From e06739647ecdce3bc2a83f8c514c79ff2fac64c9 Mon Sep 17 00:00:00 2001 From: Davide Tantillo Date: Thu, 11 Dec 2025 11:29:02 +0100 Subject: [PATCH] set/add animation enables skeleton playing state. --- .../spine-construct3/src/c3runtime/instance.ts | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/spine-ts/spine-construct3/src/c3runtime/instance.ts b/spine-ts/spine-construct3/src/c3runtime/instance.ts index c057e9d0e..a9427f602 100644 --- a/spine-ts/spine-construct3/src/c3runtime/instance.ts +++ b/spine-ts/spine-construct3/src/c3runtime/instance.ts @@ -419,15 +419,23 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase { */ public setAnimation (track: number, animation: string, loop = false) { - const trackEntry = this.state?.setAnimation(track, animation, loop); - if (!trackEntry) return; + const { state } = this; + if (!state) return; + + const trackEntry = state.setAnimation(track, animation, loop); trackEntry.listener = this.makeTrackListener(track, animation); + + this.isPlaying = true; } public addAnimation (track: number, animation: string, loop = false, delay = 0) { - const trackEntry = this.state?.addAnimation(track, animation, loop, delay); - if (!trackEntry) return; + const { state } = this; + if (!state) return; + + const trackEntry = state.addAnimation(track, animation, loop, delay); trackEntry.listener = this.makeTrackListener(track, animation); + + this.isPlaying = true; } public setEmptyAnimation (track: number, mixDuration = 0) {