mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Premultiply on upload for all runtimes.
SkeletonRendererCore allows to request for pma color and color tint.
This commit is contained in:
parent
86981a0935
commit
e222db427b
@ -35,20 +35,19 @@ type AssetData = (Uint8Array | string | Texture | TextureAtlas | object) & Parti
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type AssetCallback<T extends AssetData> = (path: string, data: T) => void;
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type ErrorCallback = (path: string, message: string) => void;
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export type TextureLoader = (image: HTMLImageElement | ImageBitmap, pma?: boolean) => Texture;
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export class AssetManagerBase implements Disposable {
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private pathPrefix: string = "";
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private textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture;
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private downloader: Downloader;
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private cache: AssetCache;
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private errors: StringMap<string> = {};
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private toLoad = 0;
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private loaded = 0;
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private texturePmaInfo: Record<string, boolean> = {};
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constructor (textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix: string = "", downloader = new Downloader(), cache = new AssetCache()) {
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this.textureLoader = textureLoader;
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this.pathPrefix = pathPrefix;
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this.downloader = downloader;
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this.cache = cache;
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constructor (
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private textureLoader: TextureLoader,
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private pathPrefix: string = "",
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private downloader = new Downloader(),
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private cache = new AssetCache()) {
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}
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private start (path: string): string {
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@ -175,6 +174,7 @@ export class AssetManagerBase implements Disposable {
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if (this.reuseAssets(path, success, error)) return;
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const pma = this.texturePmaInfo[path];
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this.cache.assetsLoaded[path] = new Promise<Texture>((resolve, reject) => {
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const isBrowser = !!(typeof window !== 'undefined' && typeof navigator !== 'undefined' && window.document);
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const isWebWorker = !isBrowser; // && typeof importScripts !== 'undefined';
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@ -188,7 +188,7 @@ export class AssetManagerBase implements Disposable {
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return blob ? createImageBitmap(blob, { premultiplyAlpha: "none", colorSpaceConversion: "none" }) : null;
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}).then((bitmap) => {
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if (bitmap) {
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const texture = this.createTexture(path, bitmap);
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const texture = this.createTexture(path, pma, bitmap);
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this.success(success, path, texture);
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resolve(texture);
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};
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@ -197,7 +197,7 @@ export class AssetManagerBase implements Disposable {
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const image = new Image();
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image.crossOrigin = "anonymous";
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image.onload = () => {
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const texture = this.createTexture(path, image);
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const texture = this.createTexture(path, pma, image);
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this.success(success, path, texture);
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resolve(texture);
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};
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@ -216,7 +216,7 @@ export class AssetManagerBase implements Disposable {
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path: string,
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success: AssetCallback<TextureAtlas> = () => { },
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error: ErrorCallback = () => { },
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fileAlias?: { [keyword: string]: string }
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fileAlias?: Record<string, string>
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) {
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const index = path.lastIndexOf("/");
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const parent = index >= 0 ? path.substring(0, index + 1) : "";
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@ -227,10 +227,11 @@ export class AssetManagerBase implements Disposable {
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this.cache.assetsLoaded[path] = new Promise<TextureAtlas>((resolve, reject) => {
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this.downloader.downloadText(path, (atlasText: string): void => {
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try {
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const atlas = this.createTextureAtlas(path, atlasText);
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const atlas = this.createTextureAtlas(atlasText, parent, path, fileAlias);
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let toLoad = atlas.pages.length, abort = false;
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for (const page of atlas.pages) {
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this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name],
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this.loadTexture(
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this.texturePath(parent, page.name, fileAlias),
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(imagePath: string, texture: Texture) => {
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if (!abort) {
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page.setTexture(texture);
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@ -268,6 +269,8 @@ export class AssetManagerBase implements Disposable {
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success: AssetCallback<TextureAtlas> = () => { },
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error: ErrorCallback = () => { },
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) {
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const index = path.lastIndexOf("/");
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const parent = index >= 0 ? path.substring(0, index + 1) : "";
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path = this.start(path);
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if (this.reuseAssets(path, success, error)) return;
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@ -275,7 +278,7 @@ export class AssetManagerBase implements Disposable {
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this.cache.assetsLoaded[path] = new Promise<TextureAtlas>((resolve, reject) => {
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this.downloader.downloadText(path, (atlasText: string): void => {
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try {
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const atlas = this.createTextureAtlas(path, atlasText);
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const atlas = this.createTextureAtlas(atlasText, parent, path);
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this.success(success, path, atlas);
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resolve(atlas);
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} catch (e) {
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@ -291,7 +294,6 @@ export class AssetManagerBase implements Disposable {
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});
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}
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// Promisified versions of load function
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async loadBinaryAsync (path: string) {
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return new Promise((resolve, reject) => {
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this.loadBinary(path,
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@ -413,7 +415,7 @@ export class AssetManagerBase implements Disposable {
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}
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}
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private createTextureAtlas (path: string, atlasText: string): TextureAtlas {
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private createTextureAtlas (atlasText: string, parentPath: string, path: string, fileAlias?: Record<string, string>): TextureAtlas {
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const atlas = new TextureAtlas(atlasText);
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atlas.dispose = () => {
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if (this.cache.assetsRefCount[path] <= 0) return;
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@ -422,17 +424,26 @@ export class AssetManagerBase implements Disposable {
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page.texture?.dispose();
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}
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}
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for (const page of atlas.pages) {
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const texturePath = this.texturePath(parentPath, page.name, fileAlias);
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this.texturePmaInfo[this.pathPrefix + texturePath] = page.pma;
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}
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return atlas;
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}
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private createTexture (path: string, image: HTMLImageElement | ImageBitmap): Texture {
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const texture = this.textureLoader(image);
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private createTexture (path: string, pma: boolean, image: HTMLImageElement | ImageBitmap): Texture {
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const texture = this.textureLoader(image, pma);
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const textureDispose = texture.dispose.bind(texture);
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texture.dispose = () => {
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if (this.disposeAssetInternal(path)) textureDispose();
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}
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return texture;
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}
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private texturePath (parentPath: string, pageName: string, fileAlias?: Record<string, string>) {
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if (!fileAlias) return parentPath + pageName;
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return fileAlias[pageName];
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}
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}
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export class AssetCache {
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@ -40,7 +40,7 @@ export class SkeletonRendererCore {
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private clipping = new SkeletonClipping();
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private renderCommands: RenderCommand[] = [];
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render (skeleton: Skeleton): RenderCommand | undefined {
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render (skeleton: Skeleton, pma = false, inColor?: [number, number, number, number]): RenderCommand | undefined {
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this.commandPool.reset();
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this.renderCommands.length = 0;
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@ -56,8 +56,8 @@ export class SkeletonRendererCore {
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}
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const slotApplied = slot.applied;
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const color = slotApplied.color;
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const alpha = color.a;
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const slotColor = slotApplied.color;
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const alpha = slotColor.a;
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if ((alpha === 0 || !slot.bone.active) && !(attachment instanceof ClippingAttachment)) {
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clipper.clipEnd(slot);
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continue;
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@ -115,18 +115,51 @@ export class SkeletonRendererCore {
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}
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const skelColor = skeleton.color;
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const r = Math.floor(skelColor.r * slotApplied.color.r * attachmentColor.r * 255);
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const g = Math.floor(skelColor.g * slotApplied.color.g * attachmentColor.g * 255);
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const b = Math.floor(skelColor.b * slotApplied.color.b * attachmentColor.b * 255);
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const a = Math.floor(skelColor.a * slotApplied.color.a * attachmentColor.a * 255);
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let color: number, darkColor: number;
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if (pma) {
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let a: number;
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if (inColor) {
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a = Math.floor(inColor[3] * skelColor.a * slotColor.a * attachmentColor.a * 255);
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const r = Math.floor(a * inColor[0] * skelColor.r * slotColor.r * attachmentColor.r);
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const g = Math.floor(a * inColor[1] * skelColor.g * slotColor.g * attachmentColor.g);
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const b = Math.floor(a * inColor[2] * skelColor.b * slotColor.b * attachmentColor.b);
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color = (a << 24) | (r << 16) | (g << 8) | b;
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} else {
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a = Math.floor(skelColor.a * slotColor.a * attachmentColor.a * 255);
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const r = Math.floor(a * skelColor.r * slotColor.r * attachmentColor.r);
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const g = Math.floor(a * skelColor.g * slotColor.g * attachmentColor.g);
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const b = Math.floor(a * skelColor.b * slotColor.b * attachmentColor.b);
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color = (a << 24) | (r << 16) | (g << 8) | b;
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}
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let darkColor = 0xff000000;
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if (slotApplied.darkColor) {
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const { r, g, b } = slotApplied.darkColor;
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darkColor = 0xff000000 |
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(Math.floor(r * 255) << 16) |
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(Math.floor(g * 255) << 8) |
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Math.floor(b * 255);
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darkColor = 0xff000000;
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if (slotApplied.darkColor) {
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const { r, g, b } = slotApplied.darkColor;
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darkColor = 0xff000000 |
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(Math.floor(r * a) << 16) |
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(Math.floor(g * a) << 8) |
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Math.floor(b * a);
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}
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} else {
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if (inColor) {
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const a = Math.floor(inColor[3] * skelColor.a * slotColor.a * attachmentColor.a * 255);
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const r = Math.floor(inColor[0] * skelColor.r * slotColor.r * attachmentColor.r * 255);
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const g = Math.floor(inColor[1] * skelColor.g * slotColor.g * attachmentColor.g * 255);
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const b = Math.floor(inColor[2] * skelColor.b * slotColor.b * attachmentColor.b * 255);
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color = (a << 24) | (r << 16) | (g << 8) | b;
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} else {
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const a = Math.floor(skelColor.a * slotColor.a * attachmentColor.a * 255);
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const r = Math.floor(skelColor.r * slotColor.r * attachmentColor.r * 255);
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const g = Math.floor(skelColor.g * slotColor.g * attachmentColor.g * 255);
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const b = Math.floor(skelColor.b * slotColor.b * attachmentColor.b * 255);
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color = (a << 24) | (r << 16) | (g << 8) | b;
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}
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darkColor = 0;
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if (slotApplied.darkColor) {
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const { r, g, b } = slotApplied.darkColor;
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darkColor = (Math.floor(r * 255) << 16) | (Math.floor(g * 255) << 8) | Math.floor(b * 255);
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}
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}
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if (clipper.isClipping()) {
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@ -146,7 +179,7 @@ export class SkeletonRendererCore {
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cmd.uvs.set(uvs.subarray(0, verticesCount << 1));
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for (let j = 0; j < verticesCount; j++) {
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cmd.colors[j] = (a << 24) | (r << 16) | (g << 8) | b;
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cmd.colors[j] = color;
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cmd.darkColors[j] = darkColor;
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}
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@ -257,6 +290,8 @@ export class SkeletonRendererCore {
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}
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}
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// values with under score is the original sized array, bigger than necessary
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// values without under score is a view of the orignal array, sized as needed
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interface RenderCommand {
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positions: Float32Array;
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uvs: Float32Array;
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@ -226,7 +226,6 @@ export class SpineGameObject extends DepthMixin(
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animationState: AnimationState;
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beforeUpdateWorldTransforms: (object: SpineGameObject) => void = () => { };
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afterUpdateWorldTransforms: (object: SpineGameObject) => void = () => { };
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private premultipliedAlpha = false;
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private offsetX = 0;
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private offsetY = 0;
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@ -243,7 +242,6 @@ export class SpineGameObject extends DepthMixin(
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super(scene, (window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE);
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this.setPosition(x, y);
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this.premultipliedAlpha = this.plugin.isAtlasPremultiplied(atlasKey);
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this.skeleton = this.plugin.createSkeleton(dataKey, atlasKey);
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this.animationStateData = new AnimationStateData(this.skeleton.data);
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this.animationState = new AnimationState(this.animationStateData);
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@ -374,7 +372,6 @@ export class SpineGameObject extends DepthMixin(
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sceneRenderer.drawSkeleton(
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src.skeleton,
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src.premultipliedAlpha,
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-1,
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-1,
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(vertices, numVertices, stride) => {
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@ -58,7 +58,7 @@ export interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObje
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* The scene's {@link LoaderPlugin} (`Scene.load`) gets these additional functions:
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* * `spineBinary(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
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* * `spineJson(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
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* * `spineAtlas(key: string, url: string, premultipliedAlpha: boolean = true, xhrSettings?: XHRSettingsObject)`: loads a texture atlas `.atlas` file from the `url` as well as its correponding texture atlas page images.
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* * `spineAtlas(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a texture atlas `.atlas` file from the `url` as well as its correponding texture atlas page images.
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*
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* The scene's {@link GameObjectFactory} (`Scene.add`) gets these additional functions:
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* * `spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider = SetupPoseBoundsProvider())`:
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@ -70,7 +70,7 @@ export interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObje
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* The plugin has additional public methods to work with Spine Runtime core API objects:
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* * `getAtlas(atlasKey: string)`: returns the {@link TextureAtlas} instance for the given atlas key.
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* * `getSkeletonData(skeletonDataKey: string)`: returns the {@link SkeletonData} instance for the given skeleton data key.
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* * `createSkeleton(skeletonDataKey: string, atlasKey: string, premultipliedAlpha: boolean = true)`: creates a new {@link Skeleton} instance from the given skeleton data and atlas key.
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* * `createSkeleton(skeletonDataKey: string, atlasKey: string)`: creates a new {@link Skeleton} instance from the given skeleton data and atlas key.
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* * `isPremultipliedAlpha(atlasKey: string)`: returns `true` if the atlas with the given key has premultiplied alpha.
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*/
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export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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@ -119,9 +119,8 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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const atlasFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
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url: string,
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premultipliedAlpha: boolean,
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xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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const file = new SpineAtlasFile(this, key, url, premultipliedAlpha, xhrSettings);
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const file = new SpineAtlasFile(this, key, url, xhrSettings);
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this.addFile(file.files);
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return this;
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};
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@ -225,35 +224,26 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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/** Returns the TextureAtlas instance for the given key */
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getAtlas (atlasKey: string) {
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let atlas: TextureAtlas;
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if (this.atlasCache.exists(atlasKey)) {
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atlas = this.atlasCache.get(atlasKey);
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if (this.atlasCache.exists(atlasKey)) return this.atlasCache.get(atlasKey);
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const atlas = new TextureAtlas(this.game.cache.text.get(atlasKey));
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if (this.isWebGL && this.gl) {
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const gl = this.gl;
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for (const atlasPage of atlas.pages)
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atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap, atlasPage.pma, false));
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} else {
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const atlasFile = this.game.cache.text.get(atlasKey) as { data: string, premultipliedAlpha: boolean };
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atlas = new TextureAtlas(atlasFile.data);
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if (this.isWebGL && this.gl) {
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const gl = this.gl;
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const phaserUnpackPmaValue = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
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if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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for (const atlasPage of atlas.pages) {
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atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap, false));
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}
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if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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} else {
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for (const atlasPage of atlas.pages) {
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atlasPage.setTexture(new CanvasTexture(this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap));
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}
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}
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this.atlasCache.add(atlasKey, atlas);
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for (const atlasPage of atlas.pages)
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atlasPage.setTexture(new CanvasTexture(this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap));
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}
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this.atlasCache.add(atlasKey, atlas);
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return atlas;
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}
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/** Returns whether the TextureAtlas uses premultiplied alpha */
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isAtlasPremultiplied (atlasKey: string) {
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const atlasFile = this.game.cache.text.get(atlasKey);
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if (!atlasFile) return false;
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return atlasFile.premultipliedAlpha;
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const atlas: TextureAtlas = this.atlasCache.get(atlasKey);
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if (!atlas || atlas.pages.length === 0) return false;
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return atlas.pages[0].pma;
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}
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/** Returns the SkeletonData instance for the given data and atlas key */
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@ -337,17 +327,15 @@ class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
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interface SpineAtlasFileConfig {
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key: string;
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url: string;
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premultipliedAlpha?: boolean;
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xhrSettings?: Phaser.Types.Loader.XHRSettingsObject;
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}
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class SpineAtlasFile extends Phaser.Loader.MultiFile {
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constructor (loader: Phaser.Loader.LoaderPlugin, key: string | SpineAtlasFileConfig, url?: string, public premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject) {
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constructor (loader: Phaser.Loader.LoaderPlugin, key: string | SpineAtlasFileConfig, url?: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject) {
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if (typeof key !== "string") {
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const config = key;
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key = config.key;
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url = config.url;
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premultipliedAlpha = config.premultipliedAlpha;
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xhrSettings = config.xhrSettings;
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}
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|
||||
@ -406,11 +394,6 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
|
||||
textureManager.addImage(file.key, file.data);
|
||||
}
|
||||
} else {
|
||||
this.premultipliedAlpha = this.premultipliedAlpha ?? (file.data.indexOf("pma: true") >= 0 || file.data.indexOf("pma:true") >= 0);
|
||||
file.data = {
|
||||
data: file.data,
|
||||
premultipliedAlpha: this.premultipliedAlpha,
|
||||
};
|
||||
file.addToCache();
|
||||
}
|
||||
}
|
||||
|
||||
@ -226,7 +226,6 @@ export class SpineGameObject extends DepthMixin(
|
||||
animationState: AnimationState;
|
||||
beforeUpdateWorldTransforms: (object: SpineGameObject) => void = () => { };
|
||||
afterUpdateWorldTransforms: (object: SpineGameObject) => void = () => { };
|
||||
private premultipliedAlpha = false;
|
||||
private offsetX = 0;
|
||||
private offsetY = 0;
|
||||
|
||||
@ -243,7 +242,6 @@ export class SpineGameObject extends DepthMixin(
|
||||
super(scene, (window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE);
|
||||
this.setPosition(x, y);
|
||||
|
||||
this.premultipliedAlpha = this.plugin.isAtlasPremultiplied(atlasKey);
|
||||
this.skeleton = this.plugin.createSkeleton(dataKey, atlasKey);
|
||||
this.animationStateData = new AnimationStateData(this.skeleton.data);
|
||||
this.animationState = new AnimationState(this.animationStateData);
|
||||
@ -393,7 +391,6 @@ export class SpineGameObject extends DepthMixin(
|
||||
|
||||
sceneRenderer.drawSkeleton(
|
||||
src.skeleton,
|
||||
src.premultipliedAlpha,
|
||||
-1,
|
||||
-1,
|
||||
(vertices, numVertices, stride) => {
|
||||
|
||||
@ -58,7 +58,7 @@ export interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObje
|
||||
* The scene's {@link LoaderPlugin} (`Scene.load`) gets these additional functions:
|
||||
* * `spineBinary(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
|
||||
* * `spineJson(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
|
||||
* * `spineAtlas(key: string, url: string, premultipliedAlpha: boolean = true, xhrSettings?: XHRSettingsObject)`: loads a texture atlas `.atlas` file from the `url` as well as its correponding texture atlas page images.
|
||||
* * `spineAtlas(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a texture atlas `.atlas` file from the `url` as well as its correponding texture atlas page images.
|
||||
*
|
||||
* The scene's {@link GameObjectFactory} (`Scene.add`) gets these additional functions:
|
||||
* * `spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider = SetupPoseBoundsProvider())`:
|
||||
@ -70,8 +70,7 @@ export interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObje
|
||||
* The plugin has additional public methods to work with Spine Runtime core API objects:
|
||||
* * `getAtlas(atlasKey: string)`: returns the {@link TextureAtlas} instance for the given atlas key.
|
||||
* * `getSkeletonData(skeletonDataKey: string)`: returns the {@link SkeletonData} instance for the given skeleton data key.
|
||||
* * `createSkeleton(skeletonDataKey: string, atlasKey: string, premultipliedAlpha: boolean = true)`: creates a new {@link Skeleton} instance from the given skeleton data and atlas key.
|
||||
* * `isPremultipliedAlpha(atlasKey: string)`: returns `true` if the atlas with the given key has premultiplied alpha.
|
||||
* * `createSkeleton(atlasKey: string)`: creates a new {@link Skeleton} instance from the given skeleton data and atlas key.
|
||||
*/
|
||||
export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
|
||||
game: Phaser.Game;
|
||||
@ -116,9 +115,8 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
|
||||
|
||||
const atlasFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
|
||||
url: string,
|
||||
premultipliedAlpha: boolean,
|
||||
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
|
||||
const file = new SpineAtlasFile(this, key, url, premultipliedAlpha, xhrSettings);
|
||||
const file = new SpineAtlasFile(this, key, url, xhrSettings);
|
||||
this.addFile(file.files);
|
||||
return this;
|
||||
};
|
||||
@ -204,35 +202,26 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
|
||||
|
||||
/** Returns the TextureAtlas instance for the given key */
|
||||
getAtlas (atlasKey: string) {
|
||||
let atlas: TextureAtlas;
|
||||
if (this.atlasCache.exists(atlasKey)) {
|
||||
atlas = this.atlasCache.get(atlasKey);
|
||||
if (this.atlasCache.exists(atlasKey)) return this.atlasCache.get(atlasKey);
|
||||
|
||||
const atlas = new TextureAtlas(this.game.cache.text.get(atlasKey));
|
||||
if (this.isWebGL && this.gl) {
|
||||
const gl = this.gl;
|
||||
for (const atlasPage of atlas.pages)
|
||||
atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap, atlasPage.pma, false));
|
||||
} else {
|
||||
const atlasFile = this.game.cache.text.get(atlasKey) as { data: string, premultipliedAlpha: boolean };
|
||||
atlas = new TextureAtlas(atlasFile.data);
|
||||
if (this.isWebGL && this.gl) {
|
||||
const gl = this.gl;
|
||||
const phaserUnpackPmaValue = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
|
||||
if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
||||
for (const atlasPage of atlas.pages) {
|
||||
atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap, false));
|
||||
}
|
||||
if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
} else {
|
||||
for (const atlasPage of atlas.pages) {
|
||||
atlasPage.setTexture(new CanvasTexture(this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap));
|
||||
}
|
||||
}
|
||||
this.atlasCache.add(atlasKey, atlas);
|
||||
for (const atlasPage of atlas.pages)
|
||||
atlasPage.setTexture(new CanvasTexture(this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap));
|
||||
}
|
||||
this.atlasCache.add(atlasKey, atlas);
|
||||
return atlas;
|
||||
}
|
||||
|
||||
/** Returns whether the TextureAtlas uses premultiplied alpha */
|
||||
isAtlasPremultiplied (atlasKey: string) {
|
||||
const atlasFile = this.game.cache.text.get(atlasKey);
|
||||
if (!atlasFile) return false;
|
||||
return atlasFile.premultipliedAlpha;
|
||||
const atlas: TextureAtlas = this.atlasCache.get(atlasKey);
|
||||
if (!atlas || atlas.pages.length === 0) return false;
|
||||
return atlas.pages[0].pma;
|
||||
}
|
||||
|
||||
/** Returns the SkeletonData instance for the given data and atlas key */
|
||||
@ -326,17 +315,15 @@ class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
|
||||
interface SpineAtlasFileConfig {
|
||||
key: string;
|
||||
url: string;
|
||||
premultipliedAlpha?: boolean;
|
||||
xhrSettings?: Phaser.Types.Loader.XHRSettingsObject;
|
||||
}
|
||||
|
||||
class SpineAtlasFile extends Phaser.Loader.MultiFile {
|
||||
constructor (loader: Phaser.Loader.LoaderPlugin, key: string | SpineAtlasFileConfig, url?: string, public premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject) {
|
||||
constructor (loader: Phaser.Loader.LoaderPlugin, key: string | SpineAtlasFileConfig, url?: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject) {
|
||||
if (typeof key !== "string") {
|
||||
const config = key;
|
||||
key = config.key;
|
||||
url = config.url;
|
||||
premultipliedAlpha = config.premultipliedAlpha;
|
||||
xhrSettings = config.xhrSettings;
|
||||
}
|
||||
|
||||
@ -395,11 +382,6 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
|
||||
textureManager.addImage(file.key, file.data);
|
||||
}
|
||||
} else {
|
||||
this.premultipliedAlpha = this.premultipliedAlpha ?? (file.data.indexOf("pma: true") >= 0 || file.data.indexOf("pma:true") >= 0);
|
||||
file.data = {
|
||||
data: file.data,
|
||||
premultipliedAlpha: this.premultipliedAlpha,
|
||||
};
|
||||
file.addToCache();
|
||||
}
|
||||
}
|
||||
|
||||
@ -66,9 +66,6 @@ export interface SpinePlayerConfig {
|
||||
/* Optional: List of skin names from which the user can choose. Default: all skins */
|
||||
skins?: string[]
|
||||
|
||||
/* Optional: Whether the skeleton's atlas images use premultiplied alpha. Default: true */
|
||||
premultipliedAlpha?: boolean
|
||||
|
||||
/* Optional: Whether to show the player controls. When false, no external CSS file is needed. Default: true */
|
||||
showControls?: boolean
|
||||
|
||||
@ -311,7 +308,6 @@ export class SpinePlayer implements Disposable {
|
||||
if (!config.backgroundColor) config.backgroundColor = config.alpha ? "00000000" : "000000";
|
||||
if (!config.fullScreenBackgroundColor) config.fullScreenBackgroundColor = config.backgroundColor;
|
||||
if (config.backgroundImage && !config.backgroundImage.url) config.backgroundImage = undefined;
|
||||
if (config.premultipliedAlpha === void 0) config.premultipliedAlpha = true;
|
||||
if (config.preserveDrawingBuffer === void 0) config.preserveDrawingBuffer = false;
|
||||
if (config.mipmaps === void 0) config.mipmaps = true;
|
||||
if (config.interactive === void 0) config.interactive = true;
|
||||
@ -919,7 +915,7 @@ export class SpinePlayer implements Disposable {
|
||||
}
|
||||
|
||||
// Draw the skeleton and debug output.
|
||||
renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
|
||||
renderer.drawSkeleton(skeleton);
|
||||
if (Number(renderer.skeletonDebugRenderer.drawBones = config.debug!.bones! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping! ?? false)
|
||||
@ -928,7 +924,7 @@ export class SpinePlayer implements Disposable {
|
||||
+ Number(renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes! ?? false) > 0
|
||||
) {
|
||||
renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
|
||||
renderer.drawSkeletonDebug(skeleton);
|
||||
}
|
||||
|
||||
// Draw the control bones.
|
||||
|
||||
@ -31,9 +31,11 @@ import { AssetManagerBase, Downloader } from "@esotericsoftware/spine-core"
|
||||
import { ThreeJsTexture } from "./ThreeJsTexture.js";
|
||||
|
||||
export class AssetManager extends AssetManagerBase {
|
||||
constructor (pathPrefix: string = "", downloader: Downloader = new Downloader(), pma = false) {
|
||||
super((image: HTMLImageElement | ImageBitmap) => {
|
||||
return new ThreeJsTexture(image, pma);
|
||||
}, pathPrefix, downloader);
|
||||
constructor (pathPrefix: string = "", downloader: Downloader = new Downloader()) {
|
||||
super(
|
||||
(image: HTMLImageElement | ImageBitmap, pma = false) => new ThreeJsTexture(image, pma),
|
||||
pathPrefix,
|
||||
downloader,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@ -499,7 +499,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
|
||||
|
||||
const tempVector = new Vector3();
|
||||
for (const widget of this.widgets) {
|
||||
const { skeleton, pma, bounds, debug, offsetX, offsetY, dragX, dragY, fit, spinner, loading, clip, drag } = widget;
|
||||
const { skeleton, bounds, debug, offsetX, offsetY, dragX, dragY, fit, spinner, loading, clip, drag } = widget;
|
||||
|
||||
if (widget.isOffScreenAndWasMoved()) continue;
|
||||
const elementRef = widget.getHostElement();
|
||||
@ -614,7 +614,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
|
||||
widget.worldX = worldOffsetX;
|
||||
widget.worldY = worldOffsetY;
|
||||
|
||||
renderer.drawSkeleton(skeleton, pma, -1, -1, (vertices, size, vertexSize) => {
|
||||
renderer.drawSkeleton(skeleton, -1, -1, (vertices, size, vertexSize) => {
|
||||
for (let i = 0; i < size; i += vertexSize) {
|
||||
vertices[i] = vertices[i] + worldOffsetX;
|
||||
vertices[i + 1] = vertices[i + 1] + worldOffsetY;
|
||||
|
||||
@ -132,7 +132,6 @@ interface WidgetPublicProperties {
|
||||
|
||||
// Usage of this properties is discouraged because they can be made private in the future
|
||||
interface WidgetInternalProperties {
|
||||
pma: boolean
|
||||
dprScale: number
|
||||
dragging: boolean
|
||||
dragX: number
|
||||
@ -648,13 +647,6 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
|
||||
*/
|
||||
public dragging = false;
|
||||
|
||||
/**
|
||||
* @internal
|
||||
* If true, the widget has texture with premultiplied alpha
|
||||
* Do not rely on this properties. It might be made private in the future.
|
||||
*/
|
||||
public pma = false;
|
||||
|
||||
/**
|
||||
* If true, indicate {@link dispose} has been called and the widget cannot be used anymore
|
||||
*/
|
||||
@ -972,7 +964,6 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
|
||||
]);
|
||||
|
||||
const atlas = this.overlay.assetManager.require(atlasPath) as TextureAtlas;
|
||||
this.pma = atlas.pages[0]?.pma
|
||||
|
||||
const atlasLoader = new AtlasAttachmentLoader(atlas);
|
||||
|
||||
|
||||
@ -33,8 +33,10 @@ import type { ManagedWebGLRenderingContext } from "./WebGL.js";
|
||||
|
||||
export class AssetManager extends AssetManagerBase {
|
||||
constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix: string = "", downloader: Downloader = new Downloader()) {
|
||||
super((image: HTMLImageElement | ImageBitmap) => {
|
||||
return new GLTexture(context, image);
|
||||
}, pathPrefix, downloader);
|
||||
super(
|
||||
(image: HTMLImageElement | ImageBitmap, pma = false) => new GLTexture(context, image, pma),
|
||||
pathPrefix,
|
||||
downloader,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@ -34,13 +34,13 @@ export class GLTexture extends Texture implements Disposable, Restorable {
|
||||
context: ManagedWebGLRenderingContext;
|
||||
private texture: WebGLTexture | null = null;
|
||||
private boundUnit = 0;
|
||||
private useMipMaps = false;
|
||||
private pma: boolean;
|
||||
private useMipMaps: boolean;
|
||||
|
||||
public static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL = false;
|
||||
|
||||
constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps: boolean = false) {
|
||||
constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, pma: boolean, useMipMaps: boolean = false) {
|
||||
super(image);
|
||||
this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
|
||||
this.pma = pma;
|
||||
this.useMipMaps = useMipMaps;
|
||||
this.restore();
|
||||
this.context.addRestorable(this);
|
||||
@ -90,13 +90,15 @@ export class GLTexture extends Texture implements Disposable, Restorable {
|
||||
const gl = this.context.gl;
|
||||
if (!this.texture) this.texture = this.context.gl.createTexture();
|
||||
this.bind();
|
||||
if (GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
||||
const previousUnpackPmaValue = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !this.pma);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
if (useMipMaps) gl.generateMipmap(gl.TEXTURE_2D);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, previousUnpackPmaValue);
|
||||
}
|
||||
|
||||
restore () {
|
||||
|
||||
@ -35,10 +35,7 @@ import { ManagedWebGLRenderingContext } from "./WebGL.js";
|
||||
|
||||
const GL_ONE = 1;
|
||||
const GL_ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
const GL_SRC_ALPHA = 0x0302;
|
||||
const GL_ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
// biome-ignore lint/correctness/noUnusedVariables: intentional
|
||||
const GL_ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
const GL_DST_COLOR = 0x0306;
|
||||
|
||||
export class PolygonBatcher implements Disposable {
|
||||
@ -88,16 +85,16 @@ export class PolygonBatcher implements Disposable {
|
||||
}
|
||||
}
|
||||
|
||||
private static blendModesGL: { srcRgb: number, srcRgbPma: number, dstRgb: number, srcAlpha: number }[] = [
|
||||
{ srcRgb: GL_SRC_ALPHA, srcRgbPma: GL_ONE, dstRgb: GL_ONE_MINUS_SRC_ALPHA, srcAlpha: GL_ONE },
|
||||
{ srcRgb: GL_SRC_ALPHA, srcRgbPma: GL_ONE, dstRgb: GL_ONE, srcAlpha: GL_ONE },
|
||||
{ srcRgb: GL_DST_COLOR, srcRgbPma: GL_DST_COLOR, dstRgb: GL_ONE_MINUS_SRC_ALPHA, srcAlpha: GL_ONE },
|
||||
{ srcRgb: GL_ONE, srcRgbPma: GL_ONE, dstRgb: GL_ONE_MINUS_SRC_COLOR, srcAlpha: GL_ONE }
|
||||
private static blendModesGL: { srcRgbPma: number, dstRgb: number, srcAlpha: number }[] = [
|
||||
{ srcRgbPma: GL_ONE, dstRgb: GL_ONE_MINUS_SRC_ALPHA, srcAlpha: GL_ONE },
|
||||
{ srcRgbPma: GL_ONE, dstRgb: GL_ONE, srcAlpha: GL_ONE },
|
||||
{ srcRgbPma: GL_DST_COLOR, dstRgb: GL_ONE_MINUS_SRC_ALPHA, srcAlpha: GL_ONE },
|
||||
{ srcRgbPma: GL_ONE, dstRgb: GL_ONE_MINUS_SRC_COLOR, srcAlpha: GL_ONE }
|
||||
]
|
||||
|
||||
setBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean) {
|
||||
setBlendMode (blendMode: BlendMode) {
|
||||
const blendModeGL = PolygonBatcher.blendModesGL[blendMode];
|
||||
const srcColorBlend = premultipliedAlpha ? blendModeGL.srcRgbPma : blendModeGL.srcRgb;
|
||||
const srcColorBlend = blendModeGL.srcRgbPma;
|
||||
const srcAlphaBlend = blendModeGL.srcAlpha;
|
||||
const dstBlend = blendModeGL.dstRgb;
|
||||
|
||||
|
||||
@ -87,15 +87,13 @@ export class SceneRenderer implements Disposable {
|
||||
this.enableRenderer(this.batcher);
|
||||
}
|
||||
|
||||
drawSkeleton (skeleton: Skeleton, premultipliedAlpha = false, slotRangeStart = -1, slotRangeEnd = -1, transform: VertexTransformer | null = null) {
|
||||
drawSkeleton (skeleton: Skeleton, slotRangeStart = -1, slotRangeEnd = -1, transform: VertexTransformer | null = null) {
|
||||
this.enableRenderer(this.batcher);
|
||||
this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
|
||||
this.skeletonRenderer.draw(this.batcher, skeleton, slotRangeStart, slotRangeEnd, transform);
|
||||
}
|
||||
|
||||
drawSkeletonDebug (skeleton: Skeleton, premultipliedAlpha = false, ignoredBones?: Array<string>) {
|
||||
drawSkeletonDebug (skeleton: Skeleton, ignoredBones?: Array<string>) {
|
||||
this.enableRenderer(this.shapes);
|
||||
this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
|
||||
this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
|
||||
}
|
||||
|
||||
|
||||
@ -47,7 +47,6 @@ export class SkeletonDebugRenderer implements Disposable {
|
||||
drawPaths = true;
|
||||
drawSkeletonXY = false;
|
||||
drawClipping = true;
|
||||
premultipliedAlpha = false;
|
||||
scale = 1;
|
||||
boneWidth = 2;
|
||||
|
||||
@ -66,8 +65,7 @@ export class SkeletonDebugRenderer implements Disposable {
|
||||
const skeletonX = skeleton.x;
|
||||
const skeletonY = skeleton.y;
|
||||
const gl = this.context.gl;
|
||||
const srcFunc = this.premultipliedAlpha ? gl.ONE : gl.SRC_ALPHA;
|
||||
shapes.setBlendMode(srcFunc, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
shapes.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
const bones = skeleton.bones;
|
||||
if (this.drawBones) {
|
||||
|
||||
@ -42,7 +42,6 @@ export type VertexTransformer = (vertices: NumberArrayLike, numVertices: number,
|
||||
export class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
|
||||
|
||||
premultipliedAlpha = false;
|
||||
private tempColor = new Color();
|
||||
private tempColor2 = new Color();
|
||||
private vertices: NumberArrayLike;
|
||||
@ -64,7 +63,6 @@ export class SkeletonRenderer {
|
||||
|
||||
draw (batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart: number = -1, slotRangeEnd: number = -1, transformer: VertexTransformer | null = null) {
|
||||
const clipper = this.clipper;
|
||||
const premultipliedAlpha = this.premultipliedAlpha;
|
||||
const twoColorTint = this.twoColorTint;
|
||||
let blendMode: BlendMode | null = null;
|
||||
|
||||
@ -134,33 +132,25 @@ export class SkeletonRenderer {
|
||||
if (texture) {
|
||||
const slotColor = pose.color;
|
||||
const finalColor = this.tempColor;
|
||||
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
|
||||
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
|
||||
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
|
||||
finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
|
||||
if (premultipliedAlpha) {
|
||||
finalColor.r *= finalColor.a;
|
||||
finalColor.g *= finalColor.a;
|
||||
finalColor.b *= finalColor.a;
|
||||
}
|
||||
const alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
|
||||
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r * alpha;
|
||||
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g * alpha;
|
||||
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b * alpha;
|
||||
finalColor.a = alpha;
|
||||
const darkColor = this.tempColor2;
|
||||
if (!pose.darkColor)
|
||||
darkColor.set(0, 0, 0, 1.0);
|
||||
else {
|
||||
if (premultipliedAlpha) {
|
||||
darkColor.r = pose.darkColor.r * finalColor.a;
|
||||
darkColor.g = pose.darkColor.g * finalColor.a;
|
||||
darkColor.b = pose.darkColor.b * finalColor.a;
|
||||
} else {
|
||||
darkColor.setFromColor(pose.darkColor);
|
||||
}
|
||||
darkColor.a = premultipliedAlpha ? 1.0 : 0.0;
|
||||
darkColor.r = pose.darkColor.r * alpha;
|
||||
darkColor.g = pose.darkColor.g * alpha;
|
||||
darkColor.b = pose.darkColor.b * alpha;
|
||||
darkColor.a = 1;
|
||||
}
|
||||
|
||||
const slotBlendMode = slot.data.blendMode;
|
||||
if (slotBlendMode !== blendMode) {
|
||||
blendMode = slotBlendMode;
|
||||
batcher.setBlendMode(blendMode, premultipliedAlpha);
|
||||
batcher.setBlendMode(blendMode);
|
||||
}
|
||||
|
||||
if (clipper.isClipping() && clipper.clipTriangles(renderable.vertices, triangles, triangles.length, uvs, finalColor, darkColor, twoColorTint, vertexSize)) {
|
||||
@ -175,7 +165,7 @@ export class SkeletonRenderer {
|
||||
verts[v] = finalColor.r;
|
||||
verts[v + 1] = finalColor.g;
|
||||
verts[v + 2] = finalColor.b;
|
||||
verts[v + 3] = finalColor.a;
|
||||
verts[v + 3] = alpha;
|
||||
verts[v + 4] = uvs[u];
|
||||
verts[v + 5] = uvs[u + 1];
|
||||
}
|
||||
@ -184,7 +174,7 @@ export class SkeletonRenderer {
|
||||
verts[v] = finalColor.r;
|
||||
verts[v + 1] = finalColor.g;
|
||||
verts[v + 2] = finalColor.b;
|
||||
verts[v + 3] = finalColor.a;
|
||||
verts[v + 3] = alpha;
|
||||
verts[v + 4] = uvs[u];
|
||||
verts[v + 5] = uvs[u + 1];
|
||||
verts[v + 6] = darkColor.r;
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user