From e0a398bfc5c05ddde7b83d86f50caf499a2377c6 Mon Sep 17 00:00:00 2001 From: pharan Date: Wed, 7 Jun 2017 08:09:45 +0800 Subject: [PATCH] [unity] Handle skinless SkeletonGraphic. --- .../Modules/SkeletonGraphic/Editor/SkeletonGraphicInspector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Editor/SkeletonGraphicInspector.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Editor/SkeletonGraphicInspector.cs index 55a8beb9d..5f95f924e 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Editor/SkeletonGraphicInspector.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Editor/SkeletonGraphicInspector.cs @@ -196,7 +196,7 @@ namespace Spine.Unity.Editor { graphic.MeshGenerator.settings.zSpacing = SpineEditorUtilities.defaultZSpacing; graphic.Initialize(false); - graphic.Skeleton.SetSkin(skin); + if (skin != null) graphic.Skeleton.SetSkin(skin); graphic.initialSkinName = skin.Name; graphic.Skeleton.UpdateWorldTransform(); graphic.UpdateMesh();