7 @@ bool AnimationState::apply(Skeleton &skeleton) {
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Timeline *timeline = timelines[ii];
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assert(timeline);
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MixBlend timelineBlend = timelineData[ii] == AnimationState::Subsequent ? blend : MixBlend_Setup;
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MixBlend timelineBlend = timelineMode[ii] == AnimationState::Subsequent ? blend : MixBlend_Setup;
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RotateTimeline *rotateTimeline = NULL;
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if (timeline->getRTTI().isExactly(RotateTimeline::rtti)) {
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@ -519,6 +473,7 @@ void AnimationState::clearTrack(size_t trackIndex) {
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_queue->end(from);
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entry->_mixingFrom = NULL;
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entry->_mixingTo = NULL;
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entry = from;
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}
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@ -764,6 +719,7 @@ bool AnimationState::updateMixingFrom(TrackEntry *to, float delta) {
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// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
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if (from->_totalAlpha == 0 || to->_mixDuration == 0) {
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to->_mixingFrom = from->_mixingFrom;
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if (from->_mixingFrom != NULL) from->_mixingFrom->_mixingTo = to;
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to->_interruptAlpha = from->_interruptAlpha;
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_queue->end(from);
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}
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@ -800,14 +756,14 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
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float animationLast = from->_animationLast, animationTime = from->getAnimationTime();
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Vector<Timeline *> &timelines = from->_animation->_timelines;
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size_t timelineCount = timelines.size();
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float alphaDip = from->_alpha * to->_interruptAlpha, alphaMix = alphaDip * (1 - mix);
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float alphaHold = from->_alpha * to->_interruptAlpha, alphaMix = alphaHold * (1 - mix);
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if (blend == MixBlend_Add) {
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for (size_t i = 0; i < timelineCount; i++)
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timelines[i]->apply(skeleton, animationLast, animationTime, eventBuffer, alphaMix, blend, MixDirection_Out);
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} else {
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Vector<int> &timelineData = from->_timelineData;
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Vector<TrackEntry *> &timelineDipMix = from->_timelineDipMix;
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Vector<int> &timelineMode = from->_timelineMode;
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Vector<TrackEntry *> &timelineHoldMix = from->_timelineHoldMix;
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bool firstFrame = from->_timelinesRotation.size() == 0;
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if (firstFrame) {
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@ -821,7 +777,7 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
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Timeline *timeline = timelines[i];
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MixBlend timelineBlend;
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float alpha;
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switch (timelineData[i]) {
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switch (timelineMode[i]) {
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case AnimationState::Subsequent:
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if (!attachments && (timeline->getRTTI().isExactly(AttachmentTimeline::rtti))) continue;
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if (!drawOrder && (timeline->getRTTI().isExactly(DrawOrderTimeline::rtti))) continue;
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@ -832,14 +788,14 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
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timelineBlend = MixBlend_Setup;
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alpha = alphaMix;
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break;
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case AnimationState::Dip:
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case AnimationState::Hold:
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timelineBlend = MixBlend_Setup;
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alpha = alphaDip;
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alpha = alphaHold;
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break;
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default:
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timelineBlend = MixBlend_Setup;
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TrackEntry *dipMix = timelineDipMix[i];
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alpha = alphaDip * MathUtil::max(0.0f, 1.0f - dipMix->_mixTime / dipMix->_mixDuration);
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TrackEntry *holdMix = timelineHoldMix[i];
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alpha = alphaHold * MathUtil::max(0.0f, 1.0f - holdMix->_mixTime / holdMix->_mixDuration);
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break;
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}
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from->_totalAlpha += alpha;
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@ -912,6 +868,7 @@ void AnimationState::setCurrent(size_t index, TrackEntry *current, bool interrup
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}
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current->_mixingFrom = from;
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from->_mixingTo = current;
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current->_mixTime = 0;
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// Store interrupted mix percentage.
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@ -944,6 +901,7 @@ TrackEntry *AnimationState::newTrackEntry(size_t trackIndex, Animation *animatio
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entry._trackIndex = trackIndex;
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entry._animation = animation;
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entry._loop = loop;
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entry._holdPrevious = 0;
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entry._eventThreshold = 0;
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entry._attachmentThreshold = 0;
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@ -985,8 +943,70 @@ void AnimationState::animationsChanged() {
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for (size_t i = 0, n = _tracks.size(); i < n; ++i) {
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TrackEntry *entry = _tracks[i];
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if (entry != NULL && (i == 0 ||entry->_mixBlend != MixBlend_Add)) {
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entry->setTimelineData(NULL, _mixingTo, _propertyIDs);
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while (entry->_mixingFrom != NULL)
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entry = entry->_mixingFrom;
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do {
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if (entry->_mixingTo == NULL || entry->_mixBlend != MixBlend_Add) setTimelineModes(entry);
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entry = entry->_mixingTo;
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} while (entry != NULL);
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}
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}
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void AnimationState::setTimelineModes(TrackEntry *entry) {
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TrackEntry* to = entry->_mixingTo;
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Vector<Timeline *> &timelines = entry->_animation->_timelines;
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size_t timelinesCount = timelines.size();
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Vector<int> &timelineMode = entry->_timelineMode;
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timelineMode.setSize(timelinesCount, 0);
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Vector<TrackEntry *> &timelineHoldMix = entry->_timelineHoldMix;
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timelineHoldMix.setSize(timelinesCount, 0);
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if (to != NULL && to->_holdPrevious) {
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for (size_t i = 0; i < timelinesCount; i++) {
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int id = timelines[i]->getPropertyId();
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if (!_propertyIDs.contains(id)) _propertyIDs.add(id);
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timelineMode[i] = AnimationState::Hold;
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}
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return;
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}
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// outer:
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size_t i = 0;
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continue_outer:
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for (; i < timelinesCount; ++i) {
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int id = timelines[i]->getPropertyId();
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if (_propertyIDs.contains(id)) {
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timelineMode[i] = AnimationState::Subsequent;
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} else {
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_propertyIDs.add(id);
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if (to == NULL || !hasTimeline(to, id)) {
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timelineMode[i] = AnimationState::First;
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} else {
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for (TrackEntry *next = to->_mixingTo; next != NULL; next = next->_mixingTo) {
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if (hasTimeline(next, id)) continue;
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if (entry->_mixDuration > 0) {
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timelineMode[i] = AnimationState::HoldMix;
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timelineHoldMix[i] = entry;
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i++;
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goto continue_outer; // continue outer;
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}
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break;
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}
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timelineMode[i] = AnimationState::Hold;
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}
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}
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}
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}
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bool AnimationState::hasTimeline(TrackEntry* entry, int inId) {
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Vector<Timeline *> &timelines = entry->_animation->_timelines;
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for (size_t i = 0, n = timelines.size(); i < n; ++i) {
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if (timelines[i]->getPropertyId() == inId) {
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return true;
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}
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}
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return false;
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}
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