mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-18 04:51:47 +08:00
Bounding boxes for spine-csharp.
This commit is contained in:
parent
734505c91c
commit
e1fe518261
@ -101,11 +101,13 @@
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<Compile Include="src\Attachments\Attachment.cs" />
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<Compile Include="src\Attachments\AttachmentLoader.cs" />
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<Compile Include="src\Attachments\AttachmentType.cs" />
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<Compile Include="src\Attachments\BoundingBoxAttachment.cs" />
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<Compile Include="src\Attachments\RegionAttachment.cs" />
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<Compile Include="src\Bone.cs" />
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<Compile Include="src\BoneData.cs" />
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<Compile Include="src\Json.cs" />
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<Compile Include="src\Skeleton.cs" />
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<Compile Include="src\SkeletonBounds.cs" />
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<Compile Include="src\SkeletonData.cs" />
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<Compile Include="src\SkeletonJson.cs" />
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<Compile Include="src\Skin.cs" />
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@ -49,6 +49,8 @@ namespace Spine {
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attachment.RegionOriginalWidth = region.originalWidth;
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attachment.RegionOriginalHeight = region.originalHeight;
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return attachment;
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case AttachmentType.boundingbox:
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return new BoundingBoxAttachment(name);
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}
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throw new Exception("Unknown attachment type: " + type);
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}
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@ -25,6 +25,6 @@
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namespace Spine {
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public enum AttachmentType {
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region, regionSequence
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region, regionsequence, boundingbox
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}
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}
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54
spine-csharp/src/Attachments/BoundingBoxAttachment.cs
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54
spine-csharp/src/Attachments/BoundingBoxAttachment.cs
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@ -0,0 +1,54 @@
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/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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using System;
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namespace Spine {
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/** Attachment that has a polygon for bounds checking. */
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public class BoundingBoxAttachment : Attachment {
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public float[] Vertices { get; set; }
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public BoundingBoxAttachment (string name)
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: base(name) {
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}
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/** @param worldVertices Must have at least the same as this attachment's vertices. */
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public void ComputeWorldVertices (float x, float y, Bone bone, float[] worldVertices) {
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x += bone.WorldX;
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y += bone.WorldY;
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float m00 = bone.M00;
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float m01 = bone.M01;
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float m10 = bone.M10;
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float m11 = bone.M11;
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float[] vertices = Vertices;
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for (int i = 0, n = vertices.Length; i < n; i += 2) {
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float px = vertices[i];
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float py = vertices[i + 1];
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worldVertices[i] = px * m00 + py * m01 + x;
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worldVertices[i + 1] = px * m10 + py * m11 + y;
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}
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}
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}
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}
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275
spine-csharp/src/SkeletonBounds.cs
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275
spine-csharp/src/SkeletonBounds.cs
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@ -0,0 +1,275 @@
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/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Spine {
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public class SkeletonBounds {
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private bool aabb;
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private List<Polygon> polygonPool = new List<Polygon>();
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public List<BoundingBoxAttachment> BoundingBoxes { get; private set; }
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public List<Polygon> Polygons { get; private set; }
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private float minX;
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public float MinX {
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get {
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if (!aabb) aabbCompute();
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return minX;
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}
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private set {
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minX = value;
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}
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}
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private float maxX;
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public float MaxX {
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get {
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if (!aabb) aabbCompute();
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return maxX;
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}
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private set {
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maxX = value;
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}
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}
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private float minY;
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public float MinY {
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get {
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if (!aabb) aabbCompute();
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return minY;
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}
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private set {
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minY = value;
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}
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}
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private float maxY;
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public float MaxY {
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get {
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if (!aabb) aabbCompute();
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return maxY;
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}
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private set {
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maxY = value;
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}
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}
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public float Width {
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get {
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if (!aabb) aabbCompute();
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return maxX - minX;
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}
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}
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public float Height {
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get {
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if (!aabb) aabbCompute();
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return maxY - minY;
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}
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}
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public SkeletonBounds () {
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BoundingBoxes = new List<BoundingBoxAttachment>();
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Polygons = new List<Polygon>();
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}
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public void Update (Skeleton skeleton) {
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aabb = false;
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List<BoundingBoxAttachment> boundingBoxes = BoundingBoxes;
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List<Polygon> polygons = Polygons;
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List<Slot> slots = skeleton.Slots;
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int slotCount = slots.Count;
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float x = skeleton.X, y = skeleton.Y;
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boundingBoxes.Clear();
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foreach (Polygon polygon in polygons) {
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polygonPool.Add(polygon);
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}
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polygons.Clear();
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for (int i = 0; i < slotCount; i++) {
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Slot slot = slots[i];
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BoundingBoxAttachment boundingBox = slot.Attachment as BoundingBoxAttachment;
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if (boundingBox == null) continue;
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boundingBoxes.Add(boundingBox);
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Polygon polygon = null;
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int poolCount = polygonPool.Count;
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if (poolCount > 0) {
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polygon = polygonPool[poolCount - 1];
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polygonPool.RemoveAt(poolCount - 1);
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} else
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polygon = new Polygon();
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polygons.Add(polygon);
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polygon.Count = boundingBox.Vertices.Length;
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if (polygon.Vertices == null || polygon.Vertices.Length < polygon.Count) polygon.Vertices = new float[polygon.Count];
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boundingBox.ComputeWorldVertices(x, y, slot.Bone, polygon.Vertices);
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}
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}
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private void aabbCompute () {
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float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
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List<Polygon> polygons = Polygons;
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for (int i = 0, n = polygons.Count; i < n; i++) {
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Polygon polygon = polygons[i];
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float[] vertices = polygon.Vertices;
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for (int ii = 0, nn = polygon.Count; ii < nn; ii += 2) {
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float x = vertices[ii];
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float y = vertices[ii + 1];
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minX = Math.Min(minX, x);
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minY = Math.Min(minY, y);
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maxX = Math.Max(maxX, x);
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maxY = Math.Max(maxY, y);
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}
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}
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this.minX = minX;
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this.minY = minY;
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this.maxX = maxX;
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this.maxY = maxY;
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aabb = true;
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}
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/** Returns true if the axis aligned bounding box contains the point. */
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public bool AabbContainsPoint (float x, float y) {
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if (!aabb) aabbCompute();
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return x >= minX && x <= maxX && y >= minY && y <= maxY;
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}
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/** Returns true if the axis aligned bounding box intersects the line segment. */
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public bool AabbIntersectsSegment (float x1, float y1, float x2, float y2) {
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if (!aabb) aabbCompute();
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float minX = this.minX;
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float minY = this.minY;
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float maxX = this.maxX;
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float maxY = this.maxY;
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if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
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return false;
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float m = (y2 - y1) / (x2 - x1);
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float y = m * (minX - x1) + y1;
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if (y > minY && y < maxY) return true;
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y = m * (maxX - x1) + y1;
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if (y > minY && y < maxY) return true;
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float x = (minY - y1) / m + x1;
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if (x > minX && x < maxX) return true;
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x = (maxY - y1) / m + x1;
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if (x > minX && x < maxX) return true;
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return false;
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}
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/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
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public bool AabbIntersectsSkeleton (SkeletonBounds bounds) {
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if (!aabb) aabbCompute();
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if (!bounds.aabb) bounds.aabbCompute();
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return minX < bounds.maxX && maxX > bounds.minX && minY < bounds.maxY && maxY > bounds.minY;
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}
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/** Returns true if the bounding box attachment contains the point. */
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public bool ContainsPoint (int index, float x, float y) {
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Polygon polygon = Polygons[index];
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float[] vertices = polygon.Vertices;
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int nn = polygon.Count;
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int prevIndex = nn - 2;
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bool inside = false;
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for (int ii = 0; ii < nn; ii += 2) {
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float vertexY = vertices[ii + 1];
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float prevY = vertices[prevIndex + 1];
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if (vertexY < y && prevY >= y || prevY < y && vertexY >= y) {
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float vertexX = vertices[ii];
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if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) inside = !inside;
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}
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prevIndex = ii;
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}
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return inside;
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}
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/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
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* efficient to only call this method if {@link #aabbContainsPoint(float, float)} return true. */
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public BoundingBoxAttachment ContainsPoint (float x, float y) {
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List<BoundingBoxAttachment> boundingBoxes = BoundingBoxes;
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for (int i = 0, n = boundingBoxes.Count; i < n; i++)
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if (ContainsPoint(i, x, y)) return boundingBoxes[i];
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return null;
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}
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/** Returns true if the bounding box attachment contains the point. The bounding box must be in the SkeletonBounds. */
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public bool containsPoint (BoundingBoxAttachment attachment, float x, float y) {
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int index = BoundingBoxes.IndexOf(attachment);
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return index == -1 ? false : ContainsPoint(index, x, y);
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}
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/** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
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* more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} return true. */
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public BoundingBoxAttachment IntersectsSegment (float x1, float y1, float x2, float y2) {
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List<BoundingBoxAttachment> boundingBoxes = BoundingBoxes;
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for (int i = 0, n = boundingBoxes.Count; i < n; i++) {
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BoundingBoxAttachment attachment = boundingBoxes[i];
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if (IntersectsSegment(attachment, x1, y1, x2, y2)) return attachment;
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}
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return null;
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}
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/** Returns true if the bounding box attachment contains the line segment. */
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public bool IntersectsSegment (BoundingBoxAttachment attachment, float x1, float y1, float x2, float y2) {
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int index = BoundingBoxes.IndexOf(attachment);
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return index == -1 ? false : IntersectsSegment(index, x1, y1, x2, y2);
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}
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/** Returns true if the bounding box attachment contains the line segment. */
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public bool IntersectsSegment (int index, float x1, float y1, float x2, float y2) {
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Polygon polygon = Polygons[index];
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float[] vertices = polygon.Vertices;
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int nn = polygon.Count;
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float width12 = x1 - x2, height12 = y1 - y2;
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float det1 = x1 * y2 - y1 * x2;
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float x3 = vertices[nn - 2], y3 = vertices[nn - 1];
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for (int ii = 0; ii < nn; ii += 2) {
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float x4 = vertices[ii], y4 = vertices[ii + 1];
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float det2 = x3 * y4 - y3 * x4;
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float width34 = x3 - x4, height34 = y3 - y4;
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float det3 = width12 * height34 - height12 * width34;
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float x = (det1 * width34 - width12 * det2) / det3;
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if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
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float y = (det1 * height34 - height12 * det2) / det3;
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if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return true;
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}
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x3 = x4;
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y3 = y4;
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}
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return false;
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}
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}
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}
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public class Polygon {
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public float[] Vertices { get; set; }
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public int Count { get; set; }
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}
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@ -21,39 +21,40 @@
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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******************************************************************************/
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using System;
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using System.IO;
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using System.Collections.Generic;
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******************************************************************************/
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using System;
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using System.IO;
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using System.Collections.Generic;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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#endif
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namespace Spine {
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public class SkeletonJson {
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static public String TIMELINE_SCALE = "scale";
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static public String TIMELINE_ROTATE = "rotate";
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static public String TIMELINE_TRANSLATE = "translate";
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static public String TIMELINE_ATTACHMENT = "attachment";
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static public String TIMELINE_COLOR = "color";
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static public String ATTACHMENT_REGION = "region";
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static public String ATTACHMENT_REGION_SEQUENCE = "regionSequence";
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private AttachmentLoader attachmentLoader;
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public float Scale { get; set; }
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public SkeletonJson (Atlas atlas) : this(new AtlasAttachmentLoader(atlas)) {
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}
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public SkeletonJson (AttachmentLoader attachmentLoader) {
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if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
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this.attachmentLoader = attachmentLoader;
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Scale = 1;
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}
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public class SkeletonJson {
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static public String TIMELINE_SCALE = "scale";
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static public String TIMELINE_ROTATE = "rotate";
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static public String TIMELINE_TRANSLATE = "translate";
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static public String TIMELINE_ATTACHMENT = "attachment";
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static public String TIMELINE_COLOR = "color";
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static public String ATTACHMENT_REGION = "region";
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static public String ATTACHMENT_REGION_SEQUENCE = "regionSequence";
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private AttachmentLoader attachmentLoader;
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public float Scale { get; set; }
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public SkeletonJson (Atlas atlas)
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: this(new AtlasAttachmentLoader(atlas)) {
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}
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public SkeletonJson (AttachmentLoader attachmentLoader) {
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if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
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this.attachmentLoader = attachmentLoader;
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Scale = 1;
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}
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#if WINDOWS_STOREAPP
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private async Task<SkeletonData> ReadFile(string path) {
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@ -69,248 +70,257 @@ namespace Spine {
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public SkeletonData ReadSkeletonData (String path) {
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return this.ReadFile(path).Result;
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}
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#else
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public SkeletonData ReadSkeletonData (String path) {
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using (StreamReader reader = new StreamReader(path)) {
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SkeletonData skeletonData = ReadSkeletonData(reader);
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skeletonData.Name = Path.GetFileNameWithoutExtension(path);
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return skeletonData;
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}
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}
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#endif
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public SkeletonData ReadSkeletonData (TextReader reader) {
|
||||
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
|
||||
|
||||
SkeletonData skeletonData = new SkeletonData();
|
||||
|
||||
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
|
||||
if (root == null) throw new Exception("Invalid JSON.");
|
||||
|
||||
// Bones.
|
||||
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
|
||||
BoneData parent = null;
|
||||
if (boneMap.ContainsKey("parent")) {
|
||||
parent = skeletonData.FindBone((String)boneMap["parent"]);
|
||||
if (parent == null)
|
||||
throw new Exception("Parent bone not found: " + boneMap["parent"]);
|
||||
}
|
||||
BoneData boneData = new BoneData((String)boneMap["name"], parent);
|
||||
boneData.Length = GetFloat(boneMap, "length", 0) * Scale;
|
||||
boneData.X = GetFloat(boneMap, "x", 0) * Scale;
|
||||
boneData.Y = GetFloat(boneMap, "y", 0) * Scale;
|
||||
boneData.Rotation = GetFloat(boneMap, "rotation", 0);
|
||||
boneData.ScaleX = GetFloat(boneMap, "scaleX", 1);
|
||||
boneData.ScaleY = GetFloat(boneMap, "scaleY", 1);
|
||||
boneData.InheritScale = GetBoolean (boneMap, "inheritScale", true);
|
||||
boneData.InheritRotation = GetBoolean (boneMap, "inheritRotation", true);
|
||||
skeletonData.AddBone(boneData);
|
||||
}
|
||||
|
||||
// Slots.
|
||||
if (root.ContainsKey("slots")) {
|
||||
var slots = (List<Object>)root["slots"];
|
||||
foreach (Dictionary<String, Object> slotMap in slots) {
|
||||
String slotName = (String)slotMap["name"];
|
||||
String boneName = (String)slotMap["bone"];
|
||||
BoneData boneData = skeletonData.FindBone(boneName);
|
||||
if (boneData == null)
|
||||
throw new Exception("Slot bone not found: " + boneName);
|
||||
SlotData slotData = new SlotData(slotName, boneData);
|
||||
|
||||
if (slotMap.ContainsKey("color")) {
|
||||
String color = (String)slotMap["color"];
|
||||
slotData.R = ToColor(color, 0);
|
||||
slotData.G = ToColor(color, 1);
|
||||
slotData.B = ToColor(color, 2);
|
||||
slotData.A = ToColor(color, 3);
|
||||
}
|
||||
|
||||
if (slotMap.ContainsKey("attachment"))
|
||||
#else
|
||||
public SkeletonData ReadSkeletonData (String path) {
|
||||
using (StreamReader reader = new StreamReader(path)) {
|
||||
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||||
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
|
||||
return skeletonData;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public SkeletonData ReadSkeletonData (TextReader reader) {
|
||||
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
|
||||
|
||||
SkeletonData skeletonData = new SkeletonData();
|
||||
|
||||
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
|
||||
if (root == null) throw new Exception("Invalid JSON.");
|
||||
|
||||
// Bones.
|
||||
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
|
||||
BoneData parent = null;
|
||||
if (boneMap.ContainsKey("parent")) {
|
||||
parent = skeletonData.FindBone((String)boneMap["parent"]);
|
||||
if (parent == null)
|
||||
throw new Exception("Parent bone not found: " + boneMap["parent"]);
|
||||
}
|
||||
BoneData boneData = new BoneData((String)boneMap["name"], parent);
|
||||
boneData.Length = GetFloat(boneMap, "length", 0) * Scale;
|
||||
boneData.X = GetFloat(boneMap, "x", 0) * Scale;
|
||||
boneData.Y = GetFloat(boneMap, "y", 0) * Scale;
|
||||
boneData.Rotation = GetFloat(boneMap, "rotation", 0);
|
||||
boneData.ScaleX = GetFloat(boneMap, "scaleX", 1);
|
||||
boneData.ScaleY = GetFloat(boneMap, "scaleY", 1);
|
||||
boneData.InheritScale = GetBoolean(boneMap, "inheritScale", true);
|
||||
boneData.InheritRotation = GetBoolean(boneMap, "inheritRotation", true);
|
||||
skeletonData.AddBone(boneData);
|
||||
}
|
||||
|
||||
// Slots.
|
||||
if (root.ContainsKey("slots")) {
|
||||
var slots = (List<Object>)root["slots"];
|
||||
foreach (Dictionary<String, Object> slotMap in slots) {
|
||||
String slotName = (String)slotMap["name"];
|
||||
String boneName = (String)slotMap["bone"];
|
||||
BoneData boneData = skeletonData.FindBone(boneName);
|
||||
if (boneData == null)
|
||||
throw new Exception("Slot bone not found: " + boneName);
|
||||
SlotData slotData = new SlotData(slotName, boneData);
|
||||
|
||||
if (slotMap.ContainsKey("color")) {
|
||||
String color = (String)slotMap["color"];
|
||||
slotData.R = ToColor(color, 0);
|
||||
slotData.G = ToColor(color, 1);
|
||||
slotData.B = ToColor(color, 2);
|
||||
slotData.A = ToColor(color, 3);
|
||||
}
|
||||
|
||||
if (slotMap.ContainsKey("attachment"))
|
||||
slotData.AttachmentName = (String)slotMap["attachment"];
|
||||
|
||||
if (slotMap.ContainsKey("additive"))
|
||||
slotData.AdditiveBlending = (bool)slotMap["additive"];
|
||||
|
||||
skeletonData.AddSlot(slotData);
|
||||
}
|
||||
}
|
||||
|
||||
// Skins.
|
||||
if (root.ContainsKey("skins")) {
|
||||
var skinMap = (Dictionary<String, Object>)root["skins"];
|
||||
foreach (KeyValuePair<String, Object> entry in skinMap) {
|
||||
Skin skin = new Skin(entry.Key);
|
||||
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
|
||||
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
|
||||
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
|
||||
skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
|
||||
}
|
||||
}
|
||||
skeletonData.AddSkin(skin);
|
||||
if (skin.Name == "default")
|
||||
skeletonData.DefaultSkin = skin;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Animations.
|
||||
if (root.ContainsKey("animations")) {
|
||||
var animationMap = (Dictionary<String, Object>)root["animations"];
|
||||
foreach (KeyValuePair<String, Object> entry in animationMap)
|
||||
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
|
||||
}
|
||||
|
||||
skeletonData.Bones.TrimExcess();
|
||||
skeletonData.Slots.TrimExcess();
|
||||
skeletonData.Skins.TrimExcess();
|
||||
skeletonData.Animations.TrimExcess();
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
|
||||
if (map.ContainsKey("name"))
|
||||
name = (String)map["name"];
|
||||
|
||||
AttachmentType type = AttachmentType.region;
|
||||
if (map.ContainsKey("type"))
|
||||
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
|
||||
Attachment attachment = attachmentLoader.NewAttachment(skin, type, name);
|
||||
|
||||
if (attachment is RegionAttachment) {
|
||||
RegionAttachment regionAttachment = (RegionAttachment)attachment;
|
||||
regionAttachment.X = GetFloat(map, "x", 0) * Scale;
|
||||
regionAttachment.Y = GetFloat(map, "y", 0) * Scale;
|
||||
regionAttachment.ScaleX = GetFloat(map, "scaleX", 1);
|
||||
regionAttachment.ScaleY = GetFloat(map, "scaleY", 1);
|
||||
regionAttachment.Rotation = GetFloat(map, "rotation", 0);
|
||||
regionAttachment.Width = GetFloat(map, "width", 32) * Scale;
|
||||
regionAttachment.Height = GetFloat(map, "height", 32) * Scale;
|
||||
regionAttachment.UpdateOffset();
|
||||
}
|
||||
|
||||
return attachment;
|
||||
}
|
||||
|
||||
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return (float)defaultValue;
|
||||
return (float)map[name];
|
||||
}
|
||||
|
||||
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return (bool)defaultValue;
|
||||
return (bool)map[name];
|
||||
}
|
||||
|
||||
public static float ToColor (String hexString, int colorIndex) {
|
||||
if (hexString.Length != 8)
|
||||
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
|
||||
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
||||
}
|
||||
|
||||
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
|
||||
var timelines = new List<Timeline>();
|
||||
float duration = 0;
|
||||
|
||||
if (map.ContainsKey("bones")) {
|
||||
var bonesMap = (Dictionary<String, Object>)map["bones"];
|
||||
foreach (KeyValuePair<String, Object> entry in bonesMap) {
|
||||
String boneName = entry.Key;
|
||||
int boneIndex = skeletonData.FindBoneIndex(boneName);
|
||||
if (boneIndex == -1)
|
||||
throw new Exception("Bone not found: " + boneName);
|
||||
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals(TIMELINE_ROTATE)) {
|
||||
RotateTimeline timeline = new RotateTimeline(values.Count);
|
||||
timeline.BoneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 2 - 2]);
|
||||
|
||||
} else if (timelineName.Equals(TIMELINE_TRANSLATE) || timelineName.Equals(TIMELINE_SCALE)) {
|
||||
TranslateTimeline timeline;
|
||||
float timelineScale = 1;
|
||||
if (timelineName.Equals(TIMELINE_SCALE))
|
||||
timeline = new ScaleTimeline(values.Count);
|
||||
else {
|
||||
timeline = new TranslateTimeline(values.Count);
|
||||
timelineScale = Scale;
|
||||
}
|
||||
timeline.BoneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
|
||||
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
|
||||
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 3 - 3]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("slots")) {
|
||||
var slotsMap = (Dictionary<String, Object>)map["slots"];
|
||||
foreach (KeyValuePair<String, Object> entry in slotsMap) {
|
||||
String slotName = entry.Key;
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotName);
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals(TIMELINE_COLOR)) {
|
||||
ColorTimeline timeline = new ColorTimeline(values.Count);
|
||||
timeline.SlotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
String c = (String)valueMap["color"];
|
||||
timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 5 - 5]);
|
||||
|
||||
} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
|
||||
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
|
||||
timeline.SlotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
||||
}
|
||||
}
|
||||
slotData.AdditiveBlending = (bool)slotMap["additive"];
|
||||
|
||||
skeletonData.AddSlot(slotData);
|
||||
}
|
||||
}
|
||||
|
||||
// Skins.
|
||||
if (root.ContainsKey("skins")) {
|
||||
var skinMap = (Dictionary<String, Object>)root["skins"];
|
||||
foreach (KeyValuePair<String, Object> entry in skinMap) {
|
||||
Skin skin = new Skin(entry.Key);
|
||||
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
|
||||
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
|
||||
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
|
||||
if (attachment != null) skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
|
||||
}
|
||||
}
|
||||
skeletonData.AddSkin(skin);
|
||||
if (skin.Name == "default")
|
||||
skeletonData.DefaultSkin = skin;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Animations.
|
||||
if (root.ContainsKey("animations")) {
|
||||
var animationMap = (Dictionary<String, Object>)root["animations"];
|
||||
foreach (KeyValuePair<String, Object> entry in animationMap)
|
||||
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
|
||||
}
|
||||
|
||||
skeletonData.Bones.TrimExcess();
|
||||
skeletonData.Slots.TrimExcess();
|
||||
skeletonData.Skins.TrimExcess();
|
||||
skeletonData.Animations.TrimExcess();
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
|
||||
if (map.ContainsKey("name"))
|
||||
name = (String)map["name"];
|
||||
|
||||
AttachmentType type = AttachmentType.region;
|
||||
if (map.ContainsKey("type"))
|
||||
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
|
||||
Attachment attachment = attachmentLoader.NewAttachment(skin, type, name);
|
||||
|
||||
RegionAttachment regionAttachment = attachment as RegionAttachment;
|
||||
if (regionAttachment != null) {
|
||||
regionAttachment.X = GetFloat(map, "x", 0) * Scale;
|
||||
regionAttachment.Y = GetFloat(map, "y", 0) * Scale;
|
||||
regionAttachment.ScaleX = GetFloat(map, "scaleX", 1);
|
||||
regionAttachment.ScaleY = GetFloat(map, "scaleY", 1);
|
||||
regionAttachment.Rotation = GetFloat(map, "rotation", 0);
|
||||
regionAttachment.Width = GetFloat(map, "width", 32) * Scale;
|
||||
regionAttachment.Height = GetFloat(map, "height", 32) * Scale;
|
||||
regionAttachment.UpdateOffset();
|
||||
}
|
||||
|
||||
BoundingBoxAttachment boundingBox = attachment as BoundingBoxAttachment;
|
||||
if (boundingBox != null) {
|
||||
List<Object> values = (List<Object>)map["vertices"];
|
||||
float[] vertices = new float[values.Count];
|
||||
for (int i = 0, n = values.Count; i < n; i++)
|
||||
vertices[i] = (float)values[i];
|
||||
boundingBox.Vertices = vertices;
|
||||
}
|
||||
|
||||
return attachment;
|
||||
}
|
||||
|
||||
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return (float)defaultValue;
|
||||
return (float)map[name];
|
||||
}
|
||||
|
||||
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return (bool)defaultValue;
|
||||
return (bool)map[name];
|
||||
}
|
||||
|
||||
public static float ToColor (String hexString, int colorIndex) {
|
||||
if (hexString.Length != 8)
|
||||
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
|
||||
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
||||
}
|
||||
|
||||
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
|
||||
var timelines = new List<Timeline>();
|
||||
float duration = 0;
|
||||
|
||||
if (map.ContainsKey("bones")) {
|
||||
var bonesMap = (Dictionary<String, Object>)map["bones"];
|
||||
foreach (KeyValuePair<String, Object> entry in bonesMap) {
|
||||
String boneName = entry.Key;
|
||||
int boneIndex = skeletonData.FindBoneIndex(boneName);
|
||||
if (boneIndex == -1)
|
||||
throw new Exception("Bone not found: " + boneName);
|
||||
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals(TIMELINE_ROTATE)) {
|
||||
RotateTimeline timeline = new RotateTimeline(values.Count);
|
||||
timeline.BoneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 2 - 2]);
|
||||
|
||||
} else if (timelineName.Equals(TIMELINE_TRANSLATE) || timelineName.Equals(TIMELINE_SCALE)) {
|
||||
TranslateTimeline timeline;
|
||||
float timelineScale = 1;
|
||||
if (timelineName.Equals(TIMELINE_SCALE))
|
||||
timeline = new ScaleTimeline(values.Count);
|
||||
else {
|
||||
timeline = new TranslateTimeline(values.Count);
|
||||
timelineScale = Scale;
|
||||
}
|
||||
timeline.BoneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
|
||||
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
|
||||
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 3 - 3]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("slots")) {
|
||||
var slotsMap = (Dictionary<String, Object>)map["slots"];
|
||||
foreach (KeyValuePair<String, Object> entry in slotsMap) {
|
||||
String slotName = entry.Key;
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotName);
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals(TIMELINE_COLOR)) {
|
||||
ColorTimeline timeline = new ColorTimeline(values.Count);
|
||||
timeline.SlotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
String c = (String)valueMap["color"];
|
||||
timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 5 - 5]);
|
||||
|
||||
} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
|
||||
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
|
||||
timeline.SlotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("draworder")) {
|
||||
@ -344,22 +354,22 @@ namespace Spine {
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
|
||||
}
|
||||
|
||||
timelines.TrimExcess();
|
||||
skeletonData.AddAnimation(new Animation(name, timelines, duration));
|
||||
}
|
||||
|
||||
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
|
||||
if (!valueMap.ContainsKey("curve"))
|
||||
return;
|
||||
Object curveObject = valueMap["curve"];
|
||||
if (curveObject.Equals("stepped"))
|
||||
timeline.SetStepped(frameIndex);
|
||||
else if (curveObject is List<Object>) {
|
||||
List<Object> curve = (List<Object>)curveObject;
|
||||
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
timelines.TrimExcess();
|
||||
skeletonData.AddAnimation(new Animation(name, timelines, duration));
|
||||
}
|
||||
|
||||
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
|
||||
if (!valueMap.ContainsKey("curve"))
|
||||
return;
|
||||
Object curveObject = valueMap["curve"];
|
||||
if (curveObject.Equals("stepped"))
|
||||
timeline.SetStepped(frameIndex);
|
||||
else if (curveObject is List<Object>) {
|
||||
List<Object> curve = (List<Object>)curveObject;
|
||||
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -40,9 +40,13 @@ namespace Spine {
|
||||
GraphicsDeviceManager graphics;
|
||||
SkeletonRenderer skeletonRenderer;
|
||||
Skeleton skeleton;
|
||||
Slot headSlot;
|
||||
AnimationState state;
|
||||
SkeletonBounds bounds = new SkeletonBounds();
|
||||
|
||||
public Example () {
|
||||
IsMouseVisible = true;
|
||||
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.IsFullScreen = false;
|
||||
graphics.PreferredBackBufferWidth = 640;
|
||||
@ -74,14 +78,19 @@ namespace Spine {
|
||||
}
|
||||
|
||||
state = new AnimationState(stateData);
|
||||
state.SetAnimation("drawOrder", true);
|
||||
//state.SetAnimation("walk", false);
|
||||
//state.AddAnimation("jump", false);
|
||||
//state.AddAnimation("walk", true);
|
||||
if (true) {
|
||||
state.SetAnimation("drawOrder", true);
|
||||
} else {
|
||||
state.SetAnimation("walk", false);
|
||||
state.AddAnimation("jump", false);
|
||||
state.AddAnimation("walk", true);
|
||||
}
|
||||
|
||||
skeleton.X = 320;
|
||||
skeleton.Y = 440;
|
||||
skeleton.UpdateWorldTransform();
|
||||
|
||||
headSlot = skeleton.FindSlot("head");
|
||||
}
|
||||
|
||||
protected override void UnloadContent () {
|
||||
@ -108,6 +117,19 @@ namespace Spine {
|
||||
skeletonRenderer.Draw(skeleton);
|
||||
skeletonRenderer.End();
|
||||
|
||||
bounds.Update(skeleton);
|
||||
MouseState mouse = Mouse.GetState();
|
||||
if (bounds.AabbContainsPoint(mouse.X, mouse.Y)) {
|
||||
BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y);
|
||||
if (hit != null) {
|
||||
headSlot.G = 0;
|
||||
headSlot.B = 0;
|
||||
} else {
|
||||
headSlot.G = 1;
|
||||
headSlot.B = 1;
|
||||
}
|
||||
}
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
@ -69,8 +69,6 @@ namespace Spine {
|
||||
}
|
||||
|
||||
public void Draw (Skeleton skeleton) {
|
||||
Console.WriteLine();
|
||||
|
||||
List<Slot> drawOrder = skeleton.DrawOrder;
|
||||
for (int i = 0, n = drawOrder.Count; i < n; i++) {
|
||||
Slot slot = drawOrder[i];
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user