Meshes, FFD and skinning for cocos2d-x.

This commit is contained in:
NathanSweet 2014-05-14 21:49:35 +02:00
parent 72a4ad4cc1
commit df959cb646
14 changed files with 465 additions and 148 deletions

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@ -3,7 +3,7 @@
#include <vector>
#include <string>
#include "ExampleLayer.h"
#include "SpineboyExample.h"
#include "AppMacros.h"
USING_NS_CC;
@ -62,7 +62,7 @@ bool AppDelegate::applicationDidFinishLaunching () {
director->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
auto scene = ExampleLayer::scene();
auto scene = SpineboyExample::scene();
// run
director->runWithScene(scene);

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@ -0,0 +1,73 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "GoblinsExample.h"
#include "SpineboyExample.h"
#include <iostream>
#include <fstream>
#include <string.h>
USING_NS_CC;
using namespace spine;
using namespace std;
Scene* GoblinsExample::scene () {
Scene *scene = Scene::create();
scene->addChild(GoblinsExample::create());
return scene;
}
bool GoblinsExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithFile("goblins-ffd.json", "goblins-ffd.atlas", 1.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setSkin("goblin");
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vector2(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->debugBones)
skeletonNode->debugBones = true;
else if (skeletonNode->timeScale == 1)
skeletonNode->timeScale = 0.3f;
else
Director::getInstance()->replaceScene(SpineboyExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}

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@ -0,0 +1,48 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef _GOBLINSEXAMPLE_H_
#define _GOBLINSEXAMPLE_H_
#include "cocos2d.h"
#include <spine/spine-cocos2dx.h>
class GoblinsExample : public cocos2d::LayerColor {
public:
static cocos2d::Scene* scene ();
virtual bool init ();
CREATE_FUNC (GoblinsExample);
private:
spine::SkeletonAnimation* skeletonNode;
};
#endif // _GOBLINSEXAMPLE_H_

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@ -28,7 +28,8 @@
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "ExampleLayer.h"
#include "SpineboyExample.h"
#include "GoblinsExample.h"
#include <iostream>
#include <fstream>
#include <string.h>
@ -37,31 +38,29 @@ USING_NS_CC;
using namespace spine;
using namespace std;
Scene* ExampleLayer::scene () {
Scene* SpineboyExample::scene () {
Scene *scene = Scene::create();
scene->addChild(ExampleLayer::create());
scene->addChild(SpineboyExample::create());
return scene;
}
bool ExampleLayer::init () {
bool SpineboyExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas", 0.6f);
// skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->startListener = [this](int trackIndex) {
skeletonNode->startListener = [this] (int trackIndex) {
spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->state, trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
log("%d start: %s", trackIndex, animationName);
};
skeletonNode->endListener = [](int trackIndex) {
skeletonNode->endListener = [] (int trackIndex) {
log("%d end", trackIndex);
};
skeletonNode->completeListener = [](int trackIndex, int loopCount) {
skeletonNode->completeListener = [] (int trackIndex, int loopCount) {
log("%d complete: %d", trackIndex, loopCount);
};
skeletonNode->eventListener = [](int trackIndex, spEvent* event) {
skeletonNode->eventListener = [] (int trackIndex, spEvent* event) {
log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
};
@ -71,7 +70,7 @@ bool ExampleLayer::init () {
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
skeletonNode->addAnimation(0, "run", true);
skeletonNode->setStartListener(jumpEntry, [](int trackIndex) {
skeletonNode->setStartListener(jumpEntry, [] (int trackIndex) {
log("jumped!", trackIndex);
});
@ -83,11 +82,24 @@ bool ExampleLayer::init () {
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->debugBones)
skeletonNode->debugBones = true;
else if (skeletonNode->timeScale == 1)
skeletonNode->timeScale = 0.3f;
else
Director::getInstance()->replaceScene(GoblinsExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void ExampleLayer::update (float deltaTime) {
void SpineboyExample::update (float deltaTime) {
// Test releasing memory.
// Director::getInstance()->replaceScene(ExampleLayer::scene());
// Director::getInstance()->replaceScene(SpineboyExample::scene());
}

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@ -28,22 +28,22 @@
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef _EXAMPLELAYER_H_
#define _EXAMPLELAYER_H_
#ifndef _SPINEBOYEXAMPLE_H_
#define _SPINEBOYEXAMPLE_H_
#include "cocos2d.h"
#include <spine/spine-cocos2dx.h>
class ExampleLayer: public cocos2d::LayerColor {
class SpineboyExample : public cocos2d::LayerColor {
public:
static cocos2d::Scene* scene ();
virtual bool init ();
virtual void update (float deltaTime);
CREATE_FUNC (ExampleLayer);
CREATE_FUNC (SpineboyExample);
private:
spine::SkeletonAnimation* skeletonNode;
};
#endif // _EXAMPLELAYER_H_
#endif // _SPINEBOYEXAMPLE_H_

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@ -129,20 +129,24 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\spine\PolygonBatch.h" />
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h" />
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\AppMacros.h" />
<ClInclude Include="..\Classes\ExampleLayer.h" />
<ClInclude Include="..\Classes\GoblinsExample.h" />
<ClInclude Include="..\Classes\SpineboyExample.h" />
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\spine\PolygonBatch.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp" />
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\ExampleLayer.cpp" />
<ClCompile Include="..\Classes\GoblinsExample.cpp" />
<ClCompile Include="..\Classes\SpineboyExample.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>

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@ -21,9 +21,6 @@
<ClInclude Include="..\Classes\AppMacros.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\Classes\ExampleLayer.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>src</Filter>
</ClInclude>
@ -33,6 +30,15 @@
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\PolygonBatch.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\SpineboyExample.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\Classes\GoblinsExample.h">
<Filter>Classes</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
@ -41,9 +47,6 @@
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\Classes\ExampleLayer.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>src</Filter>
</ClCompile>
@ -53,5 +56,14 @@
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\PolygonBatch.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SpineboyExample.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\Classes\GoblinsExample.cpp">
<Filter>Classes</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,112 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/PolygonBatch.h>
#include <spine/extension.h>
USING_NS_CC;
namespace spine {
PolygonBatch* PolygonBatch::createWithCapacity (int capacity) {
PolygonBatch* batch = new PolygonBatch();
batch->initWithCapacity(capacity);
batch->autorelease();
return batch;
}
PolygonBatch::PolygonBatch () :
capacity(0),
vertices(nullptr), verticesCount(0),
triangles(nullptr), trianglesCount(0),
texture(nullptr)
{}
bool PolygonBatch::initWithCapacity (int capacity) {
// 32767 is max index, so 32767 / 3 - (32767 / 3 % 3) = 10920.
CCASSERT(capacity <= 10920, "capacity cannot be > 10920");
CCASSERT(capacity >= 0, "capacity cannot be < 0");
this->capacity = capacity;
vertices = MALLOC(V2F_C4B_T2F, capacity);
triangles = MALLOC(GLushort, capacity * 3);
return true;
}
PolygonBatch::~PolygonBatch () {
FREE(vertices);
FREE(triangles);
}
void PolygonBatch::add (const Texture2D* addTexture,
const float* addVertices, const float* uvs, int addVerticesCount,
const int* addTriangles, int addTrianglesCount,
cocos2d::Color4B* color) {
if (
addTexture != texture
|| verticesCount + (addVerticesCount >> 1) > capacity
|| trianglesCount + addTrianglesCount > capacity * 3) {
this->flush();
texture = addTexture;
}
for (int i = 0; i < addTrianglesCount; ++i, ++trianglesCount)
triangles[trianglesCount] = addTriangles[i] + verticesCount;
for (int i = 0; i < addVerticesCount; i += 2, ++verticesCount) {
V2F_C4B_T2F* vertex = vertices + verticesCount;
vertex->vertices.x = addVertices[i];
vertex->vertices.y = addVertices[i + 1];
vertex->colors = *color;
vertex->texCoords.u = uvs[i];
vertex->texCoords.v = uvs[i + 1];
}
}
void PolygonBatch::flush () {
if (!verticesCount) return;
GL::bindTexture2D(texture->getName());
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORDS);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &vertices[0].vertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), &vertices[0].colors);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &vertices[0].texCoords);
glDrawElements(GL_TRIANGLES, trianglesCount, GL_UNSIGNED_SHORT, triangles);
verticesCount = 0;
trianglesCount = 0;
CHECK_GL_ERROR_DEBUG();
}
}

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@ -0,0 +1,69 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_POLYGONBATCH_H_
#define SPINE_POLYGONBATCH_H_
#include "cocos2d.h"
namespace spine {
class cocos2d::Texture2D;
class PolygonBatch : public cocos2d::Ref {
public:
static PolygonBatch* createWithCapacity (int capacity);
/** @js ctor */
PolygonBatch();
/** @js NA
* @lua NA */
virtual ~PolygonBatch();
bool initWithCapacity (int capacity);
void add (const cocos2d::Texture2D* texture,
const float* vertices, const float* uvs, int verticesCount,
const int* triangles, int trianglesCount,
cocos2d::Color4B* color);
void flush ();
private:
int capacity;
cocos2d::V2F_C4B_T2F* vertices;
int verticesCount;
GLushort* triangles;
int trianglesCount;
const cocos2d::Texture2D* texture;
};
}
#endif // SPINE_POLYGONBATCH_H_

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@ -29,8 +29,8 @@
*****************************************************************************/
#include <spine/SkeletonAnimation.h>
#include <spine/extension.h>
#include <spine/spine-cocos2dx.h>
#include <spine/extension.h>
#include <algorithm>
USING_NS_CC;

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@ -30,6 +30,8 @@
#include <spine/SkeletonRenderer.h>
#include <spine/spine-cocos2dx.h>
#include <spine/extension.h>
#include <spine/PolygonBatch.h>
#include <algorithm>
USING_NS_CC;
@ -38,6 +40,8 @@ using std::max;
namespace spine {
static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0};
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
node->autorelease();
@ -62,6 +66,11 @@ void SkeletonRenderer::initialize () {
debugBones = false;
timeScale = 1;
worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch.
batch->retain();
blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setOpacityModifyRGB(true);
@ -116,6 +125,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data);
if (atlas) spAtlas_dispose(atlas);
spSkeleton_dispose(skeleton);
batch->release();
}
void SkeletonRenderer::update (float deltaTime) {
@ -132,54 +142,82 @@ void SkeletonRenderer::drawSkeleton (const Matrix &transform, bool transformUpda
getShaderProgram()->use();
getShaderProgram()->setUniformsForBuiltins(transform);
GL::blendFunc(blendFunc.src, blendFunc.dst);
Color3B color = getColor();
skeleton->r = color.r / (float)255;
skeleton->g = color.g / (float)255;
skeleton->b = color.b / (float)255;
Color3B nodeColor = getColor();
skeleton->r = nodeColor.r / (float)255;
skeleton->g = nodeColor.g / (float)255;
skeleton->b = nodeColor.b / (float)255;
skeleton->a = getOpacity() / (float)255;
int additive = 0;
TextureAtlas* textureAtlas = 0;
V3F_C4B_T2F_Quad quad;
quad.tl.vertices.z = 0;
quad.tr.vertices.z = 0;
quad.bl.vertices.z = 0;
quad.br.vertices.z = 0;
int additive = -1;
Color4B color;
const float* uvs = nullptr;
int verticesCount = 0;
const int* triangles = nullptr;
int trianglesCount = 0;
float r = 0, g = 0, b = 0, a = 0;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
spSlot* slot = skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
TextureAtlas* regionTextureAtlas = getTextureAtlas(attachment);
if (slot->data->additiveBlending != additive) {
if (textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
if (!slot->attachment) continue;
Texture2D *texture = nullptr;
switch (slot->attachment->type) {
case SP_ATTACHMENT_REGION: {
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, worldVertices);
texture = getTexture(attachment);
uvs = attachment->uvs;
verticesCount = 8;
triangles = quadTriangles;
trianglesCount = 6;
r = attachment->r;
g = attachment->g;
b = attachment->b;
a = attachment->a;
break;
}
case SP_ATTACHMENT_MESH: {
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
spMeshAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot, worldVertices);
texture = getTexture(attachment);
uvs = attachment->uvs;
verticesCount = attachment->verticesCount;
triangles = attachment->triangles;
trianglesCount = attachment->trianglesCount;
r = attachment->r;
g = attachment->g;
b = attachment->b;
a = attachment->a;
break;
}
case SP_ATTACHMENT_SKINNED_MESH: {
spSkinnedMeshAttachment* attachment = (spSkinnedMeshAttachment*)slot->attachment;
spSkinnedMeshAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot, worldVertices);
texture = getTexture(attachment);
uvs = attachment->uvs;
verticesCount = attachment->uvsCount;
triangles = attachment->triangles;
trianglesCount = attachment->trianglesCount;
r = attachment->r;
g = attachment->g;
b = attachment->b;
a = attachment->a;
break;
}
}
if (texture) {
if (slot->data->additiveBlending != additive) {
batch->flush();
GL::blendFunc(blendFunc.src, slot->data->additiveBlending ? GL_ONE : blendFunc.dst);
additive = slot->data->additiveBlending;
}
additive = !additive;
GL::blendFunc(blendFunc.src, additive ? GL_ONE : blendFunc.dst);
} else if (regionTextureAtlas != textureAtlas && textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
color.a = skeleton->a * slot->a * a * 255;
float multiplier = premultipliedAlpha ? color.a : 255;
color.r = skeleton->r * slot->r * r * multiplier;
color.g = skeleton->g * slot->g * g * multiplier;
color.b = skeleton->b * slot->b * b * multiplier;
batch->add(texture, worldVertices, uvs, verticesCount, triangles, trianglesCount, &color);
}
textureAtlas = regionTextureAtlas;
int quadCount = textureAtlas->getTotalQuads();
if (textureAtlas->getCapacity() == quadCount) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
if (!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
}
spRegionAttachment_updateQuad(attachment, slot, &quad, premultipliedAlpha);
textureAtlas->updateQuad(&quad, quadCount);
}
if (textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
}
batch->flush();
if (debugSlots || debugBones) {
Director* director = Director::getInstance();
@ -196,11 +234,11 @@ void SkeletonRenderer::drawSkeleton (const Matrix &transform, bool transformUpda
spSlot* slot = skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_updateQuad(attachment, slot, &quad);
points[0] = Vector2(quad.bl.vertices.x, quad.bl.vertices.y);
points[1] = Vector2(quad.br.vertices.x, quad.br.vertices.y);
points[2] = Vector2(quad.tr.vertices.x, quad.tr.vertices.y);
points[3] = Vector2(quad.tl.vertices.x, quad.tl.vertices.y);
spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, worldVertices);
points[0] = Vector2(worldVertices[0], worldVertices[1]);
points[1] = Vector2(worldVertices[2], worldVertices[3]);
points[2] = Vector2(worldVertices[4], worldVertices[5]);
points[3] = Vector2(worldVertices[6], worldVertices[7]);
DrawPrimitives::drawPoly(points, 4, true);
}
}
@ -227,8 +265,16 @@ void SkeletonRenderer::drawSkeleton (const Matrix &transform, bool transformUpda
}
}
TextureAtlas* SkeletonRenderer::getTextureAtlas (spRegionAttachment* regionAttachment) const {
return (TextureAtlas*)((spAtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
Texture2D* SkeletonRenderer::getTexture (spRegionAttachment* attachment) const {
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
}
Texture2D* SkeletonRenderer::getTexture (spMeshAttachment* attachment) const {
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
}
Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) const {
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
}
Rect SkeletonRenderer::boundingBox () {
@ -303,7 +349,7 @@ const BlendFunc& SkeletonRenderer::getBlendFunc () const {
return blendFunc;
}
void SkeletonRenderer::setBlendFunc (const cocos2d::BlendFunc &) {
void SkeletonRenderer::setBlendFunc (const cocos2d::BlendFunc &blendFunc) {
this->blendFunc = blendFunc;
}

View File

@ -36,6 +36,8 @@
namespace spine {
class PolygonBatch;
/** Draws a skeleton. */
class SkeletonRenderer: public cocos2d::NodeRGBA, public cocos2d::BlendProtocol {
public:
@ -58,7 +60,7 @@ public:
virtual void update (float deltaTime);
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Matrix& transform, bool transformUpdated) override;
void drawSkeleton (const cocos2d::Matrix& transform, bool transformUpdated);
virtual void drawSkeleton (const cocos2d::Matrix& transform, bool transformUpdated);
virtual cocos2d::Rect boundingBox ();
// --- Convenience methods for common Skeleton_* functions.
@ -92,13 +94,17 @@ public:
protected:
SkeletonRenderer ();
void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
virtual cocos2d::TextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const;
virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const;
virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const;
virtual cocos2d::Texture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
private:
bool ownsSkeletonData;
spAtlas* atlas;
cocos2d::BlendFunc blendFunc;
cocos2d::CustomCommand drawCommand;
cocos2d::BlendFunc blendFunc;
PolygonBatch* batch;
float* worldVertices;
void initialize ();
};

View File

@ -35,15 +35,12 @@ USING_NS_CC;
void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) {
Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path);
TextureAtlas* textureAtlas = TextureAtlas::createWithTexture(texture, 128);
textureAtlas->retain();
self->rendererObject = textureAtlas;
self->rendererObject = texture;
self->width = texture->getPixelsWide();
self->height = texture->getPixelsHigh();
}
void _spAtlasPage_disposeTexture (spAtlasPage* self) {
((TextureAtlas*)self->rendererObject)->release();
}
char* _spUtil_readFile (const char* path, int* length) {
@ -54,59 +51,3 @@ char* _spUtil_readFile (const char* path, int* length) {
memcpy(bytes, data.getBytes(), *length);
return bytes;
}
/**/
namespace spine {
void spRegionAttachment_updateQuad (spRegionAttachment* self, spSlot* slot, V3F_C4B_T2F_Quad* quad, bool premultipliedAlpha) {
float vertices[8];
spRegionAttachment_computeWorldVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
GLubyte r = slot->skeleton->r * slot->r * 255;
GLubyte g = slot->skeleton->g * slot->g * 255;
GLubyte b = slot->skeleton->b * slot->b * 255;
float normalizedAlpha = slot->skeleton->a * slot->a;
if (premultipliedAlpha) {
r *= normalizedAlpha;
g *= normalizedAlpha;
b *= normalizedAlpha;
}
GLubyte a = normalizedAlpha * 255;
quad->bl.colors.r = r;
quad->bl.colors.g = g;
quad->bl.colors.b = b;
quad->bl.colors.a = a;
quad->tl.colors.r = r;
quad->tl.colors.g = g;
quad->tl.colors.b = b;
quad->tl.colors.a = a;
quad->tr.colors.r = r;
quad->tr.colors.g = g;
quad->tr.colors.b = b;
quad->tr.colors.a = a;
quad->br.colors.r = r;
quad->br.colors.g = g;
quad->br.colors.b = b;
quad->br.colors.a = a;
quad->bl.vertices.x = vertices[SP_VERTEX_X1];
quad->bl.vertices.y = vertices[SP_VERTEX_Y1];
quad->tl.vertices.x = vertices[SP_VERTEX_X2];
quad->tl.vertices.y = vertices[SP_VERTEX_Y2];
quad->tr.vertices.x = vertices[SP_VERTEX_X3];
quad->tr.vertices.y = vertices[SP_VERTEX_Y3];
quad->br.vertices.x = vertices[SP_VERTEX_X4];
quad->br.vertices.y = vertices[SP_VERTEX_Y4];
quad->bl.texCoords.u = self->uvs[SP_VERTEX_X1];
quad->bl.texCoords.v = self->uvs[SP_VERTEX_Y1];
quad->tl.texCoords.u = self->uvs[SP_VERTEX_X2];
quad->tl.texCoords.v = self->uvs[SP_VERTEX_Y2];
quad->tr.texCoords.u = self->uvs[SP_VERTEX_X3];
quad->tr.texCoords.v = self->uvs[SP_VERTEX_Y3];
quad->br.texCoords.u = self->uvs[SP_VERTEX_X4];
quad->br.texCoords.v = self->uvs[SP_VERTEX_Y4];
}
}

View File

@ -36,10 +36,4 @@
#include <spine/SkeletonRenderer.h>
#include <spine/SkeletonAnimation.h>
namespace spine {
void spRegionAttachment_updateQuad (spRegionAttachment* self, spSlot* slot, cocos2d::V3F_C4B_T2F_Quad* quad, bool premultiplied = false);
}
#endif /* SPINE_COCOS2DX_H_ */