From e09ea0b2122a121d34e0473697bd647635508405 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 25 Apr 2019 16:35:11 +0200 Subject: [PATCH] [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. --- .../Spine/Editor/spine-unity/Editor/SpineMaskUtilities.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineMaskUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineMaskUtilities.cs index 0986fedf8..820882120 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineMaskUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineMaskUtilities.cs @@ -90,10 +90,7 @@ namespace Spine.Unity.Editor { var maskMaterials = skeleton.maskMaterials; var maskInteraction = skeleton.maskInteraction; - if (maskInteraction == SpriteMaskInteraction.None) { - return (maskMaterials.materialsMaskDisabled.Length == 0 || maskMaterials.materialsMaskDisabled[0] == null); - } - else if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) { + if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) { return (maskMaterials.materialsInsideMask.Length == 0 || maskMaterials.materialsInsideMask[0] == null); } else if (maskInteraction == SpriteMaskInteraction.VisibleOutsideMask) {