[libgdx] Added transform constraint X/Y offset.

This commit is contained in:
Nathan Sweet 2025-04-01 23:20:48 -04:00
parent fcb9788e27
commit df06ab29e7
4 changed files with 80 additions and 57 deletions

View File

@ -318,12 +318,14 @@ public class SkeletonBinary extends SkeletonLoader {
froms[ii] = from;
}
flags = input.read();
if ((flags & 1) != 0) data.mixRotate = input.readFloat();
if ((flags & 2) != 0) data.mixX = input.readFloat();
if ((flags & 4) != 0) data.mixY = input.readFloat();
if ((flags & 8) != 0) data.mixScaleX = input.readFloat();
if ((flags & 16) != 0) data.mixScaleY = input.readFloat();
if ((flags & 32) != 0) data.mixShearY = input.readFloat();
if ((flags & 1) != 0) data.offsetX = input.readFloat();
if ((flags & 2) != 0) data.offsetY = input.readFloat();
if ((flags & 4) != 0) data.mixRotate = input.readFloat();
if ((flags & 8) != 0) data.mixX = input.readFloat();
if ((flags & 16) != 0) data.mixY = input.readFloat();
if ((flags & 32) != 0) data.mixScaleX = input.readFloat();
if ((flags & 64) != 0) data.mixScaleY = input.readFloat();
if ((flags & 128) != 0) data.mixShearY = input.readFloat();
o[i] = data;
}

View File

@ -290,6 +290,8 @@ public class SkeletonJson extends SkeletonLoader {
if (from.to.notEmpty()) data.properties.add(from);
}
data.offsetX = constraintMap.getFloat("x", 0);
data.offsetY = constraintMap.getFloat("y", 0);
data.mixRotate = constraintMap.getFloat("mixRotate", 1);
data.mixX = constraintMap.getFloat("mixX", 1);
data.mixY = constraintMap.getFloat("mixY", data.mixX);

View File

@ -96,6 +96,7 @@ public class TransformConstraint implements Updatable {
public void update (Physics physics) {
if (mixRotate == 0 && mixX == 0 && mixY == 0 && mixScaleX == 0 && mixScaleY == 0 && mixShearY == 0) return;
TransformConstraintData data = this.data;
boolean localFrom = data.localSource, localTarget = data.localTarget, relative = data.relative, clamp = data.clamp;
Bone source = this.source;
Object[] fromItems = data.properties.items;
@ -107,7 +108,7 @@ public class TransformConstraint implements Updatable {
var from = (FromProperty)fromItems[f];
float mix = from.mix(this);
if (mix != 0) {
float value = from.value(source, localFrom) - from.offset;
float value = from.value(data, source, localFrom) - from.offset;
Object[] toItems = from.to.items;
for (int t = 0, tn = from.to.size; t < tn; t++) {
var to = (ToProperty)toItems[t];

View File

@ -39,7 +39,7 @@ import com.badlogic.gdx.utils.Array;
public class TransformConstraintData extends ConstraintData {
final Array<BoneData> bones = new Array();
BoneData source;
float mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
float offsetX, offsetY, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
boolean localSource, localTarget, relative, clamp;
final Array<FromProperty> properties = new Array();
@ -121,6 +121,24 @@ public class TransformConstraintData extends ConstraintData {
this.mixShearY = mixShearY;
}
/** An offset added to the constrained bone X translation. */
public float getOffsetX () {
return offsetX;
}
public void setOffsetX (float offsetX) {
this.offsetX = offsetX;
}
/** An offset added to the constrained bone Y translation. */
public float getOffsetY () {
return offsetY;
}
public void setOffsetY (float offsetY) {
this.offsetY = offsetY;
}
/** Reads the source bone's local transform instead of its world transform. */
public boolean getLocalSource () {
return localSource;
@ -169,7 +187,7 @@ public class TransformConstraintData extends ConstraintData {
abstract public float mix (TransformConstraint constraint);
/** Reads this property from the specified bone. */
abstract public float value (Bone source, boolean local);
abstract public float value (TransformConstraintData data, Bone source, boolean local);
}
/** Constrained property for a {@link TransformConstraint}. */
@ -184,7 +202,7 @@ public class TransformConstraintData extends ConstraintData {
public float scale;
/** Applies the value to this property. */
abstract public void apply (Bone target, float value, boolean local, boolean relative, float mix);
abstract public void apply (Bone bone, float value, boolean local, boolean relative, float mix);
}
static public class FromRotate extends FromProperty {
@ -192,18 +210,18 @@ public class TransformConstraintData extends ConstraintData {
return constraint.mixRotate;
}
public float value (Bone source, boolean local) {
public float value (TransformConstraintData data, Bone source, boolean local) {
return local ? source.arotation : atan2(source.c, source.a) * radDeg;
}
}
static public class ToRotate extends ToProperty {
public void apply (Bone target, float value, boolean local, boolean relative, float mix) {
public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
if (local) {
if (!relative) value -= target.arotation;
target.arotation += value * mix;
if (!relative) value -= bone.arotation;
bone.arotation += value * mix;
} else {
float a = target.a, b = target.b, c = target.c, d = target.d;
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
value *= degRad;
if (!relative) value -= atan2(c, a);
if (value > PI)
@ -212,10 +230,10 @@ public class TransformConstraintData extends ConstraintData {
value += PI2;
value *= mix;
float cos = cos(value), sin = sin(value);
target.a = cos * a - sin * c;
target.b = cos * b - sin * d;
target.c = sin * a + cos * c;
target.d = sin * b + cos * d;
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
}
}
@ -225,19 +243,19 @@ public class TransformConstraintData extends ConstraintData {
return constraint.mixX;
}
public float value (Bone source, boolean local) {
return local ? source.ax : source.worldX;
public float value (TransformConstraintData data, Bone source, boolean local) {
return local ? source.ax + data.offsetX : data.offsetX * source.a + data.offsetY * source.b + source.worldX;
}
}
static public class ToX extends ToProperty {
public void apply (Bone target, float value, boolean local, boolean relative, float mix) {
public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
if (local) {
if (!relative) value -= target.ax;
target.ax += value * mix;
if (!relative) value -= bone.ax;
bone.ax += value * mix;
} else {
if (!relative) value -= target.worldX;
target.worldX += value * mix;
if (!relative) value -= bone.worldX;
bone.worldX += value * mix;
}
}
}
@ -247,19 +265,19 @@ public class TransformConstraintData extends ConstraintData {
return constraint.mixY;
}
public float value (Bone source, boolean local) {
return local ? source.ay : source.worldY;
public float value (TransformConstraintData data, Bone source, boolean local) {
return local ? source.ay + data.offsetY : data.offsetX * source.c + data.offsetY * source.d + source.worldY;
}
}
static public class ToY extends ToProperty {
public void apply (Bone target, float value, boolean local, boolean relative, float mix) {
public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
if (local) {
if (!relative) value -= target.ay;
target.ay += value * mix;
if (!relative) value -= bone.ay;
bone.ay += value * mix;
} else {
if (!relative) value -= target.worldY;
target.worldY += value * mix;
if (!relative) value -= bone.worldY;
bone.worldY += value * mix;
}
}
}
@ -269,28 +287,28 @@ public class TransformConstraintData extends ConstraintData {
return constraint.mixScaleX;
}
public float value (Bone source, boolean local) {
public float value (TransformConstraintData data, Bone source, boolean local) {
return local ? source.ascaleX : (float)Math.sqrt(source.a * source.a + source.c * source.c);
}
}
static public class ToScaleX extends ToProperty {
public void apply (Bone target, float value, boolean local, boolean relative, float mix) {
public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
if (local) {
if (relative)
target.ascaleX *= 1 + ((value - 1) * mix);
else if (target.ascaleX != 0) //
target.ascaleX = 1 + (value / target.ascaleX - 1) * mix;
bone.ascaleX *= 1 + ((value - 1) * mix);
else if (bone.ascaleX != 0) //
bone.ascaleX = 1 + (value / bone.ascaleX - 1) * mix;
} else {
float s;
if (relative)
s = 1 + (value - 1) * mix;
else {
s = (float)Math.sqrt(target.a * target.a + target.c * target.c);
s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
if (s != 0) s = 1 + (value / s - 1) * mix;
}
target.a *= s;
target.c *= s;
bone.a *= s;
bone.c *= s;
}
}
}
@ -300,28 +318,28 @@ public class TransformConstraintData extends ConstraintData {
return constraint.mixScaleY;
}
public float value (Bone source, boolean local) {
public float value (TransformConstraintData data, Bone source, boolean local) {
return local ? source.ascaleY : (float)Math.sqrt(source.b * source.b + source.d * source.d);
}
}
static public class ToScaleY extends ToProperty {
public void apply (Bone target, float value, boolean local, boolean relative, float mix) {
public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
if (local) {
if (relative)
target.ascaleY *= 1 + ((value - 1) * mix);
else if (target.ascaleY != 0) //
target.ascaleY = 1 + (value / target.ascaleY - 1) * mix;
bone.ascaleY *= 1 + ((value - 1) * mix);
else if (bone.ascaleY != 0) //
bone.ascaleY = 1 + (value / bone.ascaleY - 1) * mix;
} else {
float s;
if (relative)
s = 1 + (value - 1) * mix;
else {
s = (float)Math.sqrt(target.b * target.b + target.d * target.d);
s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
if (s != 0) s = 1 + (value / s - 1) * mix;
}
target.b *= s;
target.d *= s;
bone.b *= s;
bone.d *= s;
}
}
}
@ -331,23 +349,23 @@ public class TransformConstraintData extends ConstraintData {
return constraint.mixShearY;
}
public float value (Bone source, boolean local) {
public float value (TransformConstraintData data, Bone source, boolean local) {
return local ? source.ashearY : (atan2(source.d, source.b) - atan2(source.c, source.a)) * radDeg - 90;
}
}
static public class ToShearY extends ToProperty {
public void apply (Bone target, float value, boolean local, boolean relative, float mix) {
public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
if (local) {
if (!relative) value -= target.ashearY;
target.ashearY += value * mix;
if (!relative) value -= bone.ashearY;
bone.ashearY += value * mix;
} else {
float b = target.b, d = target.d, by = atan2(d, b);
float b = bone.b, d = bone.d, by = atan2(d, b);
value = (value + 90) * degRad;
if (relative)
value -= PI / 2;
else {
value -= by - atan2(target.c, target.a);
value -= by - atan2(bone.c, bone.a);
if (value > PI)
value -= PI2;
else if (value < -PI) //
@ -355,8 +373,8 @@ public class TransformConstraintData extends ConstraintData {
}
value = by + value * mix;
float s = (float)Math.sqrt(b * b + d * d);
target.b = cos(value) * s;
target.d = sin(value) * s;
bone.b = cos(value) * s;
bone.d = sin(value) * s;
}
}
}