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[unity] Handle TintBlack with no attachments.
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@ -1018,8 +1018,10 @@ namespace Spine.Unity {
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}
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if (settings.tintBlack) {
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mesh.uv2 = this.uv2.Items;
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mesh.uv3 = this.uv3.Items;
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if (uv2 != null) {
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mesh.uv2 = this.uv2.Items;
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mesh.uv3 = this.uv3.Items;
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}
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}
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}
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}
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