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[libgdx] Improved AnimationState listener event documentation.
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@ -1329,28 +1329,37 @@ public class AnimationState {
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* See TrackEntry {@link TrackEntry#setListener(AnimationStateListener)} and AnimationState
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* See TrackEntry {@link TrackEntry#setListener(AnimationStateListener)} and AnimationState
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* {@link AnimationState#addListener(AnimationStateListener)}. */
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* {@link AnimationState#addListener(AnimationStateListener)}. */
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static public interface AnimationStateListener {
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static public interface AnimationStateListener {
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/** Invoked when this entry has been set as the current entry. */
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/** Invoked when this entry has been set as the current entry. {@link #end(TrackEntry)} will occur when this entry will no
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* longer be applied. */
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public void start (TrackEntry entry);
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public void start (TrackEntry entry);
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/** Invoked when another entry has replaced this entry as the current entry. This entry may continue being applied for
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/** Invoked when another entry has replaced this entry as the current entry. This entry may continue being applied for
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* mixing. */
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* mixing. */
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public void interrupt (TrackEntry entry);
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public void interrupt (TrackEntry entry);
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/** Invoked when this entry is no longer the current entry and will never be applied again. */
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/** Invoked when this entry will never be applied again. This only occurs if this entry has previously been set as the
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* current entry ({@link #start(TrackEntry)} was invoked). */
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public void end (TrackEntry entry);
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public void end (TrackEntry entry);
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/** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry.
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/** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry.
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* <p>
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* References to the entry should not be kept after <code>dispose</code> is called, as it may be destroyed or reused. */
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* References to the entry should not be kept after <code>dispose</code> is called, as it may be destroyed or reused. */
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public void dispose (TrackEntry entry);
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public void dispose (TrackEntry entry);
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/** Invoked every time this entry's animation completes a loop. Because this event is trigged in
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/** Invoked every time this entry's animation completes a loop. This may occur during mixing (after
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* {@link AnimationState#apply(Skeleton)}, any animations set in response to the event won't be applied until the next time
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* {@link #interrupt(TrackEntry)}).
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* the AnimationState is applied. */
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* <p>
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* If this entry's {@link TrackEntry#getMixingTo()} is not null, this entry is mixing out (it is not the current entry).
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* <p>
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* Because this event is triggered at the end of {@link AnimationState#apply(Skeleton)}, any animations set in response to
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* the event won't be applied until the next time the AnimationState is applied. */
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public void complete (TrackEntry entry);
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public void complete (TrackEntry entry);
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/** Invoked when this entry's animation triggers an event. Because this event is trigged in
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/** Invoked when this entry's animation triggers an event. This may occur during mixing (after
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* {@link AnimationState#apply(Skeleton)}, any animations set in response to the event won't be applied until the next time
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* {@link #interrupt(TrackEntry)}), see {@link TrackEntry#eventThreshold}.
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* the AnimationState is applied. */
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* <p>
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* Because this event is triggered at the end of {@link AnimationState#apply(Skeleton)}, any animations set in response to
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* the event won't be applied until the next time the AnimationState is applied. */
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public void event (TrackEntry entry, Event event);
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public void event (TrackEntry entry, Event event);
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}
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}
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