From e155ffdf93adbf0bfb26b66083c75987c4a3ee36 Mon Sep 17 00:00:00 2001 From: Davide Tantillo Date: Fri, 16 Jan 2026 12:46:25 +0100 Subject: [PATCH] [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. --- spine-ts/spine-phaser-v4/src/SpineGameObject.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-ts/spine-phaser-v4/src/SpineGameObject.ts b/spine-ts/spine-phaser-v4/src/SpineGameObject.ts index 5363fb30f..2e0af84fe 100644 --- a/spine-ts/spine-phaser-v4/src/SpineGameObject.ts +++ b/spine-ts/spine-phaser-v4/src/SpineGameObject.ts @@ -379,7 +379,8 @@ export class SpineGameObject extends DepthMixin( let transform = Phaser.GameObjects.GetCalcMatrix( src, camera, - parentMatrix + parentMatrix, + !drawingContext.useCanvas, ).calc; let a = transform.a, b = transform.b,