diff --git a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipTrackInspector.cs b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipTrackInspector.cs index 041260ec4..7c43fdb99 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipTrackInspector.cs +++ b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipTrackInspector.cs @@ -41,7 +41,7 @@ namespace Spine.Unity.Editor { public override TrackDrawOptions GetTrackOptions (TrackAsset track, UnityEngine.Object binding) { var options = base.GetTrackOptions(track, binding); options.icon = SpineEditorUtilities.Icons.subMeshRenderer; - options.trackColor = new Color(53 / 255.0f, 58 / 255.0f, 62 / 255.0f); + options.trackColor = new Color(0.855f, 0.8623f, 0.87f); return options; } } diff --git a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateGraphicTrack.cs b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateGraphicTrack.cs index 97e86ac32..1c16f2f94 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateGraphicTrack.cs +++ b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateGraphicTrack.cs @@ -35,7 +35,7 @@ using UnityEngine.Playables; using UnityEngine.Timeline; namespace Spine.Unity.Playables { - [TrackColor(0.9960785f, 0.2509804f, 0.003921569f)] + [TrackColor(255 / 255.0f, 64 / 255.0f, 1 / 255.0f)] [TrackClipType(typeof(SpineAnimationStateClip))] [TrackBindingType(typeof(SkeletonGraphic))] #if UNITY_EDITOR diff --git a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs index a84a0737e..f62f4f88a 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs +++ b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs @@ -36,7 +36,7 @@ using UnityEngine.Playables; using UnityEngine.Timeline; namespace Spine.Unity.Playables { - [TrackColor(0.9960785f, 0.2509804f, 0.003921569f)] + [TrackColor(255 / 255.0f, 64 / 255.0f, 1 / 255.0f)] [TrackClipType(typeof(SpineAnimationStateClip))] [TrackBindingType(typeof(SkeletonAnimation))] #if UNITY_EDITOR