mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[sfml] Switch to SkeletonRenderer
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d3c8ccbfc1
commit
e12b71bb1a
@ -773,6 +773,7 @@ void test(SkeletonData *skeletonData, Atlas *atlas) {
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}
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DebugExtension dbgExtension(SpineExtension::getInstance());
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extern spine::SkeletonRenderer *skeletonRenderer;
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int main() {
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SpineExtension::setInstance(&dbgExtension);
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@ -794,6 +795,7 @@ int main() {
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testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
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testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
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delete skeletonRenderer;
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dbgExtension.reportLeaks();
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return 0;
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}
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@ -34,228 +34,106 @@
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#endif
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using namespace sf;
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using namespace spine;
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sf::BlendMode normal = sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::OneMinusSrcAlpha);
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sf::BlendMode additive = sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::One);
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sf::BlendMode multiply = sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha);
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sf::BlendMode screen = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor);
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sf::BlendMode blendModes[] = {
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sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::One),
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sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor)
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};
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sf::BlendMode normalPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha);
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sf::BlendMode additivePma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One);
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sf::BlendMode multiplyPma = sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha);
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sf::BlendMode screenPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor);
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sf::BlendMode blendModesPma[] = {
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One),
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sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor),
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};
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namespace spine {
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SkeletonRenderer *skeletonRenderer = nullptr;
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SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1),
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vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)),
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worldVertices(), clipper(), usePremultipliedAlpha(false) {
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Bone::setYDown(true);
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worldVertices.ensureCapacity(SPINE_MESH_VERTEX_COUNT_MAX);
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skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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tempUvs.ensureCapacity(16);
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tempColors.ensureCapacity(16);
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SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1),
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usePremultipliedAlpha(false),
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vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)) {
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Bone::setYDown(true);
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skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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ownsAnimationStateData = stateData == 0;
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if (ownsAnimationStateData) stateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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state = new (__FILE__, __LINE__) AnimationState(stateData);
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}
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ownsAnimationStateData = stateData == 0;
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if (ownsAnimationStateData) stateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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SkeletonDrawable::~SkeletonDrawable() {
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delete vertexArray;
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if (ownsAnimationStateData) delete state->getData();
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delete state;
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delete skeleton;
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}
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state = new (__FILE__, __LINE__) AnimationState(stateData);
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void SkeletonDrawable::update(float deltaTime, Physics physics) {
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state->update(deltaTime * timeScale);
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state->apply(*skeleton);
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skeleton->update(deltaTime * timeScale);
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skeleton->updateWorldTransform(physics);
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}
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quadIndices.add(0);
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quadIndices.add(1);
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quadIndices.add(2);
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quadIndices.add(2);
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quadIndices.add(3);
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quadIndices.add(0);
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}
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inline void toSFMLColor(uint32_t color, sf::Color *sfmlColor) {
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sfmlColor->a = (color >> 24) & 0xFF;
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sfmlColor->r = (color >> 16) & 0xFF;
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sfmlColor->g = (color >> 8) & 0xFF;
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sfmlColor->b = color & 0xFF;
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}
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SkeletonDrawable::~SkeletonDrawable() {
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delete vertexArray;
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if (ownsAnimationStateData) delete state->getData();
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delete state;
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delete skeleton;
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}
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void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
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states.texture = NULL;
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vertexArray->clear();
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void SkeletonDrawable::update(float deltaTime, Physics physics) {
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state->update(deltaTime * timeScale);
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state->apply(*skeleton);
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skeleton->update(deltaTime * timeScale);
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skeleton->updateWorldTransform(physics);
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}
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if (!skeletonRenderer) skeletonRenderer = new (__FILE__, __LINE__) SkeletonRenderer();
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RenderCommand *command = skeletonRenderer->render(*skeleton);
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while (command) {
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Texture *texture = (Texture *)command->texture;
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Vector2u size = texture->getSize();
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Vertex vertex;
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float *positions = command->positions;
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float *uvs = command->uvs;
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uint32_t *colors = command->colors;
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uint16_t *indices = command->indices;
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for (int i = 0, n = command->numIndices; i < n; ++i) {
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int ii = indices[i];
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int index = ii << 1;
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vertex.position.x = positions[index];
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vertex.position.y = positions[index + 1];
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vertex.texCoords.x = uvs[index] * size.x;
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vertex.texCoords.y = uvs[index + 1] * size.y;
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toSFMLColor(colors[ii], &vertex.color);
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vertexArray->append(vertex);
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}
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BlendMode blendMode = command->blendMode;
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states.blendMode = usePremultipliedAlpha ? blendModesPma[blendMode] : blendModes[blendMode];
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states.texture = texture;
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target.draw(*vertexArray, states);
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vertexArray->clear();
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void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
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vertexArray->clear();
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states.texture = NULL;
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command = command->next;
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}
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}
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// Early out if skeleton is invisible
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if (skeleton->getColor().a == 0) return;
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void SFMLTextureLoader::load(AtlasPage &page, const String &path) {
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Texture *texture = new Texture();
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if (!texture->loadFromFile(path.buffer())) return;
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sf::Vertex vertex;
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Texture *texture = NULL;
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for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) {
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clipper.clipEnd(slot);
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continue;
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}
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if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
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if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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clipper.clipEnd(slot);
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continue;
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}
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page.texture = texture;
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Vector2u size = texture->getSize();
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page.width = size.x;
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page.height = size.y;
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}
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Vector<float> *vertices = &worldVertices;
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Vector<float> *uvs = NULL;
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Vector<unsigned short> *indices = NULL;
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int indicesCount = 0;
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Color *attachmentColor;
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void SFMLTextureLoader::unload(void *texture) {
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delete (Texture *) texture;
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}
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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RegionAttachment *regionAttachment = (RegionAttachment *) attachment;
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attachmentColor = ®ionAttachment->getColor();
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// Early out if the slot color is 0
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if (attachmentColor->a == 0) {
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clipper.clipEnd(slot);
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continue;
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}
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worldVertices.setSize(8, 0);
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regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2);
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uvs = ®ionAttachment->getUVs();
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indices = &quadIndices;
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indicesCount = 6;
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texture = (Texture *) ((AtlasRegion *) regionAttachment->getRegion())->page->texture;
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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MeshAttachment *mesh = (MeshAttachment *) attachment;
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attachmentColor = &mesh->getColor();
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// Early out if the slot color is 0
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if (attachmentColor->a == 0) {
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clipper.clipEnd(slot);
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continue;
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}
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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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indicesCount = mesh->getTriangles().size();
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texture = (Texture *) ((AtlasRegion *) mesh->getRegion())->page->texture;
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} else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
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ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment();
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clipper.clipStart(slot, clip);
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continue;
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} else
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continue;
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Uint8 r = static_cast<Uint8>(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255);
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Uint8 g = static_cast<Uint8>(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255);
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Uint8 b = static_cast<Uint8>(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255);
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Uint8 a = static_cast<Uint8>(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255);
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vertex.color.r = r;
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vertex.color.g = g;
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vertex.color.b = b;
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vertex.color.a = a;
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Color light;
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light.r = r / 255.0f;
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light.g = g / 255.0f;
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light.b = b / 255.0f;
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light.a = a / 255.0f;
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sf::BlendMode blend;
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if (!usePremultipliedAlpha) {
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switch (slot.getData().getBlendMode()) {
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case BlendMode_Normal:
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blend = normal;
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break;
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case BlendMode_Additive:
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blend = additive;
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break;
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case BlendMode_Multiply:
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blend = multiply;
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break;
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case BlendMode_Screen:
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blend = screen;
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break;
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default:
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blend = normal;
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}
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} else {
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switch (slot.getData().getBlendMode()) {
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case BlendMode_Normal:
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blend = normalPma;
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break;
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case BlendMode_Additive:
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blend = additivePma;
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break;
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case BlendMode_Multiply:
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blend = multiplyPma;
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break;
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case BlendMode_Screen:
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blend = screenPma;
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break;
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default:
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blend = normalPma;
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}
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}
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if (states.texture == 0) states.texture = texture;
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if (states.blendMode != blend || states.texture != texture) {
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target.draw(*vertexArray, states);
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vertexArray->clear();
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states.blendMode = blend;
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states.texture = texture;
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}
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if (clipper.isClipping()) {
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clipper.clipTriangles(worldVertices, *indices, *uvs, 2);
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vertices = &clipper.getClippedVertices();
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uvs = &clipper.getClippedUVs();
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indices = &clipper.getClippedTriangles();
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indicesCount = clipper.getClippedTriangles().size();
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}
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Vector2u size = texture->getSize();
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for (int ii = 0; ii < indicesCount; ++ii) {
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int index = (*indices)[ii] << 1;
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vertex.position.x = (*vertices)[index];
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vertex.position.y = (*vertices)[index + 1];
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vertex.texCoords.x = (*uvs)[index] * size.x;
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vertex.texCoords.y = (*uvs)[index + 1] * size.y;
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vertexArray->append(vertex);
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}
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clipper.clipEnd(slot);
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}
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target.draw(*vertexArray, states);
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clipper.clipEnd();
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}
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void SFMLTextureLoader::load(AtlasPage &page, const String &path) {
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Texture *texture = new Texture();
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if (!texture->loadFromFile(path.buffer())) return;
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if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
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if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);
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page.texture = texture;
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Vector2u size = texture->getSize();
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page.width = size.x;
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page.height = size.y;
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}
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void SFMLTextureLoader::unload(void *texture) {
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delete (Texture *) texture;
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}
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SpineExtension *getDefaultExtension() {
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return new DefaultSpineExtension();
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}
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}// namespace spine
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SpineExtension *spine::getDefaultExtension() {
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return new DefaultSpineExtension();
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}
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@ -45,7 +45,6 @@ namespace spine {
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Skeleton *skeleton;
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AnimationState *state;
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float timeScale;
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sf::VertexArray *vertexArray;
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SkeletonDrawable(SkeletonData *skeleton, AnimationStateData *stateData = 0);
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@ -61,13 +60,9 @@ namespace spine {
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bool getUsePremultipliedAlpha() { return usePremultipliedAlpha; };
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private:
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mutable bool ownsAnimationStateData;
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mutable Vector<float> worldVertices;
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mutable Vector<float> tempUvs;
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mutable Vector<Color> tempColors;
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mutable Vector<unsigned short> quadIndices;
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mutable SkeletonClipping clipper;
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bool ownsAnimationStateData;
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mutable bool usePremultipliedAlpha;
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sf::VertexArray *vertexArray;
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};
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class SFMLTextureLoader : public TextureLoader {
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